The Annihilating Light: Difference between revisions
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** Minions skills do not inherently deal damage; they summon a minion which deals damage. [[Triple damage]] would not apply to Elemental Minions in this case. | ** Minions skills do not inherently deal damage; they summon a minion which deals damage. [[Triple damage]] would not apply to Elemental Minions in this case. | ||
* #% [[reduced resistance]]s ('''NOT''' a {{c|mod|-#% to Resistances}}) is an additive modifier to other {{c|mod|increase/reduced Resistances}} mods. Similar mod can be found on [[Oil#List of Blight uniques|Blight unique helmets]] and other items such as {{il|Glimpse of Chaos}}; while [[Tempered by War]] has {{c|mod|50% less Cold/Lightning Resistance}}, which is multiplicative to {{c|mod|increase/reduce Resistances}} instead of being additive. | * #% [[reduced resistance]]s ('''NOT''' a {{c|mod|-#% to Resistances}}) is an additive modifier to other {{c|mod|increase/reduced Resistances}} mods. Similar mod can be found on [[Oil#List of Blight uniques|Blight unique helmets]] and other items such as {{il|Glimpse of Chaos}}; while [[Tempered by War]] has {{c|mod|50% less Cold/Lightning Resistance}}, which is multiplicative to {{c|mod|increase/reduce Resistances}} instead of being additive. | ||
* Negative Resists will become less negative, so it has | * Negative Resists will become less negative, so it has anti-synergy with [[Doryani's Prototype]]. | ||
*There is a cap of {{c|mod|100% reduced resistances}} in-game<ref>{{section link|Version 3.17.0|Reduced Resistances}}</ref> so that you can never invert positive resistances into negative, or vice versa. At 100% reduced Resistances, your Resists will permanently be at 0. | *There is a cap of {{c|mod|100% reduced resistances}} in-game<ref>{{section link|Version 3.17.0|Reduced Resistances}}</ref> so that you can never invert positive resistances into negative, or vice versa. At 100% reduced Resistances, your Resists will permanently be at 0. | ||
** With a {{c|mod|60% reduced Elemental Resistances}} roll, starting from -60% baseline (post Act 10 Kitava), you would need a total of {{c|mod|+247.5% to Fire Resistance}} to reach 75% fire resistance. (same for cold/lightning) | ** With a {{c|mod|60% reduced Elemental Resistances}} roll, starting from -60% baseline (post Act 10 Kitava), you would need a total of {{c|mod|+247.5% to Fire Resistance}} to reach 75% fire resistance. (same for cold/lightning) |
Revision as of 08:57, 14 February 2023
The Annihilating Light
QuarterstaffStaff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(70-60)% reduced Elemental Resistances
Deal Triple Damage with Elemental SkillsThere is no force more destructive in the heavens
than the scintillating light of utter clarity.
QuarterstaffStaff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(70-60)% reduced Elemental Resistances
Deal Triple Damage with Elemental SkillsThere is no force more destructive in the heavens
than the scintillating light of utter clarity.
Acquisition
Drop restrictedVendor Offer
10x Alchemy ShardWeapon DPS
Physical: 89.0
Phys+Chaos: 89.0
Total: 89.0Metadata
Item class: Staff
Drop restrictedVendor Offer
10x Alchemy ShardWeapon DPS
Physical: 89.0
Phys+Chaos: 89.0
Total: 89.0Metadata
Item class: Staff
The Annihilating Light is a unique QuarterstaffQuarterstaffStaff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 45, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff.
Mechanics
- "Elemental Skills" refer to any skill with the Fire, Cold, or Lightning tags. This includes Spells, Attacks, and Warcries. This also includes other difficult-to-scale things such as Glove enchantments and Heralds.
- Minions skills do not inherently deal damage; they summon a minion which deals damage. Triple damage would not apply to Elemental Minions in this case.
- #% reduced resistances (NOT a -#% to Resistances) is an additive modifier to other increase/reduced Resistances mods. Similar mod can be found on Blight unique helmets and other items such as Glimpse of ChaosGlimpse of Chaos
Vaal MaskEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance.; while Tempered by War has 50% less Cold/Lightning Resistance, which is multiplicative to increase/reduce Resistances instead of being additive. - Negative Resists will become less negative, so it has anti-synergy with Doryani's Prototype.
- There is a cap of 100% reduced resistances in-game[1] so that you can never invert positive resistances into negative, or vice versa. At 100% reduced Resistances, your Resists will permanently be at 0.
- With a 60% reduced Elemental Resistances roll, starting from -60% baseline (post Act 10 Kitava), you would need a total of +247.5% to Fire Resistance to reach 75% fire resistance. (same for cold/lightning)
- With a 70% reduced Elemental Resistances roll, starting from -60% baseline (post Act 10 Kitava), you would need +310% to Fire Resistance to reach 75% fire resistance. (same for cold/lightning)
Strategies
- Using this staff with any Cowl helmet (e.g. Cowl of the ThermophileCowl of the Thermophile
Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Armour
Fire Resistance is 75%
(55-50)% reduced Cold Resistance
(55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia; consequentially gaining >100% reduced Resistances) will cause your non-overridden resist to permanently be at 0, and will not invert them. Even with Thermophile + Divine Flesh or Tempered by War, you would still be taking half of all Cold and Lightning damage to 0 Cold/Lightning Res. - Incandescent HeartIncandescent Heart
Saintly ChainmailArmour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land
And the black lies wrapped around your heart + Divine Flesh is an option to take 75% of Elemental Hits and 50% of Elemental DOTs as Chaos damage (to avoid investing into elemental resists); this allows the use of Glimpse of ChaosGlimpse of Chaos
Vaal MaskEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance. as long as you remove the line Chaos Resistance is Zero with a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.. - Transcendence is another option, stacking Armour and additional Physical Damage Reduction.
- Crystallised OmniscienceCrystallised Omniscience
Onyx AmuletRequires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15-25)% of OmniscienceThat winter, scorched refugees emerged from the shrine,
speaking only in strange tongues. They prayed to a new
symbol of power, not out of love, but out of fear. can provide large amounts of Elemental Resistances, as well as Elemental Penetration, making it a nice synergistic unique.
Item acquisition
The Annihilating Light has restrictions on where or how it can drop. It cannot be chanced.
Drops from Uber Exarch.
Gallery
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3D
Version history
Version | Changes |
---|---|
3.17.0 |
|