Mana before Life: Difference between revisions
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{{Tone|reason=Discussing strategies and builds is only appropriate for [[guide]]s, not mainspace articles.|talk=Scope}} | |||
'''Mana before Life''' is a defensive technique that utilizes the [[The Agnostic]] and [[Mind over Matter]] keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of {{c|mod|Damage is taken from Mana before Life}} and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like {{il|Arc}} or {{il|Ball Lightning}}, especially those linked with {{il|Archmage Support}}. | |||
Builds with large mana pools using The Agnostic can easily mitigate [[damage over time]]. For example, the resulting life recovery can completely counteract the damage from traps in [[the Labyrinth]]. Such builds will also strive for high mana regeneration and mana recovery, and may use {{il|Eternal Mana Flask}}s, even forgoing {{il|Eternal Life Flask}}s entirely. | |||
== Mechanics == | |||
Incoming damage that would be inflicted on the character's [[life]] is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life. | |||
Damage is applied to [[energy shield]] before life, and as a result there is no opportunity for any damage to be absorbed by mana. | |||
Damage | Suppose you have {{c|mod|50% Damage taken from Mana before Life}}, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your [[Effective hit points]] is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000. | ||
When the passive skill [[Eldritch Battery]] is allocated energy shield protects [[mana]] instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since [[chaos damage]] bypasses energy shield the chaos damage will then be applied directly on mana. | When the passive skill [[Eldritch Battery]] is allocated energy shield protects [[mana]] instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since [[chaos damage]] bypasses energy shield the chaos damage will then be applied directly on mana. | ||
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It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.<ref>https://www.pathofexile.com/forum/view-thread/545810/page/4#p6563071</ref> | It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.<ref>https://www.pathofexile.com/forum/view-thread/545810/page/4#p6563071</ref> | ||
== | ==Skill tree== | ||
Players can obtain up to 50% Mana before Life from skill tree passive nodes: | |||
*{{ | *[[Mind over Matter]] - provides {{c|mod|40% of Damage is taken from Mana before Life}} | ||
* | *[[The Agnostic]] - Allows rapid regeneration of life by draining a percentage of your unreserved mana | ||
*[[Hierophant]] - Scion Ascendancy Notable that grants an additional {{c|mod|8% of Damage is taken from Mana before Life}} | |||
*[[Divine Guidance]] - Hierophant Ascendancy Notable that grants an additional {{c|mod|10% of Damage is taken from Mana before Life}} | |||
==Useful items== | |||
===Items=== | |||
*{{il|Atziri's Foible}} - Provides both significant maximum [[mana]] and extremely high mana [[Regeneration]] | |||
*{{il|The Aylardex}} - Grants {{c|mod|1% of Damage is taken from Mana before Life per Power Charge}} | *{{il|The Aylardex}} - Grants {{c|mod|1% of Damage is taken from Mana before Life per Power Charge}} | ||
*{{il|Mind of the Council}} - Grants {{c|mod|30% of Lightning Damage is taken from Mana before Life}} | *{{il|Mind of the Council}} - Grants {{c|mod|30% of Lightning Damage is taken from Mana before Life}} | ||
== | ===Jewels=== | ||
*{{il|Watcher's Eye}} with the mod {{c|mod|(6-10)% of Damage taken from Mana before Life while affected by Clarity}} | |||
* | |||
==Related Mods== | |||
===Damage taken Gained as Mana when Hit=== | |||
If the character has equipped items with the {{c|mod|x% of Damage taken Recouped as Mana}} modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit.<ref>https://www.pathofexile.com/forum/view-thread/1930316/page/1#p14652760</ref> This modifier can be found on certain items and passive skills: | |||
* {{il|Mindspiral}} | |||
* {{il|Praxis}} | |||
* Any [[Warcry]] with {{il|Spirited Response}} | |||
* [[Battle Rouse]] | |||
Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour. | |||
== | ==Version history== | ||
{{Version history table header}} | |||
{{Version history table row|3.19.0| | |||
* | * The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%). | ||
* Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour. | |||
* The Cloak of Defiance Unique Body Armour no longer has 10% of Damage is Taken from Mana before Life. | |||
* The Veiled modifier that grants Damage taken from Mana before Life while Focused now provides values of 18–22% (previously 28–32%). The crafted versions of this modifier now provide values of 11–15% (previously 21–25%). | |||
}} | |||
{{Version history table row|3.0.0| | |||
* Now applies to Damage over Time as well as Hits. | |||
}} | |||
{{Version history table row|1.0.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Game mechanics]] |
Latest revision as of 17:07, 8 April 2024
This article's tone is highly subjective and should be rewritten in a way that presents facts rather than opinions.
Discussing strategies and builds is only appropriate for guides, not mainspace articles. Relevant discussion may be found on the talk page.
Mana before Life is a defensive technique that utilizes the The Agnostic and Mind over Matter keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain
Additional Effects From 1-20% Quality:
Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., especially those linked with Archmage SupportArchmage SupportLightning, Arcane, Support, Spell
Icon: ^
Level: (1-20)Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana
Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
Consumes 8 of 42 Charges on useRequires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.s, even forgoing Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds
Consumes 15 of 45 Charges on useRequires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.s entirely.
Mechanics
Incoming damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.
Suppose you have 50% Damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.
When the passive skill Eldritch Battery is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.[1]
Skill tree
Players can obtain up to 50% Mana before Life from skill tree passive nodes:
- Mind over Matter - provides 40% of Damage is taken from Mana before Life
- The Agnostic - Allows rapid regeneration of life by draining a percentage of your unreserved mana
- Hierophant - Scion Ascendancy Notable that grants an additional 8% of Damage is taken from Mana before Life
- Divine Guidance - Hierophant Ascendancy Notable that grants an additional 10% of Damage is taken from Mana before Life
Useful items
Items
- Atziri's FoibleAtziri's Foible
Paua AmuletRequires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana
(16-24)% increased maximum Mana
(80-100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute RequirementsThe world is but a piece of parchment, blank and symmetric.
We label each side: one Good, one Evil; one Black, one White.
The divine truth, however, is that both are one and the same.
-Jaetai, Vaal Advisor - Provides both significant maximum mana and extremely high mana Regeneration - The AylardexThe Aylardex
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power ChargeShackled fires dance about;
Might within from force without. - Grants 1% of Damage is taken from Mana before Life per Power Charge - Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (518-666)
Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack SkillYou think we do not know.
We know all that you think. - Grants 30% of Lightning Damage is taken from Mana before Life
Jewels
- Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. with the mod (6-10)% of Damage taken from Mana before Life while affected by Clarity
Related Mods
Damage taken Gained as Mana when Hit
If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit.[2] This modifier can be found on certain items and passive skills:
- MindspiralMindspiral
Aventail HelmetArmour: (101-119)
Energy Shield: (21-25)Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(10-20)% of Damage taken Recouped as Mana
Cannot Leech ManaWhere top is bottom and weak is strong. - PraxisPraxis
Paua RingRequires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana
Regenerate (3-6) Mana per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as ManaThe Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action. - Any Warcry with Spirited ResponseSpirited Response
Cobalt JewelLimited to: 1
Radius: Medium(7-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried RecentlyThe Purity Rebels fought with heart and soul,
To free their empire from corruption.
And the fires of war did merely serve,
To temper the steel of their spirits.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Battle Rouse
Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.0.0 |
|
1.0.0 |
|