|stat_text = Deals (54-42)% less Attack Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Arrows fire Beams every (0.5-0.41) seconds<br>Each Arrow can fire 4 Beams<br>Maximum 100 Arrows in the ground
|stat_text = 50% of Physical Damage Converted to Lightning Damage<br>Arrows fire Beams every (0.50-0.41) seconds<br>Maximum 100 Arrows in the ground<br>Each Arrow can fire 4 Beams
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
Line 57:
Line 50:
|level1_damage_effectiveness = 46
|level1_damage_effectiveness = 46
|level1_damage_multiplier = 46
|level1_damage_multiplier = 46
|level1_stat_text = Arrows fire Beams every 0.5 seconds
|level1_stat_text = Arrows fire Beams every 0.50 seconds
'''Storm Rain''' is a [[bow]] [[attack skill]] that fires an arrow into the air, which sticks into the ground and deals [[area]] damage. Stuck arrows periodically fire a beam to other stuck arrows, dealing area damage between them.
==Skill functions and interactions==
'''[[Area of Effect]]''': Increases and reductions to AoE will affect both the area of the initial hit and the area spread of the arrows.
'''[[Duration]]''': Storm Rain has no duration tag and the arrows will stick in the ground until they have pulsed 4 times or until its maximum number of arrows is reached.
'''[[Projectile]]''': Sources of additional projectiles cause more arrows to be fired, greatly increasing the damage potential of the skill, up to a maximum of 100 arrows stuck in the ground. Both the arrow and their beams will benefit from increases to projectile damage.<ref name="ProjectileDamage"/>
'''[[Point Blank]]''': Damage for both the arrow and their beams will increase based on the distance from where the arrow was fired to where it landed.<ref name="PointBlank"/>
'''Hits''': Each arrow stuck in the ground can hit an enemy up to 4 times with their beams.<ref name="Hits"/>
==Gem level progression==
{{Skill progression
|c1_abbr = Fire<br>Rate
|c1_header = Arrows fire Beams every x seconds
|c1_pattern_extract = Arrows fire Beams every (%d+%.*%d*) seconds
|c1_pattern_value = %s
}}
{{Item acquisition}}
{{Skill enchantment modifier list}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now provides "Each Arrow can fire +0-1 Beam", instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.15.2|
* Tweaked the visual effects of Storm Rain based on community feedback. Please let us know if you still have any issues!
Storm RainAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 100 Arrows in the ground Each Arrow can fire 4 Beams
Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Rain is a bowattack skill that fires an arrow into the air, which sticks into the ground and deals area damage. Stuck arrows periodically fire a beam to other stuck arrows, dealing area damage between them.
Area of Effect: Increases and reductions to AoE will affect both the area of the initial hit and the area spread of the arrows.
Duration: Storm Rain has no duration tag and the arrows will stick in the ground until they have pulsed 4 times or until its maximum number of arrows is reached.
Projectile: Sources of additional projectiles cause more arrows to be fired, greatly increasing the damage potential of the skill, up to a maximum of 100 arrows stuck in the ground. Both the arrow and their beams will benefit from increases to projectile damage.[1]
Point Blank: Damage for both the arrow and their beams will increase based on the distance from where the arrow was fired to where it landed.[2]
Hits: Each arrow stuck in the ground can hit an enemy up to 4 times with their beams.[3]
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
Fire Rate
Exp.
Total Exp.
1
28
67
7
46%
46%
0.50
0
0
2
31
73
7
47%
46.6%
0.50
199345
199345
3
34
79
7
47%
47.3%
0.49
285815
485160
4
37
85
8
48%
47.9%
0.49
401344
886504
5
40
92
8
49%
48.5%
0.48
554379
1440883
6
42
96
8
49%
49.2%
0.48
477437
1918320
7
44
100
8
50%
49.8%
0.47
583786
2502106
8
46
104
8
50%
50.4%
0.47
710359
3212465
9
48
109
9
51%
51.1%
0.46
1355511
4567976
10
50
113
9
52%
51.7%
0.46
1138877
5706853
11
52
117
9
52%
52.3%
0.45
1368233
7075086
12
54
121
9
53%
52.9%
0.45
1638338
8713424
13
56
125
9
54%
53.6%
0.44
1956648
10670072
14
58
130
10
54%
54.2%
0.44
3655184
14325256
15
60
134
10
55%
54.8%
0.43
3017327
17342583
16
62
138
10
55%
55.5%
0.43
7759995
25102578
17
64
142
10
56%
56.1%
0.42
15138193
40240771
18
66
146
10
57%
56.7%
0.42
26083825
66324596
19
68
151
11
57%
57.4%
0.41
62620247
128944843
20
70
155
11
58%
58%
0.41
211708088
340652931
21
72
159
11
59%
58.6%
0.40
N/A
N/A
22
74
N/A
11
59%
59.3%
0.40
N/A
N/A
23
76
N/A
11
60%
59.9%
0.39
N/A
N/A
24
78
N/A
11
61%
60.5%
0.39
N/A
N/A
25
80
N/A
11
61%
61.2%
0.38
N/A
N/A
26
82
N/A
12
62%
61.8%
0.38
N/A
N/A
27
84
N/A
12
62%
62.4%
0.37
N/A
N/A
28
86
N/A
12
63%
63.1%
0.37
N/A
N/A
29
88
N/A
12
64%
63.7%
0.36
N/A
N/A
30
90
N/A
12
64%
64.3%
0.36
N/A
N/A
31
91
N/A
13
65%
64.6%
0.35
N/A
N/A
32
92
N/A
13
65%
64.9%
0.35
N/A
N/A
33
93
N/A
13
65%
65.3%
0.35
N/A
N/A
34
94
N/A
13
66%
65.6%
0.35
N/A
N/A
35
95
N/A
13
66%
65.9%
0.34
N/A
N/A
36
96
N/A
14
66%
66.2%
0.34
N/A
N/A
37
97
N/A
14
67%
66.5%
0.34
N/A
N/A
38
98
N/A
14
67%
66.8%
0.34
N/A
N/A
39
99
N/A
14
67%
67.2%
0.33
N/A
N/A
40
100
N/A
14
67%
67.5%
0.33
N/A
N/A
Item acquisition
Storm Rain can drop anywhere.
Recipes
Storm Rain can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.