User:Bloonpauper/Version History
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0.5.6
0.5.5
- Added overlay map
- Minimap, overlay map section
- Named the passive skills
- Added new types of zombies
- Made skeletons bleed bone
- Changed NPC speech text
- NPC
- Modified magic/rare monster chances per level
- Monster rarity
- Revamped Terraces level
- Major improvements to damage system
- Reduced effectiveness of rhoas
- Set default washed-up player position correctly
- Disabled Create Account button
- find out what UI section the button was a part of
- Added new prison rooms
- lower prison, upper prison?
- verify prison progression
- lower prison, upper prison?
- Added pools and streams to the mud flats
- Fixed the "running on the spot" bug
- Fixed bug that allowed multiple logins simultaneously from the same account
- Account
- Disabled combat actions in towns
- Changed patching protocol and improved patching speed over the internet
- patch
- Fixed damage augmentation bug
- Fixed resource leaks
- Resource?
- Fixed a crash related to sound
- sound
- Fixed world sound volume
- area
- Character screen now shows correct damage per hit
- Fixes to backend server stability
- server
- Level up effect plays
- Players can now see each other's names on hover
- character
- ???
- character
0.5.4
- Adjusted chances of base types spawning and their levels
- Adjusted sizes of monster packs in act1area1
- Monster pack, Monster
- Find proof what is "act1area1"
- Monster pack, Monster
- Fixed collidability with Barrel5 after it is opened
- Barrel
- Find proof what is "Barrel5"
- Barrel
- Turned off magic monsters in act1area1
- Monster, Monster rarity
- Find proof what is "act1area1"
- Monster, Monster rarity
- Added movement speed mod to boots
- Increased lion run speed
- Find proof what is "lion"
- Added some new character animations
- Renamed Physical Damage Reduction to Armour
- Improved client combat prediction code
- Code? Combat?
- Fixed a crash when playing with other players
- Fixed experience popup hover
- Experience
- experience UI, also what does this one mean
- Experience
0.5.3
- Enabled the first half of act1, up to the end of the prison levels.
- Improved UI art
- Evasion/Damage reduction balance
- Balanced life leech
- Added passive skills
- Characters now start with correct strength/dexterity/intelligence
- Renamed many base items
- Altered weight of some fonts in the client to make them more readable
- Text
- Fixed a bug with font rendering to make it clearer.
- Text
- Improved loading speed of textures
- Assets
- Cursor?
- Fixed a crash with things moving out of the level
- "things"? Area?
- Fixed some key binding issues
- Key bind
- Improved monster AI/attack behaviour
0.5.2
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Character, Terrain?
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Note - Affects all moving entities, once again
- Improved scrollbars
- Environment mapping
- Note - Environment
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Note - Asset
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Note - Instance
- Fixed problem with particles vanishing sometimes
- Note - Particle?
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Note - Areas
- Increased safety radius around spawn points
- Note - Grace period?
- The last used / created character is now selected when the character selection screen is shown.
- Note - UI, character selection screen
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Chat
- Note - theres more to it
- Chat
- Fixed font scaling issue
- Note - Text
- Fixed several calculation problems in damage chain
0.5.1
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Fireball
- Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
- Fireball
- Dramatically improved rewards for killing rare and magic monsters.
- Monster
- Note - Belongs to Monster rarity or Monster modifier or some sub-page
- Monster
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Note - Environment
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- The Twilight Strand (Act 1)
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
- The Twilight Strand (Act 1)
- Fixed crashes related to waking/sleeping entities on the server.
- Note - Entity
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Note - Pathfinding
- Changed turn speed calculation to be more realistic.
- Note - Affects all moving entities
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.