Vaal Blade Flurry: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|drop_level = | |drop_level = 28 | ||
|metadata_id = Metadata/Items/Gems/ | |tags = vaal_gem, gem, default | ||
|metadata_id = Metadata/Items/Gems/SkillGemVaalChargedAttack | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|is_vaal_skill_gem = true | |||
|dexterity_percent = 60 | |||
|intelligence_percent = 40 | |||
|gem_tags = Attack, AoE, Channelling, Physical, Vaal, Melee | |||
|secondary_skill_id = ChargedAttack | |||
|gem_description = Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword. | |||
|active_skill_name = Vaal Blade Flurry | |active_skill_name = Vaal Blade Flurry | ||
|skill_id = | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Rune Dagger | ||
|skill_id = VaalChargedAttack | |||
|cast_time = 1.0 | |||
|required_level = 28 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = +(0.25-5)% more Damage with Hits and Ailments for each stage | |||
|quality_type1_breakpoints = 4.0 | |||
|quality_type1_stat1_id = charged_attack_damage_per_stack_+%_final | |||
|quality_type1_stat1_value = 250 | |||
|static_stored_uses = 1 | |||
|static_cooldown = 0.5 | |||
|static_vaal_souls_requirement = 30 | |||
|static_vaal_stored_uses = 1 | |||
|static_vaal_soul_gain_prevention_time = 3 | |||
|static_attack_speed_multiplier = 320 | |||
|static_stat1_id = base_skill_show_average_damage_instead_of_dps | |||
|static_stat1_value = 1 | |||
|static_stat2_id = cannot_cancel_skill_before_contact_point | |||
|static_stat2_value = 1 | |||
|static_stat3_id = is_area_damage | |||
|static_stat3_value = 1 | |||
|static_stat4_id = global_chance_to_blind_on_hit_% | |||
|static_stat4_value = 100 | |||
|static_stat5_id = global_always_hit | |||
|static_stat5_value = 1 | |||
|static_stat6_id = vaal_charged_attack_damage_taken_+%_final | |||
|static_stat6_value = -50 | |||
|static_stat7_id = vaal_charged_attack_radius_+_per_stage | |||
|static_stat7_value = 5 | |||
|stat_text = (14-75) to (20-113) Added Attack Physical Damage<br>Blind enemies on hit<br>Can't be Evaded<br>(30-68)% increased Blind Effect<br>50% less Damage Taken while Channelling<br>Base Circle Radius is 1 metre<br>+0.5 metres to Circle Radius per Stage<br>Channelling stops when Total Circle Radius reaches 9 metres | |||
|level1 = True | |||
|level1_level_requirement = 28 | |||
|level1_damage_effectiveness = 224 | |||
|level1_damage_multiplier = 224 | |||
|level1_stat_text = 14 to 20 Added Attack Physical Damage<br>30% increased Blind Effect | |||
|level1_stat1_id = attack_minimum_added_physical_damage | |||
|level1_stat1_value = 14 | |||
|level1_stat2_id = attack_maximum_added_physical_damage | |||
|level1_stat2_value = 20 | |||
|level1_stat3_id = blind_effect_+% | |||
|level1_stat3_value = 30 | |||
|level2 = True | |||
|level2_level_requirement = 31 | |||
|level2_damage_effectiveness = 230.3 | |||
|level2_damage_multiplier = 230.3 | |||
|level2_stat_text = 16 to 24 Added Attack Physical Damage<br>32% increased Blind Effect | |||
|level2_stat1_id = attack_minimum_added_physical_damage | |||
|level2_stat1_value = 16 | |||
|level2_stat2_id = attack_maximum_added_physical_damage | |||
|level2_stat2_value = 24 | |||
|level2_stat3_id = blind_effect_+% | |||
|level2_stat3_value = 32 | |||
|level3 = True | |||
|level3_level_requirement = 34 | |||
|level3_damage_effectiveness = 236.6 | |||
|level3_damage_multiplier = 236.6 | |||
|level3_stat_text = 18 to 27 Added Attack Physical Damage<br>34% increased Blind Effect | |||
|level3_stat1_id = attack_minimum_added_physical_damage | |||
|level3_stat1_value = 18 | |||
|level3_stat2_id = attack_maximum_added_physical_damage | |||
|level3_stat2_value = 27 | |||
|level3_stat3_id = blind_effect_+% | |||
|level3_stat3_value = 34 | |||
|level4 = True | |||
