Ground effect: Difference between revisions

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Desecrated ground is a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by desecrated ground depends on its source.
Desecrated ground is a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by desecrated ground depends on its source.


There are only two sources of desecrated ground:
There are only three sources of desecrated ground:
* The {{sl|Desecrate}} skill
* The {{sl|Desecrate}} skill
* {{il|Lightbane Raiment}}
* {{il|Lightbane Raiment}}
* The {{sl|Cyclone}} skill used by [[Beheader Ataguchu]] and Q'ura


Desecrated ground from Lightbane Raiment has a radius of 16 and deals 75 chaos damage per second for 8 seconds.{{citation needed}}
Desecrated ground from Lightbane Raiment has a radius of 16 and deals 75 chaos damage per second for 8 seconds.{{citation needed}}


{{clear}}
{{clear}}
===Tarred ground{{anchor|TarredGround}}===
===Tarred ground{{anchor|TarredGround}}===
[[File:Tarred ground.jpg|thumb|Tarred ground]]
[[File:Tarred ground.jpg|thumb|Tarred ground]]

Revision as of 09:20, 19 April 2014

This article is a stub. Please help improve the article by expanding it.

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All totems are immune to ground effects.

'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilling ground
Shocking ground
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Types of ground effects

Burning ground

Burning ground

Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source.

There are several notable sources of burning ground:

  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    skill
  • Hellions, which burst into flames upon death
  • The environment in maps and corrupted areas with the 'of Flames' suffix

Chilling ground

File:Chilling ground.jpg
Chilling ground

Chilling ground is a detrimental ground effect that inflicts chill.

There are many different sources of chilling ground, notably:

  • The Arctic Armour, Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", and Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
    TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
    TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
    skills
  • Vaal Oversoul's spray of ice shards.
  • The Ice Nova spell repeatedly cast by Freezing Shrines
  • The environment in maps and corrupted areas with the 'of Ice' suffix

Shocking ground

Shocking ground

Shocking ground is a detrimental ground effect that inflicts shock.

There are a few sources of shocking ground:

Consecrated ground

Consecrated ground

Consecrated ground is a beneficial ground effect that provides additional life regeneration.

There are only two sources of consecrated ground; both of which are created by unique items:

  • Zahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Energy Shield: (177-225)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
  • Gifts from AboveGifts from Above
    Diamond Ring
    Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
    (30-35)% increased Global Critical Strike Chance
    (10-15)% increased Light Radius
    (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    50% increased Damage while on Consecrated Ground
    +5% Chance to Block Attack Damage while on Consecrated Ground
    God blesses those who bless themselves.

The character and his allies regenerate and additional 4% of their maximum life per second.[citation needed]

Desecrated ground

Desecrated ground

Desecrated ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source.

There are only three sources of desecrated ground:

  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    skill
  • Lightbane RaimentLightbane Raiment
    Ornate Ringmail
    Armour: (569-715)
    Energy Shield: (118-148)
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
    SabreSpiderDaemonCyclone - N/A (page)
    SabreSpiderDaemonCycloneRuin - N/A (page)
    skill used by Beheader Ataguchu and Q'ura

Desecrated ground from Lightbane Raiment has a radius of 16 and deals 75 chaos damage per second for 8 seconds.[citation needed]

Tarred ground

Tarred ground

Poison cloud

File:Poison cloud.jpg
Poison cloud

Smoke cloud

Smoke cloud

Version history

Version Changes
1.0.6
  • Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
1.0.0
  • The new Ground Ice looks awesome.
0.10.8c
  • Added buff icons for Consecrated and Desecrated ground effects.
0.10.8
  • Consecrated Ground is a ground effect that provides life regeneration to allies.
  • Desecrated Ground is a ground effect that does chaos damage to enemies.
0.10.7b
  • Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
0.10.2
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
0.9.9
  • Added support for ground fire and other environmental hazards.

References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.