Ritual
This article describes new Path of Exile content released in version 3.13.0. Information may be missing or incorrect.
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Rituals are a map event where several Ritual Altars appear, introduced in the Ritual league. Ritual Altars can appear within the Acts and within Maps. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items.
All of the altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.
Mechanics
Players will randomly encounter Ritual Altars while completing the Acts and within Maps. It cannot be found within Heists or in Delve.
- Players must first slay the monsters guarding the altar in order to activate it.
- Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
- Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual.
- Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be reveled after more rituals on the same map are completed.
- Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.
Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
Rewards
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
- All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
- After a reward is selected and withdrawn, it cannot be returned/refunded.
- All of the altars in the area are part of the same set, and share the same pool of rewards.
- Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
- Completing all the ritual altars in the area/map reveals all possible rewards.
Types
Ritual rewards include:
- Fully identified rare items
- Fully identified influenced rare items
- Quality skill gems
- Corrupted skill gems (Level 21 or 23% quality)
- Quality flasks
- Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. (rare)
- Exalted OrbsExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. (rare, only in maps)
- All types of currency
- Delirium Orbs
- Divination cards
- Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s
- Unique items
- Essences
- Scarabs
- Maps and map fragments
- Jewels
- Cluster Jewels
- Talismans
- Heists
Deferring
Rare items you don't have enough tribute for can be deferred for a fraction of their price.
- Defering an item costs 15% of the original price and can be repeated every time it appears.
- A deffered item will reappear in a later area, discounted by 10% of its original cost.
- If the item has been deferred further the price will increase.
- It is currently undetermined how long it takes for deferred items to reappear. Valuable items will take longer to reappear.
Types
Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of buffs to enemies and environmental damage. Some altars have alt versions of themselves that have hidden attributes
Infernal
- Monsters do increased fire damage and can ignite.
- Meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Suppressive
- Monsters regenerate life.
- Smothering mist reduces health regeneration.
Violent
- Monsters do increased physical damage and can cause bleeding.
- Pain totems pulse damaging waves.
Sanguine
Hidden: All rewards are divination cards
Bitter
- Monsters deal extra cold damage and can freeze.
- Ice beams rotate.
Ensconced
- Monsters gain extra energy shield based on life.
- Altar restores monster energy shield.
Fluctuant
- Monsters get increased lightning damage.
- Damaging lightning balls cross the screen.
Vaal
- Items dropped by slain monsters are corrupted.
- Atziri's apparition protects the altar.
Dreaded
- Monsters deal extra chaos damage and can wither
- Anomalies Fire Chaos Damage
Malevolent
- Monsters deal extra chaos damage and can wither
- Anomalies Fire Chaos Projectiles
Fortressed
- Monsters take reduced damage
- Fortress totems further reduce damage monsters take
Haunted
- Tormented Spirits haunt the ritual
Charged
- Monsters gain endure, frenzy, or power charges on hit
- Altar Charges Up and discharges monsters
Embolding
- Monsters are massive
- Altar causes monsters to grow even larger
Invigorating
- Monsters are fast
- Gales further accelerate you and monsters
Version history
Version | Changes |
---|---|
3.13.0 |
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