Ritual: Difference between revisions

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== Rewards ==
== Rewards ==
{{Tip|It is recommended to complete all of the ritual altars in the area/map and then withdraw rewards, as all the possible rewards will be revealed and players will have the maximum possible Tribute to spend on rewards.}}
[[File:Ritual Favors interface.png|thumb|right|300px|Ritual Favors interface that allows players to select their rewards]]
[[File:Ritual Favors interface.png|thumb|right|300px|Ritual Favors interface that allows players to select their rewards]]
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
*All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
*All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
*After a reward is selected and withdrawn, it cannot be returned/refunded, so players must select wisely.
*After a reward is selected and withdrawn, it cannot be returned/refunded, so players must select wisely.
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*Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
*Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
*In order to reveal all the possible rewards, players need to complete all the ritual altars in the area/map.
*In order to reveal all the possible rewards, players need to complete all the ritual altars in the area/map.
'''Tip: It is recommended to complete all of the ritual altars in the area/map and then withdraw rewards, as all the possible rewards will be revealed and players will have the maximum possible Tribute to spend on rewards.'''


===Types===
===Types===

Revision as of 18:19, 19 January 2021

This article describes new Path of Exile content released in version 3.13.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

A Bitter Ritual Altar encountered within the Acts

Rituals are a map event where several Ritual Altars appear, introduced in the Ritual league. Ritual Altars can appear within the Acts and within Maps. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items.

All of the altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.

Mechanics

A Ritual in progress with monsters attacking the player with the Ritual Circle

Players will randomly encounter Ritual Altars while completing the Acts and within Maps. It cannot be found within Heists or in Delve.

  1. Players must first slay the monsters guarding the altar in order to activate it.
  2. Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
  3. Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual.
  4. Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be reveled after more rituals on the same map are completed.
  5. Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.

Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.

Rewards

Tip: It is recommended to complete all of the ritual altars in the area/map and then withdraw rewards, as all the possible rewards will be revealed and players will have the maximum possible Tribute to spend on rewards.

Ritual Favors interface that allows players to select their rewards

After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.

  • All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
  • After a reward is selected and withdrawn, it cannot be returned/refunded, so players must select wisely.
  • All of the altars in the area are part of the same set, and share the same pool of rewards.
  • Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
  • In order to reveal all the possible rewards, players need to complete all the ritual altars in the area/map.

Types

Ritual rewards include:

Deferring

Rare items you don't have enough enough tribute for can be deferred for a fraction of their price.

  • Players must pay 15% of an item's original cost to defer that item
  • This item will reappear in a later are, discounted by 10% of its original cost.
  • This removes a portion of the items price, and makes it appear in rituals several maps later.
  • It is currently undetermined how long it takes for deferred items to show back up, however, more valuable items will take longer to reappear.
  • Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred.
  • If an item is deferred and shows back up, if you don't pay to defer it or take it, the next time you see it will raise in price, and then will disappear if not deferred or taken.

Types

A Bitter Ritual in progress with rotating icy beams displayed

Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of buffs to enemies and environmental damage.

Infernal

  • Monsters do increased fire damage and can ignite.
  • Meteors hit the ground that shoot out smaller fireballs that do damage randomly.

Suppressive

  • Monsters regenerate life.
  • Smothering mist reduces health regeneration.

Violent

  • Monsters do increased physical damage and can cause bleeding.
  • Pain totems pulse damaging waves.

Bitter

  • Monsters deal extra cold damage and can freeze.
  • Ice beams rotate.

Ensconced

  • Monsters gain extra energy shield based on life.
  • Altar restores monster energy shield.

Fluctuant

  • Monsters get increased lightning damage.
  • Damaging lightning balls cross the screen.

Vaal

  • Items dropped by slain monsters are corrupted.
  • Atziri's apparition protects the altar.

Version history

Version Changes
3.13.0
  • Introduced to the game.