Voidforge: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 6: Line 6:
|class_id                                = Two Hand Sword
|class_id                                = Two Hand Sword
|base_item                              = Infernal Sword
|base_item                              = Infernal Sword
|explicit1                              = LocalIncreasedPhysicalDamagePercentUnique__32
|explicit1                              = LocalIncreasedAttackSpeedUnique__27
|explicit2                              = LocalIncreasedAttackSpeedUnique__27
|explicit2                              = IncreasedLifeUnique__24
|explicit3                              = IncreasedLifeUnique__24
|explicit3                              = ElementalDamageCanShockUnique__1__
|explicit4                              = ElementalDamageCanShockUnique__1__
|explicit4                              = WeaponPhysicalDamageAddedAsRandomElementUnique__1__
|explicit5                              = WeaponPhysicalDamageAddedAsRandomElementUnique__1__
|explicit5                              = IncreasedAttackAreaOfEffectUnique__1_
|explicit6                               = IncreasedAttackAreaOfEffectUnique__1_
|explicit6                              = DealNoNonElementalDamageUnique__1
|explicit7                               = DealNoNonElementalDamageUnique__1
|flavour_text                            = A weapon born of nothingness,<br>can only create more nothingness.
|flavour_text                            = A weapon born of nothingness,<br>can only create more nothingness.
|flavour_text_id                        = UniqueTwoHandSword13
|flavour_text_id                        = UniqueTwoHandSword13
Line 29: Line 28:
'''Damage Scaling'''
'''Damage Scaling'''


'''Voidforge''' adds three times the damage from the weapon's total flat damage as a random element. When combined with large amounts of flat added physical damage from non-weapon sources, it can scale flat damage competitive with high elemental damage two-handed rare swords. Some examples of non-weapon sources of flat added physical are:
'''Voidforge''' adds seven times the damage from the weapon's total flat damage as a random element. When combined with large amounts of added Physical Damage from non-weapon sources, it can scale flat damage competitive with high elemental damage two-handed rare swords. Some examples of non-weapon sources of added Physical Damage are:
*{{il|Bloodthirst Support}} adds 2% of your maximum life as flat added physical damage to weapons.
*{{il|Bloodthirst Support}} adds 2% of your maximum life as added Physical Damage to weapons.
**Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120 Flat added physical weapon damage.  
**Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120 added Physical Damage.  
*Party - Having an ally with substantial average flat physical damage weapon use {{il|rallying cry}} near you to give you 20% of the weapon's damage.
* A party member using {{il|Rallying Cry}} can grant up to 20% of their own weapon's damage as added Physical Damage.
**Example: A player with a high damage {{il|Karui Chopper}} that does 700 average physical damage per hit. (700*.2)  = 140 average flat added physical damage.
* Items - See [[physical damage]] page for sources of added Physical Damage on non-weapon slots.
*Items - See [[physical damage]] page for items with high flat added physical damage.
*Skills - Some attack skills innately add flat Physical Damage to weapons.
*Ascendancy - [[Champion|Champion's]] [[Master of Metal]] notable ascendancy passive grants flat added physical damage per [[impale]] on enemies you hit.  However, since impales require physical damage to land, these hits cannot be made with '''Voidforge''' itself.  For example alternate quality [[Ethereal Knives]] impales on spell hit.
*Attacks - Some attack skills add flat physical damage to weapons.


{{Item acquisition}}
{{Item acquisition}}
Line 44: Line 41:


{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.20.0
|
* 30% increased Elemental Damage with Attack Skills
|
* {{c|mod|(30-60)% increased Physical Damage}}
* (5-8)% increased Attack Speed
* +(90-100) to maximum Life
* Your Elemental Damage can Shock
* {{c|mod|Gain 300% of Weapon Physical Damage as Extra Damage of a random Element}}
* 20% increased Area of Effect for Attacks
* Deal no Non-Elemental Damage
}}
{{legacy variant table row|3.18.0
{{legacy variant table row|3.18.0
|
|
* 30% increased Elemental Damage with Attack Skills
* 30% increased Elemental Damage with Attack Skills
|
|
* (30-60)% increased Physical Damage
* {{c|mod|(30-60)% increased Physical Damage}}
* (5-8)% increased Attack Speed
* (5-8)% increased Attack Speed
* +(90-100) to maximum Life
* +(90-100) to maximum Life
* Your Elemental Damage can Shock
* Your Elemental Damage can Shock
* Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
* {{c|mod|Gain 300% of Weapon Physical Damage as Extra Damage of a random Element}}
* 20% increased Area of Effect for Attacks
* 20% increased Area of Effect for Attacks
* Deal no Non-Elemental Damage
* Deal no Non-Elemental Damage
Line 64: Line 73:
* +(90-100) to maximum Life
* +(90-100) to maximum Life
* Your Elemental Damage can Shock
* Your Elemental Damage can Shock
* Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
* {{c|mod|Gain 300% of Weapon Physical Damage as Extra Damage of a random Element}}
* 20% increased Area of Effect for Attacks
* 20% increased Area of Effect for Attacks
* Deal no Non-Elemental Damage
* Deal no Non-Elemental Damage
Line 82: Line 91:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.20.0|
*The Voidforge Unique Sword no longer has 30-60% increased Physical Damage, existing versions are unaffected.
* It now has "Gain 700% of Weapon Physical Damage as Extra Damage of a random Element" (previously 300%), existing versions of this unique can be updated to the new value using a Divine Orb.
}}
{{Version history table row|3.18.0|
{{Version history table row|3.18.0|
* The following Unique Items will now be found with both Shaper- and Elder-Influence: {{il|Disintegrator}}, {{il|Indigon}}, {{il|Voidfletcher}}, '''Voidforge''', {{il|The Eternity Shroud}}, and {{il|Replica Eternity Shroud}}. This change does not apply to existing versions of these Unique Items.
* The following Unique Items will now be found with both Shaper- and Elder-Influence: {{il|Disintegrator}}, {{il|Indigon}}, {{il|Voidfletcher}}, '''Voidforge''', {{il|The Eternity Shroud}}, and {{il|Replica Eternity Shroud}}. This change does not apply to existing versions of these Unique Items.

Revision as of 10:57, 2 December 2022

Voidforge
Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
Acquisition
Drop restricted
Can only drop from the Uber Elder in The Shaper's RealmThe Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.
Vendor Offer
18x Alchemy Shard
6x Alteration Shard
Weapon DPS
Physical: (135.4-139.2)
Phys+Chaos: (135.4-139.2)
Total: (135.4-139.2)
Metadata
Item class: Two-Handed Sword

Voidforge is a unique Infernal SwordInfernal SwordTwo Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills
. It is a Shaper item & Elder item.

Mechanics

Damage Scaling

Voidforge adds seven times the damage from the weapon's total flat damage as a random element. When combined with large amounts of added Physical Damage from non-weapon sources, it can scale flat damage competitive with high elemental damage two-handed rare swords. Some examples of non-weapon sources of added Physical Damage are:

  • Bloodthirst SupportBloodthirst SupportAttack, Physical, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Supported Attacks deal Added Physical Damage with Weapons equal
    to 2% of Maximum Life while on Low Life
    Supported Attacks deal (0-9)% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills Deal (1-20)% increased Damage while on Low Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    adds 2% of your maximum life as added Physical Damage to weapons.
    • Example: A player with above average life has 6,000 maximum life. (6,000 X .02) = 120 added Physical Damage.
  • A party member using Rallying CryRallying CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies and Allies in Range
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can grant up to 20% of their own weapon's damage as added Physical Damage.
  • Items - See physical damage page for sources of added Physical Damage on non-weapon slots.
  • Skills - Some attack skills innately add flat Physical Damage to weapons.

Item acquisition

Voidforge has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Uber Elder.

Recipes

Voidforge can be created from the following recipes:

AmountPartDescriptionMeta
9The Endless DarknessThe Endless Darkness9VoidforgeGaze towards the stars, but beware what gazes back.VoidforgeM
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Voidforge has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.20.0
  • 30% increased Elemental Damage with Attack Skills
  • (30-60)% increased Physical Damage
  • (5-8)% increased Attack Speed
  • +(90-100) to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
3.18.0
  • 30% increased Elemental Damage with Attack Skills
  • (30-60)% increased Physical Damage
  • (5-8)% increased Attack Speed
  • +(90-100) to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
3.11.0
  • 30% increased Global Accuracy Rating
  • (50-100)% increased Physical Damage
  • (5-8)% increased Attack Speed
  • +(90-100) to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage

In addition, all pre-3.18 Voidforge has only one influence: Elder. Post-3.18 Voidforge has both Shaper and Elder influences.

Gallery

See also

Version history

Version Changes
3.20.0
  • The Voidforge Unique Sword no longer has 30-60% increased Physical Damage, existing versions are unaffected.
  • It now has "Gain 700% of Weapon Physical Damage as Extra Damage of a random Element" (previously 300%), existing versions of this unique can be updated to the new value using a Divine Orb.
3.18.0
3.11.0
  • Now has 30-60% increased Physical Damage (from 50-100%).
  • Basetype's implicit now gives attacks with this weapon 30% increased Elemental Damage.
  • (not in patch note) Basetype's damage increased to 62-129 (up from 52-108)[1]
3.2.0
  • Introduced to the game.

References

  1. Bex_GGG (June 18, 2020). "Updated Base Types in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.

ru:Горн пустоты