|level4_level_requirement = 37 | |||
|level4_damage_effectiveness = 242.9 | |||
|level4_damage_multiplier = 242.9 | |||
|level4_stat_text = 21 to 31 Added Attack Physical Damage<br>36% increased Blind Effect | |||
|level4_stat1_id = attack_minimum_added_physical_damage | |||
|level4_stat1_value = 21 | |||
|level4_stat2_id = attack_maximum_added_physical_damage | |||
|level4_stat2_value = 31 | |||
|level4_stat3_id = blind_effect_+% | |||
|level4_stat3_value = 36 | |||
|level5 = True | |||
|level5_level_requirement = 40 | |||
|level5_damage_effectiveness = 249.2 | |||
|level5_damage_multiplier = 249.2 | |||
|level5_stat_text = 24 to 35 Added Attack Physical Damage<br>38% increased Blind Effect | |||
|level5_stat1_id = attack_minimum_added_physical_damage | |||
|level5_stat1_value = 24 | |||
|level5_stat2_id = attack_maximum_added_physical_damage | |||
|level5_stat2_value = 35 | |||
|level5_stat3_id = blind_effect_+% | |||
|level5_stat3_value = 38 | |||
|level6 = True | |||
|level6_level_requirement = 42 | |||
|level6_damage_effectiveness = 255.5 | |||
|level6_damage_multiplier = 255.5 | |||
|level6_stat_text = 26 to 39 Added Attack Physical Damage<br>40% increased Blind Effect | |||
|level6_stat1_id = attack_minimum_added_physical_damage | |||
|level6_stat1_value = 26 | |||
|level6_stat2_id = attack_maximum_added_physical_damage | |||
|level6_stat2_value = 39 | |||
|level6_stat3_id = blind_effect_+% | |||
|level6_stat3_value = 40 | |||
|level7 = True | |||
|level7_level_requirement = 44 | |||
|level7_damage_effectiveness = 261.8 | |||
|level7_damage_multiplier = 261.8 | |||
|level7_stat_text = 28 to 42 Added Attack Physical Damage<br>42% increased Blind Effect | |||
|level7_stat1_id = attack_minimum_added_physical_damage | |||
|level7_stat1_value = 28 | |||
|level7_stat2_id = attack_maximum_added_physical_damage | |||
|level7_stat2_value = 42 | |||
|level7_stat3_id = blind_effect_+% | |||
|level7_stat3_value = 42 | |||
|level8 = True | |||
|level8_level_requirement = 46 | |||
|level8_damage_effectiveness = 268.1 | |||
|level8_damage_multiplier = 268.1 | |||
|level8_stat_text = 30 to 46 Added Attack Physical Damage<br>44% increased Blind Effect | |||
|level8_stat1_id = attack_minimum_added_physical_damage | |||
|level8_stat1_value = 30 | |||
|level8_stat2_id = attack_maximum_added_physical_damage | |||
|level8_stat2_value = 46 | |||
|level8_stat3_id = blind_effect_+% | |||
|level8_stat3_value = 44 | |||
|level9 = True | |||
|level9_level_requirement = 48 | |||
|level9_damage_effectiveness = 274.4 | |||
|level9_damage_multiplier = 274.4 | |||
|level9_stat_text = 33 to 49 Added Attack Physical Damage<br>46% increased Blind Effect | |||
|level9_stat1_id = attack_minimum_added_physical_damage | |||
|level9_stat1_value = 33 | |||
|level9_stat2_id = attack_maximum_added_physical_damage | |||
|level9_stat2_value = 49 | |||
|level9_stat3_id = blind_effect_+% | |||
|level9_stat3_value = 46 | |||
|level10 = True | |||
|level10_level_requirement = 50 | |||
|level10_damage_effectiveness = 280.7 | |||
|level10_damage_multiplier = 280.7 | |||
|level10_stat_text = 36 to 54 Added Attack Physical Damage<br>48% increased Blind Effect | |||
|level10_stat1_id = attack_minimum_added_physical_damage | |||
|level10_stat1_value = 36 | |||
|level10_stat2_id = attack_maximum_added_physical_damage | |||
|level10_stat2_value = 54 | |||
|level10_stat3_id = blind_effect_+% | |||
|level10_stat3_value = 48 | |||
|level11 = True | |||
|level11_level_requirement = 52 | |||
|level11_damage_effectiveness = 286.3 | |||
|level11_damage_multiplier = 286.3 | |||
|level11_stat_text = 39 to 58 Added Attack Physical Damage<br>50% increased Blind Effect | |||
|level11_stat1_id = attack_minimum_added_physical_damage | |||
|level11_stat1_value = 39 | |||
