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'''Sap''' is an [[Ailment|Elemental Ailment]] associated with [[lightning]] that causes the affected targets to deal up to 20% less [[damage]], based on the amount of Lightning Damage in the hit,<ref name=Bex/> for 4 seconds.
'''Sapped''' is an [[Ailment|Elemental Ailment]] associated with [[lightning]] that causes the affected targets to deal up to 20% less [[damage]], based on the amount of Lightning Damage in the hit,<ref name=Bex/> for 4 seconds.


==Mechanics==
Sapped's magnitude is given by the formula: (100/3) * (Damage / ailment threshold)^0.4.<ref>https://www.pathofexile.com/forum/view-thread/3123794</ref>
Sapped with a base effect lower than 2% is discarded. Sapped inflicted through means other than hit damage has a base effect of 6%
==Related items==
==Related items==
===Gems===
'''Sap'''
{{Query skill gems
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=(items.stat_text LIKE "%Sap%" OR gem_description LIKE "%Sap%" ) AND gem_description NOT LIKE "%disappear%" AND items.stat_text NOT LIKE "%disappear%" AND items.stat_text NOT LIKE "%sapphire%"
}}
'''Lightning ailment'''
{{Query skill gems
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where= items.stat_text LIKE "%Lightning%Ailment%" OR gem_description LIKE "%Lightning%Ailment%" AND items.stat_text NOT LIKE "%sapphire%"
}}
===Base items===
===Base items===
The following base items are related to Sap:
The following base items are related to Sap:
{{Query base items
{{Query base items
|where=items.stat_text LIKE "%Sap%"
|where=items.stat_text LIKE "Sap%" AND items.class_id NOT IN ( "Active Skill Gem" , "Support Skill Gem" )
|large=1
|large=1
|level=1
|level=1
Line 21: Line 39:
The following [[unique item]]s are related to Sap:
The following [[unique item]]s are related to Sap:
{{Query unique items
{{Query unique items
|where=items.stat_text LIKE "%Sap%"
|where=items.stat_text LIKE "%Sap%" AND items.stat_text NOT LIKE "%Sap%Psyche%"
  AND items.stat_text NOT LIKE "%Sap%Psyche%"
 
|large=1
|base_item=1
|level=1
|stat=1
}}
 
The following [[unique item]]s are related to lightning ailment in general:
{{Query unique items
|where=items.stat_text LIKE "%Lightning Ailment%"
|large=1
|large=1
|base_item=1
|base_item=1
Line 31: Line 58:
==Passive skills==
==Passive skills==
===Base passive skills===
===Base passive skills===
The following passives are related to Sap :
{{Query base passive skills
{{Query base passive skills
|where=
|where=
   passive_skill_stats.id = "%Sap%"
   passive_skill_stats.id = "%Sap%"
OR passive_skills.stat_text LIKE "%Sap%"
OR passive_skills.stat_text LIKE "%Sap%"
}}
<br/>
The following passives are related to lightning ailment in general:
{{Query base passive skills
|where= passive_skills.stat_text LIKE "%Lightning Ailment%"
}}
}}


===Cluster jewel passives===
===Cluster jewel passives===
The following [[cluster jewel]]-only passives are related to Sap:
The following [[cluster jewel]]-only passives are related to Sap or lightning ailment in general:
{{Passive skill table
{{Passive skill table
|q_where=
|q_where=
   passive_skills.id LIKE "affliction%"
   passive_skills.id LIKE "affliction%" AND (
  AND passive_skills.stat_text LIKE "%Sap%"
  passive_skills.stat_text LIKE "%Sap%"
OR passive_skills.stat_text LIKE "%Lightning Ailment%" )
 
|large=1
|large=1
|stat_text=1
|stat_text=1
}}
}}
==See also==
* [[Scorch]] alternative ailment for fire damage
* [[Brittle]] alternative ailment for cold damage


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.10.0}}
{{Version history table row|3.21.1|
* Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
}}
{{Version history table row|3.10.0|
* Scorch, Brittle and Sap now all have a base duration of 4 seconds (from 2).
* Scorch, Brittle and Sap now all have a base duration of 4 seconds (from 2).
{{VersionHistoryRow|3.9.0}}
}}
{{Version history table row|3.9.0|
* We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
* We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
* The alternate ailments '''Sap''', Scorch and Brittle have a slightly different calculation as they have lower caps on their magnitudes.
* The alternate ailments '''Sap''', Scorch and Brittle have a slightly different calculation as they have lower caps on their magnitudes.
{{VersionHistoryRow|3.5.0}}
}}
{{Version history table row|3.5.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==References==
==References==

Revision as of 04:53, 17 April 2024

Sap
Ailment
Sap status icon.png
You deal less damage.

Sapped is an Elemental Ailment associated with lightning that causes the affected targets to deal up to 20% less damage, based on the amount of Lightning Damage in the hit,[1] for 4 seconds.

Mechanics

Sapped's magnitude is given by the formula: (100/3) * (Damage / ailment threshold)^0.4.[2]

Sapped with a base effect lower than 2% is discarded. Sapped inflicted through means other than hit damage has a base effect of 6%

Related items

Gems

Sap

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34N/AN/Ayes

Lightning ailment

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (11-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 165%
Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+0.3 metres to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity

Additional Effects From 1-20% Quality:
+(0.5-10)% more Damage with Hits and Ailments per Intensity
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing Charges
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34N/AN/Ayes

Base items

The following base items are related to Sap:

ItemRequired levelStats

Unique items

The following unique items are related to Sap:

ItemBase ItemRequired levelStats
Algor MortisAlgor Mortis
Carnal Mitts
Evasion: (90-101)
Energy Shield: (69-91)
Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
Winter's white blanket swaddles all.
Carnal Mitts50+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments

The following unique items are related to lightning ailment in general:

ItemBase ItemRequired levelStats
Agnerod EastAgnerod East
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
Imperial Staff66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments

Passive skills

Base passive skills

The following passives are related to Sap : No results found for the given query.
The following passives are related to lightning ailment in general:

NameStats
Lightning Ailment Effect
20% increased Effect of Lightning Ailments [1]
Breath of Lightning
30% increased Lightning Damage
50% increased Effect of Lightning Ailments [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]

Cluster jewel passives

The following cluster jewel-only passives are related to Sap or lightning ailment in general:

NameStats
Cold Conduction
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Electric Presence
Wrath has 50% increased Mana Reservation Efficiency
20% increased Effect of Lightning Ailments [1]
Overshock
30% increased Lightning Damage
40% increased Effect of Lightning Ailments [1]
Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped [1]

See also

  • Scorch alternative ailment for fire damage
  • Brittle alternative ailment for cold damage

Version history

Version Changes
3.21.1
  • Elemental Ailments other than Freeze are no longer discarded if their duration is lower than 300ms.
3.10.0
  • Scorch, Brittle and Sap now all have a base duration of 4 seconds (from 2).
3.9.0
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The alternate ailments Sap, Scorch and Brittle have a slightly different calculation as they have lower caps on their magnitudes.
3.5.0
  • Introduced to the game.

References

  1. Bex_GGG (December 6, 2018). "Here are the new ailments and information about what they do!". Path of Exile Forums. Retrieved March 1, 2020.
  2. https://www.pathofexile.com/forum/view-thread/3123794

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