User:Bloonpauper/Version History: Difference between revisions
Jump to navigation
Jump to search
Bloonpauper (talk | contribs) No edit summary |
Bloonpauper (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
==0.5.6== | |||
==0.5.5== | |||
* Added overlay map | |||
::: Minimap, overlay map section | |||
* Added [[belt]] [[mod]]s | |||
:: [[Belt]] | |||
* Named the [[passive skill]]s | |||
:: [[Passive skill]] | |||
* Added new types of [[zombie]]s | |||
:: [[Zombie]] | |||
* Made [[skeleton]]s bleed bone | |||
:: [[Skeleton]] | |||
* Changed NPC speech text | |||
::: NPC | |||
* Modified magic/rare [[monster]] chances per level | |||
::: Monster rarity | |||
* Prevented some [[mod]]s from spawning on invalid [[Armour (equipment)|armours]] | |||
::: [[Armour (equipment)]] | |||
* Revamped [[Terraces]] level | |||
:: [[The Coast (Act 1)]] | |||
* Major improvements to [[damage]] system | |||
:: [[Damage]] | |||
* Reduced effectiveness of [[rhoa]]s | |||
:: [[Rhoa]] | |||
* Increased effectiveness of [[zombie]]s in the [[The Mud Flats (Act 1)|mud flats]] | |||
:: [[The Mud Flats (Act 1)]] | |||
* Reduced effectiveness of [[monster]]s in [[The Twilight Strand (Act 1)|act1area1]] | |||
:: [[The Twilight Strand (Act 1)]] | |||
* Altered levels of [[ring]]s, [[amulet]]s and [[boot]]s | |||
:: [[ring]], [[amulet]], [[boots | |||
* Set default washed-up [[player]] position correctly | |||
:: [[Character]], [[The Twilight Strand (Act 1)]] | |||
* Disabled Create Account button | |||
::: find out what UI section the button was a part of | |||
* Added south [[town]] entrance to [[The Twilight Strand (Act 1)|act1area1]] | |||
:: [[The Twilight Strand (Act 1)]], [[Lioneye's Watch]] | |||
* Added new prison rooms | |||
:: lower prison, upper prison? | |||
::: verify prison progression | |||
* Added pools and streams to the [[The Mud Flats (Act 1)|mud flats]] | |||
:: [[The Mud Flats (Act 1)]] | |||
* Fixed the "running on the spot" bug | |||
:: [[Monster]], [[Character]] | |||
::: confirm who exactly this affected | |||
* Fixed bug that allowed multiple logins simultaneously from the same account | |||
::: Account | |||
* Disabled combat actions in [[town]]s | |||
:: [[Town]] | |||
* Changed patching protocol and improved patching speed over the internet | |||
::: patch | |||
* Fixed [[damage]] augmentation bug | |||
:: [[Damage]] | |||
* Fixed resource leaks | |||
::: Resource? | |||
* Fixed a crash related to sound | |||
::: sound | |||
* Fixed world sound volume | |||
::: area | |||
* [[Character screen]] now shows correct [[damage]] per [[hit]] | |||
:: [[Character screen]] | |||
* Fixes to backend server stability | |||
::: server | |||
* Level up effect plays | |||
:: [[character]], [[character level]] | |||
* [[Player]]s can now see each other's names on hover | |||
:: [[character]] | |||
::: ??? | |||
==0.5.4== | |||
* Adjusted chances of base types spawning and their levels | |||
:: [[Item]] | |||
* Adjusted sizes of monster packs in act1area1 | |||
:: [[Monster pack]], [[Monster]] | |||
::: Find proof what is "act1area1" | |||
* Fixed collidability with Barrel5 after it is opened | |||
:: [[Barrel]] | |||
::: Find proof what is "Barrel5" | |||
* Turned off magic monsters in act1area1 | |||
:: [[Monster]], [[Monster rarity]] | |||
::: Find proof what is "act1area1" | |||
* Added [[movement speed]] [[mod]] to [[boot]]s | |||
:: [[Boots]] | |||
* Increased lion run speed | |||
::: Find proof what is "lion" | |||
* Added some new [[character]] animations | |||
:: [[Character]] | |||
* Renamed Physical Damage Reduction to [[Armour]] | |||
:: [[Armour]] | |||
* Improved client combat prediction code | |||
::: Code? Combat? | |||
* Added [[elemental]] particle effects on [[damage]] | |||
:: [[Damage]], [[Elemental]]? | |||
* Fixed a crash when playing with other [[player]]s | |||
:: [[Party]] | |||
* Fixed crashes when sending [[player]]s and [[item]]s from distant servers | |||
:: [[Player]], [[Item]] | |||
::: What does this one even mean | |||
* Fixed [[experience]] popup hover | |||
:: [[Experience]] | |||
::: experience UI, also what does this one mean | |||
==0.5.3== | ==0.5.3== | ||
* Enabled the first half of [[Act 1|act1]], up to the end of the prison levels. | * Enabled the first half of [[Act 1|act1]], up to the end of the prison levels. |
Revision as of 02:18, 18 July 2023
0.5.6
0.5.5
- Added overlay map
- Minimap, overlay map section
- Named the passive skills
- Added new types of zombies
- Made skeletons bleed bone
- Changed NPC speech text
- NPC
- Modified magic/rare monster chances per level
- Monster rarity
- Revamped Terraces level
- Major improvements to damage system
- Reduced effectiveness of rhoas
- Set default washed-up player position correctly
- Disabled Create Account button
- find out what UI section the button was a part of
- Added new prison rooms
- lower prison, upper prison?