|level11_stat2_id = attack_maximum_added_physical_damage | |||
|level11_stat2_value = 58 | |||
|level11_stat3_id = blind_effect_+% | |||
|level11_stat3_value = 50 | |||
|level12 = True | |||
|level12_level_requirement = 54 | |||
|level12_damage_effectiveness = 292.6 | |||
|level12_damage_multiplier = 292.6 | |||
|level12_stat_text = 42 to 63 Added Attack Physical Damage<br>52% increased Blind Effect | |||
|level12_stat1_id = attack_minimum_added_physical_damage | |||
|level12_stat1_value = 42 | |||
|level12_stat2_id = attack_maximum_added_physical_damage | |||
|level12_stat2_value = 63 | |||
|level12_stat3_id = blind_effect_+% | |||
|level12_stat3_value = 52 | |||
|level13 = True | |||
|level13_level_requirement = 56 | |||
|level13_damage_effectiveness = 298.9 | |||
|level13_damage_multiplier = 298.9 | |||
|level13_stat_text = 45 to 68 Added Attack Physical Damage<br>54% increased Blind Effect | |||
|level13_stat1_id = attack_minimum_added_physical_damage | |||
|level13_stat1_value = 45 | |||
|level13_stat2_id = attack_maximum_added_physical_damage | |||
|level13_stat2_value = 68 | |||
|level13_stat3_id = blind_effect_+% | |||
|level13_stat3_value = 54 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_damage_effectiveness = 305.2 | |||
|level14_damage_multiplier = 305.2 | |||
|level14_stat_text = 49 to 73 Added Attack Physical Damage<br>56% increased Blind Effect | |||
|level14_stat1_id = attack_minimum_added_physical_damage | |||
|level14_stat1_value = 49 | |||
|level14_stat2_id = attack_maximum_added_physical_damage | |||
|level14_stat2_value = 73 | |||
|level14_stat3_id = blind_effect_+% | |||
|level14_stat3_value = 56 | |||
|level15 = True | |||
|level15_level_requirement = 60 | |||
|level15_damage_effectiveness = 311.5 | |||
|level15_damage_multiplier = 311.5 | |||
|level15_stat_text = 52 to 79 Added Attack Physical Damage<br>58% increased Blind Effect | |||
|level15_stat1_id = attack_minimum_added_physical_damage | |||
|level15_stat1_value = 52 | |||
|level15_stat2_id = attack_maximum_added_physical_damage | |||
|level15_stat2_value = 79 | |||
|level15_stat3_id = blind_effect_+% | |||
|level15_stat3_value = 58 | |||
|level16 = True | |||
|level16_level_requirement = 62 | |||
|level16_damage_effectiveness = 317.8 | |||
|level16_damage_multiplier = 317.8 | |||
|level16_stat_text = 56 to 85 Added Attack Physical Damage<br>60% increased Blind Effect | |||
|level16_stat1_id = attack_minimum_added_physical_damage | |||
|level16_stat1_value = 56 | |||
|level16_stat2_id = attack_maximum_added_physical_damage | |||
|level16_stat2_value = 85 | |||
|level16_stat3_id = blind_effect_+% | |||
|level16_stat3_value = 60 | |||
|level17 = True | |||
|level17_level_requirement = 64 | |||
|level17_damage_effectiveness = 324.1 | |||
|level17_damage_multiplier = 324.1 | |||
|level17_stat_text = 61 to 91 Added Attack Physical Damage<br>62% increased Blind Effect | |||
|level17_stat1_id = attack_minimum_added_physical_damage | |||
|level17_stat1_value = 61 | |||
|level17_stat2_id = attack_maximum_added_physical_damage | |||
|level17_stat2_value = 91 | |||
|level17_stat3_id = blind_effect_+% | |||
|level17_stat3_value = 62 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_damage_effectiveness = 330.4 | |||
|level18_damage_multiplier = 330.4 | |||
|level18_stat_text = 65 to 98 Added Attack Physical Damage<br>64% increased Blind Effect | |||
|level18_stat1_id = attack_minimum_added_physical_damage | |||
|level18_stat1_value = 65 | |||
|level18_stat2_id = attack_maximum_added_physical_damage | |||
|level18_stat2_value = 98 | |||
|level18_stat3_id = blind_effect_+% | |||
|level18_stat3_value = 64 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_damage_effectiveness = 336.7 | |||
|level19_damage_multiplier = 336.7 | |||
