Elder Guardians
The Elder Guardians are the four map bosses of the War for the Atlas storyline. They are the guardians of the The Elder. They are:
Mechanics
Each Elder Guardian is faced in one of three randomly chosen arenas, which contain different environmental hazards. In Tiers 6 to 11 maps, at 1/2 health you will be teleported to another arena with different stage hazards, and the same applies for Tier 11+ maps at 2/3 and 1/3. [confirmation needed because of 3.9.0 changes]
Upon slaying the boss, they would drop a Map fragment. Open a complete set of fragments in the map device can open portals to fight either the Elder or the harder version Uber Elder.
Notes
- All guardians replace the map boss when entering the boss arena or area.
Loots
All 4 Elder Guardians shared the same pool of the exclusive drop.[1] The tileset of the arena determine the loot
- Leper's AlmsLeper's Alms
Mirrored Spiked ShieldChance to Block: (29-30)%
Evasion: (906-1218)
Energy Shield: (186-245)
Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared SufferingOne's burden is another's gift. - Yoke of SufferingYoke of Suffering
Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. - Grelwood ShankGrelwood Shank
Eternal SwordOne Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationaryThrough countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh. - Beltimber BladeBeltimber Blade
Eternal SwordOne Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far ShotBy wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake. - Memory VaultMemory Vault
Praetor CrownArmour: (161-185)
Energy Shield: (181-218)Requires Level 68, 62 Str, 91 Int+(130-160) to maximum Energy Shield
+(150-200) to maximum Mana
(30-40)% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved ManaYour memories are a bridge to the past. Let no one cross. - VulconusVulconus
Demon DaggerRune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of FireLava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab. - AugyreAugyre
Void SceptreSceptre
Physical Damage: (140-160) to (212.8-243.2)
Critical Strike Chance: (11.16-12.40)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control,
the safest place to be is in the centre. - GloomfangGloomfang
Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding.
See also
Version history
Version | Changes |
---|---|
3.9.0e |
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3.9.0 |
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3.5.0 |
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3.1.0 |
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References
- ↑ Jatin_GGG (January 9, 2019). "Re: The Enslaver is able to drop Beltimber Blade (and probably Grelwood Shank too)". Official Path of Exile Forums. Retrieved January 28, 2019.