Chill: Difference between revisions
>Illviljan (Undo revision 174293 by Beyeswhite (talk) Status ailments are probably not a subcategory of debuffs, otherwise "skill effect duration"-modifiers should worked like bleed and poison does.) |
>Illviljan (Undo revision 174293 by Beyeswhite (talk) Status ailments are probably not a subcategory of debuffs, otherwise "skill effect duration"-modifiers should worked like bleed and poison does.) |
(No difference)
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Revision as of 19:29, 26 December 2015
File:Chilled.png | Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.[1] |
Mechanics
Any hit of cold damage, even non-criticals, has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.
When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 60 ms seconds for every 1% of the target's maximum life (before party scaling) dealt by Cold damage, up to a maximum of 50%. If the duration would be below 0.3 seconds, the chill effect is not applied.[2] Furthermore, when a target is frozen, it is also chilled for the freeze duration plus an additional 300 ms.
Related Items
- IcetombIcetomb
Latticed RingmailArmour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye
At the end of time,
the world will perish in ice. provides the character with complete protection from being chilled, as well as increasing the chill duration applied to enemies. - Alpha's HowlAlpha's Howl
Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of SkillsNature respects the strong
And paints the snow red
With the blood of the weak reduces the chance to be chilled. - DyadusDyadus
Infernal AxeOne Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever. can increase the chill duration applied to enemies. - Soul TakerSoul Taker
Siege AxeOne Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. can chill enemies with physical damage.
References
- ↑ Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.