|level19_stat_text = 70 to 105 Added Attack Physical Damage<br>66% increased Blind Effect | |||
|level19_stat1_id = attack_minimum_added_physical_damage | |||
|level19_stat1_value = 70 | |||
|level19_stat2_id = attack_maximum_added_physical_damage | |||
|level19_stat2_value = 105 | |||
|level19_stat3_id = blind_effect_+% | |||
|level19_stat3_value = 66 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_damage_effectiveness = 343 | |||
|level20_damage_multiplier = 343 | |||
|level20_stat_text = 75 to 113 Added Attack Physical Damage<br>68% increased Blind Effect | |||
|level20_stat1_id = attack_minimum_added_physical_damage | |||
|level20_stat1_value = 75 | |||
|level20_stat2_id = attack_maximum_added_physical_damage | |||
|level20_stat2_value = 113 | |||
|level20_stat3_id = blind_effect_+% | |||
|level20_stat3_value = 68 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_damage_effectiveness = 349.3 | |||
|level21_damage_multiplier = 349.3 | |||
|level21_stat_text = 81 to 122 Added Attack Physical Damage<br>70% increased Blind Effect | |||
|level21_stat1_id = attack_minimum_added_physical_damage | |||
|level21_stat1_value = 81 | |||
|level21_stat2_id = attack_maximum_added_physical_damage | |||
|level21_stat2_value = 122 | |||
|level21_stat3_id = blind_effect_+% | |||
|level21_stat3_value = 70 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 355.6 | |||
|level22_damage_multiplier = 355.6 | |||
|level22_stat_text = 87 to 130 Added Attack Physical Damage<br>72% increased Blind Effect | |||
|level22_stat1_id = attack_minimum_added_physical_damage | |||
|level22_stat1_value = 87 | |||
|level22_stat2_id = attack_maximum_added_physical_damage | |||
|level22_stat2_value = 130 | |||
|level22_stat3_id = blind_effect_+% | |||
|level22_stat3_value = 72 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 361.9 | |||
|level23_damage_multiplier = 361.9 | |||
|level23_stat_text = 93 to 140 Added Attack Physical Damage<br>74% increased Blind Effect | |||
|level23_stat1_id = attack_minimum_added_physical_damage | |||
|level23_stat1_value = 93 | |||
|level23_stat2_id = attack_maximum_added_physical_damage | |||
|level23_stat2_value = 140 | |||
|level23_stat3_id = blind_effect_+% | |||
|level23_stat3_value = 74 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 368.2 | |||
|level24_damage_multiplier = 368.2 | |||
|level24_stat_text = 100 to 150 Added Attack Physical Damage<br>76% increased Blind Effect | |||
|level24_stat1_id = attack_minimum_added_physical_damage | |||
|level24_stat1_value = 100 | |||
|level24_stat2_id = attack_maximum_added_physical_damage | |||
|level24_stat2_value = 150 | |||
|level24_stat3_id = blind_effect_+% | |||
|level24_stat3_value = 76 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 374.5 | |||
|level25_damage_multiplier = 374.5 | |||
|level25_stat_text = 107 to 160 Added Attack Physical Damage<br>78% increased Blind Effect | |||
|level25_stat1_id = attack_minimum_added_physical_damage | |||
|level25_stat1_value = 107 | |||
|level25_stat2_id = attack_maximum_added_physical_damage | |||
|level25_stat2_value = 160 | |||
|level25_stat3_id = blind_effect_+% | |||
|level25_stat3_value = 78 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 380.8 | |||
|level26_damage_multiplier = 380.8 | |||
|level26_stat_text = 114 to 172 Added Attack Physical Damage<br>80% increased Blind Effect | |||
|level26_stat1_id = attack_minimum_added_physical_damage | |||
|level26_stat1_value = 114 | |||
|level26_stat2_id = attack_maximum_added_physical_damage | |||
|level26_stat2_value = 172 | |||
|level26_stat3_id = blind_effect_+% | |||
|level26_stat3_value = 80 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 387.1 | |||
|level27_damage_multiplier = 387.1 | |||
|level27_stat_text = 123 to 184 Added Attack Physical Damage<br>82% increased Blind Effect | |||
