Infernal Blow: Difference between revisions
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Revision as of 22:20, 25 August 2015
- "Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims."
- — Description on the official Path of Exile website[1]
Infernal Blow is a melee attack skill that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.
Skill Functions and Interactions
Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.
Explosion: The fire damage of the explosion will be 10% of the corpses' former maximum life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage. The explosion damage cannot be reflected. Each explosion can roll a critical strike independently from the Infernal Blow attack and has a 5% base critical strike chance. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[2]
Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.
Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.
Gem level progression
Template:GemLevelTable |- ! 1 | 1 | 0 | 6 | 130% | 0 | 0 |- ! 2 | 2 | 0 | 6 | 131.6% | 70 | 70 |- ! 3 | 4 | 16 | 7 | 133.2% | 308 | 378 |- ! 4 | 7 | 22 | 7 | 134.8% | 1,554 | 1,932 |- ! 5 | 11 | 31 | 7 | 136.4% | 6,667 | 8,599 |- ! 6 | 16 | 41 | 7 | 138% | 26,047 | 34,646 |- ! 7 | 20 | 50 | 8 | 139.6% | 49,725 | 84,371 |- ! 8 | 24 | 58 | 8 | 141.2% | 95,714 | 180,085 |- ! 9 | 28 | 67 | 8 | 142.8% | 169,595 | 349,680 |- ! 10 | 32 | 75 | 8 | 144.4% | 283,759 | 633,439 |- ! 11 | 36 | 83 | 8 | 146% | 453,996 | 1,087,435 |- ! 12 | 40 | 92 | 8 | 147.6% | 703,128 | 1,790,563 |- ! 13 | 44 | 100 | 8 | 149.2% | 1,061,223 | 2,851,786 |- ! 14 | 48 | 109 | 8 | 150.8% | 2,065,870 | 4,917,656 |- ! 15 | 52 | 117 | 9 | 152.4% | 2,507,110 | 7,424,766 |- ! 16 | 56 | 125 | 9 | 154% | 5,798,936 | 13,223,702 |- ! 17 | 60 | 134 | 9 | 155.6% | 15,083,919 | 28,307,621 |- ! 18 | 64 | 142 | 9 | 157.2% | 27,792,735 | 56,100,356 |- ! 19 | 67 | 148 | 9 | 158.8% | 43,869,739 | 99,970,095 |- ! 20 | 70 | 155 | 9 | 160.4% | 242,081,556 | 342,051,651 |- ! 21 | 72 | 159 | 9 | 162% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 9 | 163.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 9 | 165.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 9 | 166.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 10 | 168.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 10 | 170% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 10 | 171.6% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 10 | 173.2% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 10 | 174.8% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 10 | 176.4% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
---|---|
2.0.0 |
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1.3.0 |
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1.0.0 |
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0.11.4 |
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0.10.2 |
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0.10.0 |
|
0.9.12 |
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0.9.11i |
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0.9.4c |
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0.9.3g |
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0.9.3c |
|
0.9.3 |
|
0.9.2 |
|
References
- ↑ Path of Exile. "Strength skills". Official Path of Exile website.
- ↑ Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.