Chin Sol gains more bow damage at close range but has knockback at close range, making the weapon more effective against melee monsters than ranged monsters.
Chin Sol gains more bow damage at close range but has knockback at close range, making the weapon more effective against melee monsters than ranged monsters.
The 'Close Range' modifier applies to monsters within distance of 20 units<ref name="CloseRange" /> (the radius of cleave).
The 'Close Range' modifier applies to monsters within a [[distance]] of 20 units<ref name="CloseRange" />.
{{Item acquisition}}
{{Item acquisition}}
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{{legacy variant table row|3.9.0
{{legacy variant table row|3.9.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|help|No implicit modifier}}
* {{c|help|No implicit modifier}}
|
|
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{{legacy variant table row|3.5.0
{{legacy variant table row|3.5.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|help|No implicit modifier}}
* {{c|help|No implicit modifier}}
|
|
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{{legacy variant table row|2.0.0
{{legacy variant table row|2.0.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|mod|(6-12)(20-24)% increased Elemental Damage with Attack Skills}}{{efn|name=Reroll legacy implicit}}
* {{c|mod|(6-12)(20-24)% increased Elemental Damage with Attack Skills}}{{efn|name=Reroll legacy implicit}}
|
|
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{{legacy variant table row|1.2.0
{{legacy variant table row|1.2.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|mod|(6-12)(20-24)% increased Elemental Damage with Attack Skills}}{{efn|name=Reroll legacy implicit}}
* {{c|mod|(6-12)(20-24)% increased Elemental Damage with Attack Skills}}{{efn|name=Reroll legacy implicit}}
|
|
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{{legacy variant table row|1.0.0
{{legacy variant table row|1.0.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|help|No implicit modifier}}
* {{c|help|No implicit modifier}}
|
|
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* Bow Knockback at Close Range
* Bow Knockback at Close Range
}}
}}
|}
{{Legacy variant table end}}
==Supporter attribution==
==Design attribution==
Not yet assigned or wishes to remain anonymous.
Chin Sol was created by an anonymous supporter.<ref name="Version 0.9.11g Patch Notes" />{{Better source needed|reason=The version 0.9.11g patch notes state that four the 13 new unique items were created by supporters, some of which have remained anonymous. A citation is needed to indicate how it is known which four those are.}}
==Gallery==
==Gallery==
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File:Chin_Sol3D.png
File:Chin_Sol3D.png
</gallery>
</gallery>
==See also==
* [[Maraketh]]
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.9.0}}
{{Version history table row|3.17.0|
* '''Chin Sol''''s basetype Assassin Bow now has 43-130 Physical Damage (previously 30-89).
* '''Chin Sol''' now has 100-140% increased Physical Damage (previously 200-260%).
}}
{{Version history table row|3.9.0|
* '''Chin Sol''''s basetype now have 6.7% base critical strike chance (From 6.5%). They now each have an implicit that grants +15 to 25% to Critical Strike Multiplier
* '''Chin Sol''''s basetype now have 6.7% base critical strike chance (From 6.5%). They now each have an implicit that grants +15 to 25% to Critical Strike Multiplier
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* Now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage.
* Now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage.
* Existing versions can be updated to these new values with a {{il|Divine Orb}}.
* Existing versions can be updated to these new values with a {{il|Divine Orb}}.
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Added 3D art.
* Added 3D art.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Implicit removed from '''Chin Sol''''s base type. The basetype also renamed from Maraketh Bow to Assassin Bow.
* Implicit removed from '''Chin Sol''''s base type. The basetype also renamed from Maraketh Bow to Assassin Bow.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* Increased Physical Damage increased from 75-100% to 150-180% and its attack speed increased to 10-14%, from 5%.
* Increased Physical Damage increased from 75-100% to 150-180% and its attack speed increased to 10-14%, from 5%.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* Implicit added to '''Chin Sol''''s base type {{il|Assassin Bow|Maraketh Bow}} (Weapon Elemental Damage).
* Implicit added to '''Chin Sol''''s base type {{il|Assassin Bow|Maraketh Bow}} (Weapon Elemental Damage).
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* {{il|Burning Arrow}} is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
* {{il|Burning Arrow}} is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
{{Version history table row|0.9.11g}}
}}
{{Version history table row|0.9.11g|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==Notes==
==Notes==
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{{reflist|refs=
{{reflist|refs=
<ref name="CloseRange">{{cite web|author=Mark_GGG|date=July 29, 2013|title=some questions about point blank|url=https://www.pathofexile.com/forum/view-thread/479216/page/2#p4253943|publisher=Official Path of Exile Forums|accessdate=December 22, 2015}}</ref>
<ref name="CloseRange">{{cite web|author=Mark_GGG|date=July 29, 2013|title=some questions about point blank|url=https://www.pathofexile.com/forum/view-thread/479216/page/2#p4253943|publisher=Official Path of Exile Forums|accessdate=December 22, 2015}}</ref>
<ref name="Version 0.9.11g Patch Notes">{{cite web
Chin Sol Assassin BowBow Physical Damage: (86-103.2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh.
Chin Sol is a uniqueAssassin BowAssassin BowBow Physical Damage: 43-130 Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier.
Chin Sol grants 50% more bow damage at close range. This modifier can stack with the close range bonuses from the Point Blank keystone or Point Blank SupportPoint Blank SupportProjectile, Attack, Support Icon: b Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support gem.
Chin Sol gains more bow damage at close range but has knockback at close range, making the weapon more effective against melee monsters than ranged monsters.
The 'Close Range' modifier applies to monsters within a distance of 20 units[1].
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Chin Sol's basetype now have 6.7% base critical strike chance (From 6.5%). They now each have an implicit that grants +15 to 25% to Critical Strike Multiplier
Now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage.
Existing versions can be updated to these new values with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
↑ 1.01.1Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy Chin Sol with the implicit modifier (6-12)% increased Elemental Damage with Attack Skills will increase the value of that modifier to (20-24)%.