|level27_stat1_id = attack_minimum_added_physical_damage | |||
|level27_stat1_value = 123 | |||
|level27_stat2_id = attack_maximum_added_physical_damage | |||
|level27_stat2_value = 184 | |||
|level27_stat3_id = blind_effect_+% | |||
|level27_stat3_value = 82 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 393.4 | |||
|level28_damage_multiplier = 393.4 | |||
|level28_stat_text = 131 to 197 Added Attack Physical Damage<br>84% increased Blind Effect | |||
|level28_stat1_id = attack_minimum_added_physical_damage | |||
|level28_stat1_value = 131 | |||
|level28_stat2_id = attack_maximum_added_physical_damage | |||
|level28_stat2_value = 197 | |||
|level28_stat3_id = blind_effect_+% | |||
|level28_stat3_value = 84 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 399.7 | |||
|level29_damage_multiplier = 399.7 | |||
|level29_stat_text = 140 to 210 Added Attack Physical Damage<br>86% increased Blind Effect | |||
|level29_stat1_id = attack_minimum_added_physical_damage | |||
|level29_stat1_value = 140 | |||
|level29_stat2_id = attack_maximum_added_physical_damage | |||
|level29_stat2_value = 210 | |||
|level29_stat3_id = blind_effect_+% | |||
|level29_stat3_value = 86 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 405.3 | |||
|level30_damage_multiplier = 405.3 | |||
|level30_stat_text = 150 to 224 Added Attack Physical Damage<br>88% increased Blind Effect | |||
|level30_stat1_id = attack_minimum_added_physical_damage | |||
|level30_stat1_value = 150 | |||
|level30_stat2_id = attack_maximum_added_physical_damage | |||
|level30_stat2_value = 224 | |||
|level30_stat3_id = blind_effect_+% | |||
|level30_stat3_value = 88 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 408.8 | |||
|level31_damage_multiplier = 408.8 | |||
|level31_stat_text = 155 to 232 Added Attack Physical Damage<br>90% increased Blind Effect | |||
|level31_stat1_id = attack_minimum_added_physical_damage | |||
|level31_stat1_value = 155 | |||
|level31_stat2_id = attack_maximum_added_physical_damage | |||
|level31_stat2_value = 232 | |||
|level31_stat3_id = blind_effect_+% | |||
|level31_stat3_value = 90 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 411.6 | |||
|level32_damage_multiplier = 411.6 | |||
|level32_stat_text = 160 to 240 Added Attack Physical Damage<br>92% increased Blind Effect | |||
|level32_stat1_id = attack_minimum_added_physical_damage | |||
|level32_stat1_value = 160 | |||
|level32_stat2_id = attack_maximum_added_physical_damage | |||
|level32_stat2_value = 240 | |||
|level32_stat3_id = blind_effect_+% | |||
|level32_stat3_value = 92 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 415.1 | |||
|level33_damage_multiplier = 415.1 | |||
|level33_stat_text = 165 to 248 Added Attack Physical Damage<br>94% increased Blind Effect | |||
|level33_stat1_id = attack_minimum_added_physical_damage | |||
|level33_stat1_value = 165 | |||
|level33_stat2_id = attack_maximum_added_physical_damage | |||
|level33_stat2_value = 248 | |||
|level33_stat3_id = blind_effect_+% | |||
|level33_stat3_value = 94 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 417.9 | |||
|level34_damage_multiplier = 417.9 | |||
|level34_stat_text = 171 to 256 Added Attack Physical Damage<br>96% increased Blind Effect | |||
|level34_stat1_id = attack_minimum_added_physical_damage | |||
|level34_stat1_value = 171 | |||
|level34_stat2_id = attack_maximum_added_physical_damage | |||
|level34_stat2_value = 256 | |||
|level34_stat3_id = blind_effect_+% | |||
|level34_stat3_value = 96 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 421.4 | |||
|level35_damage_multiplier = 421.4 | |||
|level35_stat_text = 176 to 265 Added Attack Physical Damage<br>98% increased Blind Effect | |||
|level35_stat1_id = attack_minimum_added_physical_damage | |||
