Animate Guardian's Weapon: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.10.0}} | |||
* Animate Guardian's Weapon have been updated in line with {{il|Animate Weapon}}. The level 18 version of the skill adds 108 to 159 physical damage to the attacks of minions animated by it. This level of the skill can animate up to 13 minions. The level 20 version of the skill adds 126 to 184 physical damage to the attacks of minions animated by it. This level of the skill can animate up to 14 minions. Both have a base duration of 20 seconds. These changes affect all versions of the item. | |||
{{Version history table row|3.2.2b}} | {{Version history table row|3.2.2b}} | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 01:59, 8 April 2021
Name | Animate Guardian's Weapon |
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Skill Id | AnimateGuardianWeapon |
Icon | |
Cast Time | 0.80 sec |
Level Req. | (64-70) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 0.05 sec |
Base duration | 20.00 sec |
Animates a copy of your Animated Guardian's main-hand weapon to fight by your side. | |
Base duration is 20.00 seconds Trigger this Skill when your Animated Guardian Kills an Enemy (10-0)% chance to Trigger this Skill when an Animated Weapon Kills an Enemy Minions' Attacks deal (108-126) to (159-184) additional Physical Damage +(13-14) to maximum number of Animated Weapons |
Animate Guardian's Weapon is a skill granted by the unique Chains of CommandChains of Command
Saintly ChainmailArmour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden..
Skill level progression
Level | additional minions' physical attack damage | Maximum Animated Weapons | |
---|---|---|---|
1 | 64 | 108 to 159 | N/A |
2 | 70 | 126 to 184 | N/A |
Note: 1 = level 18, 2 = level 20
See also
- Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Summon Phantasm
Version history
Version | Changes |
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3.10.0 |
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3.2.2b |
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