User:Bloonpauper/Version History

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0.5.6

0.5.5

  • Added overlay map
Minimap, overlay map section
Belt
Passive skill
Zombie
Skeleton
  • Changed NPC speech text
NPC
  • Modified magic/rare monster chances per level
Monster rarity
Armour (equipment)
The Coast (Act 1)
  • Major improvements to damage system
Damage
  • Reduced effectiveness of rhoas
Rhoa
The Mud Flats (Act 1)
The Twilight Strand (Act 1)
ring, amulet, [[boots
  • Set default washed-up player position correctly
Character, The Twilight Strand (Act 1)
  • Disabled Create Account button
find out what UI section the button was a part of
The Twilight Strand (Act 1), Lioneye's Watch
  • Added new prison rooms
lower prison, upper prison?
verify prison progression
The Mud Flats (Act 1)
  • Fixed the "running on the spot" bug
Monster, Character
confirm who exactly this affected
  • Fixed bug that allowed multiple logins simultaneously from the same account
Account
  • Disabled combat actions in towns
Town
  • Changed patching protocol and improved patching speed over the internet
patch
Damage
  • Fixed resource leaks
Resource?
  • Fixed a crash related to sound
sound
  • Fixed world sound volume
area
Character screen
  • Fixes to backend server stability
server
  • Level up effect plays
character, character level
  • Players can now see each other's names on hover
character
???

0.5.4

  • Adjusted chances of base types spawning and their levels
Item
  • Adjusted sizes of monster packs in act1area1
Monster pack, Monster
Find proof what is "act1area1"
  • Fixed collidability with Barrel5 after it is opened
Barrel
Find proof what is "Barrel5"
  • Turned off magic monsters in act1area1
Monster, Monster rarity
Find proof what is "act1area1"
Boots
  • Increased lion run speed
Find proof what is "lion"
Character
  • Renamed Physical Damage Reduction to Armour
Armour
  • Improved client combat prediction code
Code? Combat?
Damage, Elemental?
  • Fixed a crash when playing with other players
Party
  • Fixed crashes when sending players and items from distant servers
Player, Item
What does this one even mean
Experience
experience UI, also what does this one mean

0.5.3

  • Enabled the first half of act1, up to the end of the prison levels.
Act 1
  • Improved UI art
UI
Evasion, Armour
Life leech
Passive skill
Character
Item
Modifier
Pack, Monster, Monster rarity
  • Altered weight of some fonts in the client to make them more readable
Text
  • Fixed a bug with font rendering to make it clearer.
Text
  • Improved loading speed of textures
Assets
Cursor?
  • Fixed a crash with things moving out of the level
"things"? Area?
  • Fixed some key binding issues
Key bind
  • Improved monster AI/attack behaviour
Monster

0.5.2

  • Improved various monster and player animations
Monster, Character
  • Added deep water and allowed players to run through shallow water
Character, Terrain?
  • Fixed crash on dropping some armours
Armour (equipment)
  • Adjusted monster sizes/attack distances/speeds
Monster
  • Modified boss mods to scale by level properly
Boss
  • Accuracy/Evasion balance changes
Accuracy, Evasion
  • Blood effects on hit
Note - Affects all moving entities, once again
  • Improved scrollbars
UI
  • Environment mapping
Note - Environment
  • Projectiles have proper heights now
Projectile
  • Fixed tag affinity stuff for item mods
Modifier
  • Asset preload
Note - Asset
  • Fixed lag with area of effect damage
Area of Effect
  • Server now reaps crashed instances
Note - Instance
  • Fixed problem with particles vanishing sometimes
Note - Particle?
  • Allowed allocation of skills on passive skills screen
Passive skill tree
  • Area transitions spawned from tiles correctly
Note - Areas
  • Increased safety radius around spawn points
Note - Grace period?
  • The last used / created character is now selected when the character selection screen is shown.
Note - UI, character selection screen
  • Made it possible to clear skills from the Skill Bar
Skill bar
  • Added realm shutdown message
Chat
Note - theres more to it
  • Fixed font scaling issue
Note - Text
  • Fixed several calculation problems in damage chain
Damage

0.5.1

  • Reduced collidable size of player and adjusted attack and weapon distances.
Player, Weapon
Fireball
Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
  • Dramatically improved rewards for killing rare and magic monsters.
Monster
Note - Belongs to Monster rarity or Monster modifier or some sub-page
Hillock
  • Improved some chest sound effects.
Chest
  • Fixed walkable height of shore and general terrain markup.
Note - Environment
  • Fixed crash when quest items drop.
Quest item
  • Improved terrain generation yield of initial beach.
The Twilight Strand (Act 1)
Note - Find proof that "initial beach" = Twilight Strand (Act 1)
  • Fixed crashes related to waking/sleeping entities on the server.
Note - Entity
  • Fixed delay that occurred when the first item was generated.
Item
  • Fixed intersection problems with pathfinding.
Note - Pathfinding
  • Changed turn speed calculation to be more realistic.
Note - Affects all moving entities
  • Fixed a bug where items that had mods would be deleted when a player leaves game.
Item
Sand spitter
Chest