Animate Guardian

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Revision as of 21:34, 8 July 2015 by >OmegaK2 (quest & vendor rewards)
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Template:Gem Infobox Animate Guardian is a spell, animating weapons and armour on the ground to form an allied guardian.

Skill Functions and Interactions

Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Unlike other minions, a Guardian stays with you through different zones and even after logging out, so it can only be lost by death. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian reappears next to you without having to cast the spell. Socketing the gem in a weapon or shield slot allows you to summon/recall the Guardian at will by switching weapon sets (default: X).

You can only have one Guardian at a time, but it can be equipped with various helmets, body armours, gloves, boots, shields, and melee weapons. Ranged weapons cannot be animated, similar to Animate Weapon. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as helmets, boots, etc), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields. The Guardian has the stats of any shield it has equipped, as well as the stats of a shield you have equipped if you have Necromantic Aegis. This allows it the stats of two shields at once.[1]

Items that have modifiers like +x to Maximum life or +x% increased Attack Speed apply to the Guardian the same way they apply to player characters, so animating magic or rare equipment can potentially give you a powerful minion. Unique items can also be used, but they are usually too valuable to sacrifice.

Gem level progression

Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 15 || 15 || 0% || 0% || 9,569 |- ! 2 | 13 || 22 || 15 || 18 || 18 || 4% || 4% || 18,908 |- ! 3 | 16 || 26 || 18 || 20 || 21 || 8% || 8% || 33,871 |- ! 4 | 19 || 30 || 21 || 22 || 24 || 12% || 12% || 56,446 |- ! 5 | 22 || 34 || 24 || 24 || 27 || 16% || 16% || 89,302 |- ! 6 | 25 || 38 || 26 || 26 || 30 || 20% || 20% || 135,415 |- ! 7 | 28 || 42 || 29 || 28 || 33 || 24% || 24% || 283,759 |- ! 8 | 32 || 47 || 33 || 31 || 37 || 28% || 28% || 453,996 |- ! 9 | 36 || 53 || 37 || 34 || 41 || 32% || 32% || 703,128 |- ! 10 | 40 || 58 || 40 || 37 || 45 || 36% || 36% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 40 || 49 || 40% || 40% || 1,570,760 |- ! 12 | 47 || 67 || 47 || 42 || 53 || 44% || 44% || 2,286,879 |- ! 13 | 50 || 71 || 49 || 44 || 57 || 48% || 48% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 46 || 61 || 52% || 52% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 49 || 65 || 56% || 56% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 51 || 68 || 60% || 60% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 53 || 72 || 64% || 64% || 50,689,250 |- ! 18 | 64 || 90 || 62 || 54 || 76 || 68% || 68% || 90,043,412 |- ! 19 | 66 || 92 || 64 || 56 || 79 || 72% || 72% || 147,026,187 |- ! 20 | 68 || 95 || 66 || 57 || 100 || 76% || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 95 || 66 || 59 || 100 || 80% || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 95 || 66 || 60 || 100 || 84% || 84% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 95 || 66 || 62 || 100 || 88% || 88% || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 95 || 66 || 63 || 100 || 92% || 92% || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 95 || 66 || 64 || 100 || 96% || 96% || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 95 || 66 || 66 || 100 || 100% || 100% || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 95 || 66 || 67 || 100 || 104% || 104% || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 95 || 66 || 69 || 100 || 108% || 108% || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 95 || 66 || 70 || 100 || 112% || 112% || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 95 || 66 || 72 || 100 || 116% || 116% || class="table-na" style="text-align: center; " | N/A |}

Haku

Haku, Armourmaster provides the following crafting mod for body armour: Equipped Animated Guardian drops item on death.

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.