Ground effect: Difference between revisions
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| Burning ground || {{no}} | | Burning ground || {{no}} | ||
|- | |- | ||
| | | Chilling ground || {{no}} | ||
|- | |- | ||
| Shocking ground || {{no}} | | Shocking ground || {{no}} | ||
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* The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix | * The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix | ||
{{clear}} | |||
===Chilling ground{{anchor|ChillingGround}}=== | ===Chilling ground{{anchor|ChillingGround}}=== | ||
[[File:Chilling ground.jpg|thumb|Chilling ground]] | [[File:Chilling ground.jpg|thumb|Chilling ground]] | ||
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* The environment in maps and corrupted areas with the 'of Ice' suffix | * The environment in maps and corrupted areas with the 'of Ice' suffix | ||
{{clear}} | |||
===Shocking ground{{anchor|ShockingGround}}=== | ===Shocking ground{{anchor|ShockingGround}}=== | ||
[[File:Shocking ground.jpg|thumb|Shocking ground]] | [[File:Shocking ground.jpg|thumb|Shocking ground]] | ||
Shocking ground is a detrimental ground effect that inflicts [[shock]]. | Shocking ground is a detrimental ground effect that inflicts [[shock]]. | ||
There are | There are a few sources of shocking ground: | ||
* The [[Flicker Strike]] skill used by [[Dominus]] | * The [[Flicker Strike]] skill used by [[Dominus]] | ||
* The [[Shock Nova]] spell repeatedly cast by [[Shrine|Lightning Shrines]] | * The [[Shock Nova]] spell repeatedly cast by [[Shrine|Lightning Shrines]] | ||
* The environment in maps and corrupted areas with the 'of Lightning' suffix | * The environment in maps and corrupted areas with the 'of Lightning' suffix | ||
{{clear}} | |||
===Consecrated ground{{anchor|ConsecratedGround}}=== | ===Consecrated ground{{anchor|ConsecratedGround}}=== | ||
[[File: | [[File:Descry-consecrated-ground.jpg|thumb|Consecrated ground]] | ||
Consecrated ground is a beneficial ground effect that | |||
There are only two sources of consecrated ground; both of which are created by [[unique item]]s: | |||
* {{il|Zahndethus' Cassock}} | |||
* {{il|Gifts from Above}} | |||
{{clear}} | |||
===Desecrated ground{{anchor|DececratedGround}}=== | ===Desecrated ground{{anchor|DececratedGround}}=== | ||
[[File:Desecrated ground.jpg|thumb|Desecrated ground]] | [[File:Desecrated ground.jpg|thumb|Desecrated ground]] | ||
Desecrated ground is a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by desecrated ground depends on its source. | |||
There are only two sources of desecrated ground: | |||
* The {{sl|Desecrate}} skill | |||
* {{il|Lightbane Raiment}} | |||
{{clear}} | |||
===Tarred ground{{anchor|TarredGround}}=== | ===Tarred ground{{anchor|TarredGround}}=== | ||
[[File:Tarred ground.jpg|thumb|Tarred ground]] | [[File:Tarred ground.jpg|thumb|Tarred ground]] | ||
{{clear}} | |||
===Poison cloud{{anchor|PoisonCloud}}=== | ===Poison cloud{{anchor|PoisonCloud}}=== | ||
[[File:Poison cloud.jpg|thumb|Poison cloud]] | [[File:Poison cloud.jpg|thumb|Poison cloud]] | ||
{{clear}} | |||
===Smoke cloud{{anchor|SmokeCloud}}=== | ===Smoke cloud{{anchor|SmokeCloud}}=== | ||
[[File:Smoke cloud.jpg|thumb|Smoke cloud]] | [[File:Smoke cloud.jpg|thumb|Smoke cloud]] | ||
==Version history== | |||
{{VersionHistoryTable}} | |||
{{VersionHistoryRow|1.0.6}} | |||
* Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage. | |||
{{VersionHistoryRow|1.0.0}} | |||
* The new Ground Ice looks awesome. | |||
{{VersionHistoryRow|0.10.8c}} | |||
* Added buff icons for Consecrated and Desecrated ground effects. | |||
{{VersionHistoryRow|0.10.8}} | |||
* Consecrated Ground is a ground effect that provides life regeneration to allies. | |||
* Desecrated Ground is a ground effect that does chaos damage to enemies. | |||
{{VersionHistoryRow|0.10.7b}} | |||
* Poison Arrow and Ground Fire should now cause fewer graphical performance issues. | |||
{{VersionHistoryRow|0.10.2}} | |||
* Improved the performance of Ground Ice and Ground Tar. | |||
* Improved the audio for ground effects, gore effects and Pyromaniac projectiles. | |||
{{VersionHistoryRow|0.10.0}} | |||
* The "Chilled" statuses from cold damage and ground ice do not stack any more. | |||
{{VersionHistoryRow|0.9.9}} | |||
* Added support for ground fire and other environmental hazards. | |||
|} | |||
==References== | ==References== |
Revision as of 02:24, 19 April 2014
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) skill is one common example of a ground effect.
Mechanics
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All totems are immune to ground effects.
'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]
Ground effect | Affects flying |
---|---|
Burning ground | ✗
|
Chilling ground | ✗
|
Shocking ground | ✗
|
Consecrated ground | ✓
|
Desecrated ground | ✓
|
Tarred ground | ✗
|
Poison cloud | ✓
|
Smoke cloud | ✓
|
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Types of ground effects
Burning ground
Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source.
There are several notable sources of burning ground:
- The Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) skill - Hellions, which burst into flames upon death
- The environment in maps and corrupted areas with the 'of Flames' suffix
Chilling ground
Chilling ground is a detrimental ground effect that inflicts chill.
There are many different sources of chilling ground, notably:
- The Arctic Armour, Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", and Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page) skills - Vaal Oversoul's spray of ice shards.
- The Ice Nova spell repeatedly cast by Freezing Shrines
- The environment in maps and corrupted areas with the 'of Ice' suffix
Shocking ground
Shocking ground is a detrimental ground effect that inflicts shock.
There are a few sources of shocking ground:
- The Flicker Strike skill used by Dominus
- The Shock Nova spell repeatedly cast by Lightning Shrines
- The environment in maps and corrupted areas with the 'of Lightning' suffix
Consecrated ground
Consecrated ground is a beneficial ground effect that
There are only two sources of consecrated ground; both of which are created by unique items:
- Zahndethus' CassockZahndethus' Cassock
Sage's RobeEnergy Shield: (177-225)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick - Gifts from AboveGifts from Above
Diamond RingRequires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated GroundGod blesses those who bless themselves.
Desecrated ground
Desecrated ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source.
There are only two sources of desecrated ground:
- The Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page) skill - Lightbane RaimentLightbane Raiment
Ornate RingmailArmour: (569-715)
Energy Shield: (118-148)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.
Tarred ground
Poison cloud
Smoke cloud
Version history
Version | Changes |
---|---|
1.0.6 |
|
1.0.0 |
|
0.10.8c |
|
0.10.8 |
|
0.10.7b |
|
0.10.2 |
|
0.10.0 |
|
0.9.9 |
|
References
- ↑ Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.