|level35_stat1_value = 176 | |||
|level35_stat2_id = attack_maximum_added_physical_damage | |||
|level35_stat2_value = 265 | |||
|level35_stat3_id = blind_effect_+% | |||
|level35_stat3_value = 98 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 424.2 | |||
|level36_damage_multiplier = 424.2 | |||
|level36_stat_text = 182 to 273 Added Attack Physical Damage<br>100% increased Blind Effect | |||
|level36_stat1_id = attack_minimum_added_physical_damage | |||
|level36_stat1_value = 182 | |||
|level36_stat2_id = attack_maximum_added_physical_damage | |||
|level36_stat2_value = 273 | |||
|level36_stat3_id = blind_effect_+% | |||
|level36_stat3_value = 100 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 427.7 | |||
|level37_damage_multiplier = 427.7 | |||
|level37_stat_text = 188 to 282 Added Attack Physical Damage<br>102% increased Blind Effect | |||
|level37_stat1_id = attack_minimum_added_physical_damage | |||
|level37_stat1_value = 188 | |||
|level37_stat2_id = attack_maximum_added_physical_damage | |||
|level37_stat2_value = 282 | |||
|level37_stat3_id = blind_effect_+% | |||
|level37_stat3_value = 102 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 430.5 | |||
|level38_damage_multiplier = 430.5 | |||
|level38_stat_text = 194 to 292 Added Attack Physical Damage<br>104% increased Blind Effect | |||
|level38_stat1_id = attack_minimum_added_physical_damage | |||
|level38_stat1_value = 194 | |||
|level38_stat2_id = attack_maximum_added_physical_damage | |||
|level38_stat2_value = 292 | |||
|level38_stat3_id = blind_effect_+% | |||
|level38_stat3_value = 104 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 434 | |||
|level39_damage_multiplier = 434 | |||
|level39_stat_text = 201 to 301 Added Attack Physical Damage<br>106% increased Blind Effect | |||
|level39_stat1_id = attack_minimum_added_physical_damage | |||
|level39_stat1_value = 201 | |||
|level39_stat2_id = attack_maximum_added_physical_damage | |||
|level39_stat2_value = 301 | |||
|level39_stat3_id = blind_effect_+% | |||
|level39_stat3_value = 106 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 436.8 | |||
|level40_damage_multiplier = 436.8 | |||
|level40_stat_text = 207 to 311 Added Attack Physical Damage<br>108% increased Blind Effect | |||
|level40_stat1_id = attack_minimum_added_physical_damage | |||
|level40_stat1_value = 207 | |||
|level40_stat2_id = attack_maximum_added_physical_damage | |||
|level40_stat2_value = 311 | |||
|level40_stat3_id = blind_effect_+% | |||
|level40_stat3_value = 108 | |||
|level1_dexterity_requirement = 42 | |||
|level1_intelligence_requirement = 29 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 46 | |||
|level2_intelligence_requirement = 32 | |||
|level2_experience = 199345 | |||
|level3_dexterity_requirement = 50 | |||
|level3_intelligence_requirement = 35 | |||
|level3_experience = 485160 | |||
|level4_dexterity_requirement = 54 | |||
|level4_intelligence_requirement = 37 | |||
|level4_experience = 886504 | |||
|level5_dexterity_requirement = 58 | |||
|level5_intelligence_requirement = 40 | |||
|level5_experience = 1440883 | |||
|level6_dexterity_requirement = 60 | |||
|level6_intelligence_requirement = 42 | |||
|level6_experience = 1918320 | |||
|level7_dexterity_requirement = 63 | |||
|level7_intelligence_requirement = 44 | |||
|level7_experience = 2502106 | |||
|level8_dexterity_requirement = 66 | |||
|level8_intelligence_requirement = 46 | |||
|level8_experience = 3212465 | |||
|level9_dexterity_requirement = 68 | |||
|level9_intelligence_requirement = 48 | |||
|level9_experience = 4567976 | |||
|level10_dexterity_requirement = 71 | |||
|level10_intelligence_requirement = 49 | |||
|level10_experience = 5706853 | |||
|level11_dexterity_requirement = 74 | |||
|level11_intelligence_requirement = 51 | |||
