Leap Slam: Difference between revisions

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>OmegaK2
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| 2,353,679
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| 9,056,935
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| 3,070,912
| 12,127,847
| 12,127,847
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Revision as of 22:12, 25 August 2015

Template:Gem Infobox

"Long ago, the marauders of Oriath perfected a devastating battle technique - the ferocious Leap Slam. With a guttural cry, the leaper hurtles forward and smashes the ground at the feet of the enemy. The force from this blow deals substantial damage in a circle around the targeted spot, and will even knock back and stun. The Leap Slam is useful not only as an offensive technique, but also because it can serve, in a pinch, to escape from danger. The Marauders of Oriath were famous for attacking their foes from above, leaping down from high ledges to crush their enemies' skulls."
— Description on the official Path of Exile website[1]

Skill Functions and Interactions

Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.

Attack Speed: Leap Slam has its own attack time of 1.40 seconds and modifiers to attack speed will modify the speed at which Leap Slam performs. While its base attack time is not equal to the base attack time of your weapon, it does benefit from local attack speed modifiers on the weapon just like any other skill (multiplicatively). Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

Dual Wielding: Leap Slam will use only the main hand weapon.

Note that the tooltip incorrectly averages the DPS and APS of your Main and Off Hand weapons, even though only your Main Hand weapon will ever be used. This is true even if your Off Hand weapon could not be used with Leap Slam in the first place. You can calculate your actual APS by multiplying 1/1.4 with (1 + Main Hand Attack Speed Modifier) and your actual DPS by multiplying the result with your average Main Hand Total Combined Damage, your Chance To Hit and (1 + Main Hand Critical Strike Chance * (Main Hand Critical Strike Multiplier - 1)). Make sure to convert all %-values to actual numbers by dividing by 100 before plugging them into this formula.

This will give you a reasonably close approximation, as your chance to hit may vary between your Main and Off Hand but is averaged on the Character Screen.

Gem level progression

Template:GemLevelTable |- ! 1 | 10 | 29 | 15 | 100% | 0 | 0 |- ! 2 | 13 | 35 | 15 | 101.2% | 9,569 | 9,569 |- ! 3 | 17 | 43 | 15 | 102.4% | 28,189 | 37,758 |- ! 4 | 21 | 52 | 15 | 103.6% | 59,146 | 96,904 |- ! 5 | 25 | 60 | 15 | 104.8% | 111,192 | 208,096 |- ! 6 | 29 | 69 | 16 | 106% | 193,800 | 401,896 |- ! 7 | 33 | 77 | 16 | 107.2% | 320,280 | 722,176 |- ! 8 | 36 | 83 | 16 | 108.4% | 359,090 | 1,081,266 |- ! 9 | 39 | 90 | 16 | 109.6% | 498,508 | 1,579,774 |- ! 10 | 42 | 96 | 16 | 110.8% | 682,057 | 2,261,831 |- ! 11 | 45 | 102 | 16 | 112% | 921,777 | 3,183,608 |- ! 12 | 48 | 109 | 16 | 113.2% | 1,727,879 | 4,911,487 |- ! 13 | 51 | 115 | 16 | 114.4% | 1,791,769 | 6,703,256 |- ! 14 | 54 | 121 | 17 | 115.6% | 2,353,679 | 9,056,935 |- ! 15 | 57 | 127 | 17 | 116.8% | 3,070,912 | 12,127,847 |- ! 16 | 60 | 134 | 17 | 118% | 9,095,466 | 21,223,313 |- ! 17 | 63 | 140 | 17 | 119.2% | 16,039,890 | 37,263,203 |- ! 18 | 66 | 146 | 17 | 120.4% | 29,817,117 | 67,080,320 |- ! 19 | 68 | 151 | 17 | 121.6% | 62,895,056 | 129,975,376 |- ! 20 | 70 | 155 | 17 | 122.8% | 212,051,599 | 342,026,975 |- ! 21 | 72 | 159 | 18 | 124% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 18 | 125.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 18 | 126.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 18 | 127.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 19 | 128.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 19 | 130% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 19 | 131.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 20 | 132.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 20 | 133.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 20 | 134.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Strategy

Movement

Leap Slam is primarily used as a movement skill. It is one of two skills that allow you to cross cliffs, chasms, and obstacles without prior preparation, the other being Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
. Module Error: No skills found with q_where = skill.active_skill_name="Faster Attacks" is a good support for this purpose as it will increase the speed of travel . BrightbeakBrightbeak
War Hammer
One Handed Mace
Physical Damage: (19.5-22.75) to (46.5-54.25)
Critical Strike Chance: 6.25%
Attacks per Second: 2.10
Weapon Range: 1.1 metres
Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance
"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
- Voll of Thebrus
in the alternate weapon set is a popular weapon to use for moving with Leap Slam due to its huge increase in attack speed. A Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
with green sockets can be used in the other hand if even more speed is desired.

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Increased the mana cost from 15 to 18.
  • Standardised the knockback chance to 20% at all levels.
  • Maximum range has been reduced from 70 to 60
  • Can no longer be supported by Multistrike.
  • Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration.
0.10.0
  • Fixed a bug where you could not target chests with the Leap Slam skill.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12f
0.9.12d
  • Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
0.9.12
  • Reduced cast speed from 1.9 seconds to 1.2 seconds.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.