Spark: Difference between revisions
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''Lightning is a fickle servant. However, skilled casters have learned to harness this frenetic element to devastating effect. With a single incantation, three pulsing strands of electric energy appear, and begin to move erratically around the battlefield. Whenever one contacts an enemy, it discharges, dealing tremendous damage and frequently causing paralysis.'' | ''Lightning is a fickle servant. However, skilled casters have learned to harness this frenetic element to devastating effect. With a single incantation, three pulsing strands of electric energy appear, and begin to move erratically around the battlefield. Whenever one contacts an enemy, it discharges, dealing tremendous damage and frequently causing paralysis.'' | ||
'''Spark''' is a [[Lightning Damage|lightning]] [[spell]] that launches unpredictable sparks that move randomly until they hit an enemy. | |||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
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==Quest reward== | ==Quest reward== | ||
{{QuestReward/Skill}} | |||
==Alternate skill effects== | ==Alternate skill effects== |
Revision as of 11:20, 2 September 2014
Template:Gem Infobox Lightning is a fickle servant. However, skilled casters have learned to harness this frenetic element to devastating effect. With a single incantation, three pulsing strands of electric energy appear, and begin to move erratically around the battlefield. Whenever one contacts an enemy, it discharges, dealing tremendous damage and frequently causing paralysis.
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill Functions and Interactions
- Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
- Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it has a chance to pierce.
A Note on Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 1.5 seconds, you can get about 6 sparks into play before the initial sparks expire. 1.5 seconds / 0.65 seconds = 2.3 casts or 6 sparks.
To figure out the required cast speed to get more sparks into play, divide 1.5 by the number of casts.
3 casts ( 9 sparks ): 1.5 / 3 = 0.5 seconds per cast.
4 casts ( 12 sparks ): 1.5 / 4 = 0.375 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Gem level progression
Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 5 || 1–10 || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 6 || 1–12 || 308 |- ! 3 | 4 || 16 || 7 || 1–14 || 2,560 |- ! 4 | 8 || 25 || 8 || 1–19 || 8,813 |- ! 5 | 12 || 33 || 9 || 1–25 || 22,895 |- ! 6 | 16 || 41 || 10 || 2–32 || 68,427 |- ! 7 | 21 || 52 || 11 || 2–44 || 150,439 |- ! 8 | 26 || 62 || 12 || 3–58 || 581,328 |- ! 9 | 32 || 75 || 14 || 4–78 || 566,989 |- ! 10 | 38 || 88 || 16 || 5–104 || 1,143,783 |- ! 11 | 42 || 96 || 17 || 7–125 || 1,426,490 |- ! 12 | 46 || 104 || 18 || 8–149 || 2,737,323 |- ! 13 | 49 || 111 || 19 || 9–169 || 3,289,072 |- ! 14 | 52 || 117 || 20 || 10–192 || 3,351,223 |- ! 15 | 55 || 123 || 21 || 11–217 || 9,936,267 |- ! 16 | 58 || 130 || 22 || 13–245 || 21,346,397 |- ! 17 | 61 || 136 || 22 || 15–276 || 50,694,186 |- ! 18 | 64 || 142 || 22 || 16–310 || 90,050,815 |- ! 19 | 66 || 146 || 22 || 18–335 || 147,034,823 |- ! 20 | 68 || 151 || 23 || 19–362 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 70 || 155 || 23 || 21–391 || class="table-na" style="text-align: center; " | N/A |}
Quest reward
Alternate skill effects
Name | Cost | Description |
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Spark Spiders EffectSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energy | 95 | Replaces the standard lightning effects on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids: FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page) SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page) gem with skittering, electrical spiders. Preview |
Version history
Version | Changes |
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1.2.0 |
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1.1.0 |
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1.0.0 |
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0.11.1 |
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0.11.0b |
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0.11.0 |
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0.10.0 |
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0.9.11i |
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0.9.7 |
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0.9.6 |
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0.9.5g |
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0.9.4c |
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0.9.3e |
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0.9.3 |
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0.9.1 |
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