Elemental Hit: Difference between revisions

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Revision as of 08:42, 31 March 2018

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Cold steel tends to solve most problems, but sometimes it's not quite enough. With Elemental Hit, a player infuses their weapon with the heat of a furnace, the electricity of a Summer tempest, or the icy chill of the Winter night. The specific element is randomly chosen, but the result is the same: tons of extra damage dealt, often killing the target with a single blow.

Description on the official Path of Exile website [1]

Elemental Hit is an attack skill, executing a basic attack with added damage of a random element. An Elemental Hit may be performed with any weapon, or with no weapon equipped.

Skill Functions and Interactions

Dual Wielding: Using Elemental Hit while dual wielding will alternate the weapon used for attacking.

Damage Display: The DPS display can't currently account for the random choice of element.

Elemental Damage: Each of the three damage types is increased by "weapon elemental damage" and "elemental damage" passives and item mods. Additionally, fire, cold or lightning damage passives and mods will boost the damage of only that respective type.

Random Damage Type: One and only one of the listed elemental damage types will be applied per attack. There is no way to influence which type is chosen.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
Cold
Damage
Lightning
Damage
Exp.Total Exp.
112337N/AN/AN/A00
215397N/AN/AN/A1524915249
319487N/AN/AN/A4151756766
423568N/AN/AN/A81983138749
527648N/AN/AN/A147968286717
631738N/AN/AN/A250557537274
735818N/AN/AN/A405086942360
838888N/AN/AN/A4477181390078
941949N/AN/AN/A6153182005396
10441009N/AN/AN/A8346392840035
11471069N/AN/AN/A15707604410795
12501139N/AN/AN/A16339876044782
13531199N/AN/AN/A21510308195812
145612510N/AN/AN/A281218911008001
155913210N/AN/AN/A509936016107361
166213810N/AN/AN/A940073125508092
176414210N/AN/AN/A1527336640781458
186614610N/AN/AN/A2628658267068040
196815111N/AN/AN/A62890590129958630
207015511N/AN/AN/A212046017342004647
217215911N/AN/AN/AN/AN/A
2274N/A11N/AN/AN/AN/AN/A
2376N/A11N/AN/AN/AN/AN/A
2478N/A11N/AN/AN/AN/AN/A
2580N/A11N/AN/AN/AN/AN/A
2682N/A12N/AN/AN/AN/AN/A
2784N/A12N/AN/AN/AN/AN/A
2886N/A12N/AN/AN/AN/AN/A
2988N/A12N/AN/AN/AN/AN/A
3090N/A12N/AN/AN/AN/AN/A
3191N/A13N/AN/AN/AN/AN/A
3292N/A13N/AN/AN/AN/AN/A
3393N/A13N/AN/AN/AN/AN/A
3494N/A13N/AN/AN/AN/AN/A
3595N/A13N/AN/AN/AN/AN/A
3696N/A14N/AN/AN/AN/AN/A
3797N/A14N/AN/AN/AN/AN/A
3898N/A14N/AN/AN/AN/AN/A
3999N/A14N/AN/AN/AN/AN/A
40100N/A14N/AN/AN/AN/AN/A

Quest reward

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Vendor reward

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Related helmet enchantments

The following helmet enchantments affect Elemental Hit.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Elemental Hit Attack Speed 166Merciless Labyrinth10% increased Elemental Hit Attack Speedhelmet 100
Enchantment Elemental Hit Attack Speed 275Eternal Labyrinth15% increased Elemental Hit Attack Speedhelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166Merciless LabyrinthElemental Hit has +20% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275Eternal LabyrinthElemental Hit has +30% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Damage 166Merciless LabyrinthElemental Hit deals 25% increased Damagehelmet 100
Enchantment Elemental Hit Damage 275Eternal LabyrinthElemental Hit deals 40% increased Damagehelmet 100

Version history

Version Changes
2.0.2
  • damage increased by 10%.
2.0.0
  • Now has a base chance to inflict elemental status ailments.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have been reduced.
1.2.0
  • The mana cost of all skills has been revised.
1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
0.9.2
  • Reduced the mana cost.
0.9.1
  • Increased damage at higher levels.
0.7.2
  • Increased damage of Elemental Hit skill
0.6.9
  • Elemental hit skill now has correct gem hover
0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

References

  1. "Dexterity skills". Official Path of Exile website.