Chill

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A chilled Dune Hellion
File:Chilled.png

Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.

Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 60 ms seconds for every 1% of life dealt by Cold damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the chill effect is not applied.[1] Furthermore, when a target is frozen, it is also chilled for the freeze duration plus an additional 300 ms.

Related Items

The unique chest IcetombIcetomb
Latticed Ringmail
Armour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
provides the character with complete protection from being chilled, as well as increasing the chill duration applied to enemies. The unique helmet Alpha's HowlAlpha's Howl
Sinner Tricorne
Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Nature respects the strong
And paints the snow red
With the blood of the weak
reduces the chance to be chilled. The unique axe DyadusDyadus
Infernal Axe
One Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
can increase the chill duration applied to enemies. The unique axe Soul TakerSoul Taker
Siege Axe
One Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
can chill enemies with physical damage.

Notes

References

  1. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.