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Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.

Skill Functions and Interactions

Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.

Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Module Error: No skills found with q_where = skill.active_skill_name="Weapon Elemental Damage", but not affected by any of the player's damage or weapon modifiers.

Related Item

Enchantment

  • Helmet: 16% chance to create an additional Animate Weapon copy (merciless labyrinth)
  • Helmet: 24% chance to create an additional Animate Weapon copy (the eternal labyrinth)

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
max.
Item
Level
% Base
Damage
increased
Attack
Speed
additional
Physical
Damage
Exp.Total Exp.
14004N/AN/AN/A5 to 800
26005N/AN/AN/A6 to 11841841
391705N/AN/AN/A10 to 1530993940
41221146N/AN/AN/A13 to 18743311373
51626187N/AN/AN/A17 to 252289534268
62031227N/AN/AN/A21 to 324972583993
72437258N/AN/AN/A26 to 3895714179707
82842298N/AN/AN/A32 to 47169595349302
93247339N/AN/AN/A39 to 57283759633061
1036523610N/AN/AN/A48 to 724539961087057
1140584010N/AN/AN/A53 to 817031281790185
1244634411N/AN/AN/A61 to 9110612232851408
1348684812N/AN/AN/A68 to 9920658704917278
1452745112N/AN/AN/A73 to 11225071107424388
1555785413N/AN/AN/A83 to 12425737319998119
1658825713N/AN/AN/A89 to 136761135117609470
1761866014N/AN/AN/A99 to 1481343790831047378
1864906215N/AN/AN/A108 to 1592505214756099525
1967946515N/AN/AN/A115 to 1734386943699968961
2070986816N/AN/AN/A126 to 184242081178342050139
21721007017N/AN/AN/A130 to 190N/AN/A
2274N/AN/A17N/AN/AN/A134 to 196N/AN/A
2376N/AN/A18N/AN/AN/A138 to 202N/AN/A
2478N/AN/A19N/AN/AN/A142 to 208N/AN/A
2580N/AN/A19N/AN/AN/A146 to 214N/AN/A
2682N/AN/A20N/AN/AN/A150 to 220N/AN/A
2784N/AN/A20N/AN/AN/A155 to 227N/AN/A
2886N/AN/A21N/AN/AN/A160 to 234N/AN/A
2988N/AN/A22N/AN/AN/A165 to 241N/AN/A
3090N/AN/A22N/AN/AN/A170 to 248N/AN/A
3191N/AN/A23N/AN/AN/A175 to 255N/AN/A
3292N/AN/A23N/AN/AN/A180 to 263N/AN/A
3393N/AN/A23N/AN/AN/A185 to 271N/AN/A
3494N/AN/A24N/AN/AN/A191 to 279N/AN/A
3595N/AN/A24N/AN/AN/A197 to 287N/AN/A
3696N/AN/A24N/AN/AN/A203 to 296N/AN/A
3797N/AN/A25N/AN/AN/A209 to 305N/AN/A
3898N/AN/A25N/AN/AN/A215 to 314N/AN/A
3999N/AN/A25N/AN/AN/A221 to 323N/AN/A
40100N/AN/A25N/AN/AN/A228 to 333N/AN/A

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Threshold jewel

The following threshold jewels augment the skill gem:

  • Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Monster stats

Animated Weapon

Resistances:

  • Normal: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in normal difficulty|?Has cold resistance in normal difficulty|?Has fire resistance in normal difficulty|?Has chaos resistance in normal difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Cruel: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in cruel difficulty|?Has cold resistance in cruel difficulty|?Has fire resistance in cruel difficulty|?Has chaos resistance in cruel difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Merciless: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in merciless difficulty|?Has cold resistance in merciless difficulty|?Has fire resistance in merciless difficulty|?Has chaos resistance in merciless difficulty|format=template|template=SMW resistance row|mainlabel=-}}
Level Life Attack
Speed
4 92 1.00
6 120 1.00
9 164 1.00
12 220 1.00
16 308 1.00
20 420 1.00
24 560 1.00
28 732 1.00
32 944 1.00
36 1200 1.00
40 1516 1.00
44 1896 1.00
48 2360 1.00
52 2920 1.00
55 3412 1.00
58 3984 1.00
61 4636 1.00
64 5384 1.00
67 6244 1.00
70 7228 1.00
72 7964 1.00
74 8768 1.00
76 9644 1.00
78 10604 1.00
80 11652 1.00
82 12796 1.00
84 14044 1.00
86 15412 1.00
88 16900 1.00
90 18524 1.00

Version history

Version Changes
2.6.0
  • Now has a maximum of 50 animated weapon minions that can be active at once.
2.3.0
  • Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
    , Blood Rage, Conversion Trap, Animate Weapon and Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.