- verify prison progression
- lower prison, upper prison?
- Added pools and streams to the mud flats
- Fixed the "running on the spot" bug
- Fixed bug that allowed multiple logins simultaneously from the same account
- Account
- Disabled combat actions in towns
- Changed patching protocol and improved patching speed over the internet
- patch
- Fixed damage augmentation bug
- Fixed resource leaks
- Resource?
- Fixed a crash related to sound
- sound
- Fixed world sound volume
- area
- Character screen now shows correct damage per hit
- Fixes to backend server stability
- server
- Level up effect plays
- Players can now see each other's names on hover
- character
- ???
- character
0.5.4
- Adjusted chances of base types spawning and their levels
- Adjusted sizes of monster packs in act1area1
- Monster pack, Monster
- Find proof what is "act1area1"
- Monster pack, Monster
- Fixed collidability with Barrel5 after it is opened
- Barrel
- Find proof what is "Barrel5"
- Barrel
- Turned off magic monsters in act1area1
- Monster, Monster rarity
- Find proof what is "act1area1"
- Monster, Monster rarity
- Added movement speed mod to boots
- Increased lion run speed
- Find proof what is "lion"
- Added some new character animations
- Renamed Physical Damage Reduction to Armour
- Improved client combat prediction code
- Code? Combat?
- Fixed a crash when playing with other players
- Fixed experience popup hover
- Experience
- experience UI, also what does this one mean
- Experience
0.5.3
- Enabled the first half of act1, up to the end of the prison levels.
- Improved UI art
- Evasion/Damage reduction balance
- Balanced life leech
- Added passive skills
- Characters now start with correct strength/dexterity/intelligence
- Renamed many base items
- Altered weight of some fonts in the client to make them more readable
- Text
- Fixed a bug with font rendering to make it clearer.
- Text
- Improved loading speed of textures
- Assets
- Cursor?
- Fixed a crash with things moving out of the level
- "things"? Area?
- Fixed some key binding issues
- Key bind
- Improved monster AI/attack behaviour
0.5.2
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Character, Terrain?
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Note - Affects all moving entities, once again
- Improved scrollbars
- Environment mapping
- Note - Environment
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Note - Asset
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Note - Instance
- Fixed problem with particles vanishing sometimes
- Note - Particle?
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Note - Areas
- Increased safety radius around spawn points
- Note - Grace period?
- The last used / created character is now selected when the character selection screen is shown.
- Note - UI, character selection screen
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Chat
- Note - theres more to it
- Chat
- Fixed font scaling issue
- Note - Text
- Fixed several calculation problems in damage chain
0.5.1
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Fireball
- Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
- Fireball
- Dramatically improved rewards for killing rare and magic monsters.
- Monster
- Note - Belongs to Monster rarity or Monster modifier or some sub-page
- Monster
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Note - Environment
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- The Twilight Strand (Act 1)
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
- The Twilight Strand (Act 1)
- Fixed crashes related to waking/sleeping entities on the server.
- Note - Entity
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Note - Pathfinding
- Changed turn speed calculation to be more realistic.
- Note - Affects all moving entities
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.