|level11_experience = 7075086 | |||
|level12_dexterity_requirement = 76 | |||
|level12_intelligence_requirement = 53 | |||
|level12_experience = 8713424 | |||
|level13_dexterity_requirement = 79 | |||
|level13_intelligence_requirement = 55 | |||
|level13_experience = 10670072 | |||
|level14_dexterity_requirement = 82 | |||
|level14_intelligence_requirement = 57 | |||
|level14_experience = 14325256 | |||
|level15_dexterity_requirement = 84 | |||
|level15_intelligence_requirement = 59 | |||
|level15_experience = 17342583 | |||
|level16_dexterity_requirement = 87 | |||
|level16_intelligence_requirement = 60 | |||
|level16_experience = 25102578 | |||
|level17_dexterity_requirement = 90 | |||
|level17_intelligence_requirement = 62 | |||
|level17_experience = 40240771 | |||
|level18_dexterity_requirement = 92 | |||
|level18_intelligence_requirement = 64 | |||
|level18_experience = 66324596 | |||
|level19_dexterity_requirement = 95 | |||
|level19_intelligence_requirement = 66 | |||
|level19_experience = 128944843 | |||
|level20_dexterity_requirement = 98 | |||
|level20_intelligence_requirement = 68 | |||
|level20_experience = 340652931 | |||
|level21_dexterity_requirement = 100 | |||
|level21_intelligence_requirement = 70 | |||
|drop_text = Vaal Blade Flurry can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Blade Flurry}}. | |||
|is_drop_restricted = true | |||
|is_corrupted = True | |||
|release_version = 3.20.0 | |||
}} | }} | ||
'''Vaal Blade Flurry''' is a [[vaal skill|Vaal]] [[channeling]] [[melee]] [[attack]] skill. Upon use, the user will charge up stages in an expanding circle around the user. Upon ending the channeling or automatically upon reaching 90 stages, it will deal a smaller area attack to each enemy in the circle. | '''Vaal Blade Flurry''' is a [[vaal skill|Vaal]] [[channeling]] [[melee]] [[attack]] skill. Upon use, the user will charge up stages in an expanding circle around the user. Upon ending the channeling or automatically upon reaching 90 stages, it will deal a smaller area attack to each enemy in the circle. | ||
Line 28: | Line 570: | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
Line 37: | Line 576: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now provides +0-5% more Damage with Hits and Ailments for each stage, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.20.1| | |||
* You can no longer animation-cancel {{il|Vaal Venom Gyre}}, {{il|Vaal Volcanic Fissure}}, {{il|Vaal Blade Flurry}}, {{il|Vaal Caustic Arrow}} and {{il|Vaal Molten Strike}} before the point in the animation that damage is dealt. | |||
}} | |||
{{Version history table row|3.20.0| | {{Version history table row|3.20.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Line 45: | Line 590: | ||
{{Reflist}} | {{Reflist}} | ||
{{Navbox | {{Navbox Vaal Skill Gems}} |
Revision as of 04:59, 31 March 2024
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 320% of base
Attack Damage: (224-343)% of base
Effectiveness of Added Damage: (224-343)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
Blind enemies on hit
Can't be Evaded
(30-68)% increased Blind Effect
50% less Damage Taken while Channelling
Base Circle Radius is 1 metre
+0.5 metres to Circle Radius per Stage
Channelling stops when Total Circle Radius reaches 9 metres
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 28
Vaal Blade Flurry can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalChargedAttack
Vaal Blade Flurry is a Vaal channeling melee attack skill. Upon use, the user will charge up stages in an expanding circle around the user. Upon ending the channeling or automatically upon reaching 90 stages, it will deal a smaller area attack to each enemy in the circle.
Skill functions and interactions
- Can't be evaded: Vaal Blade Flurry ignores accuracy and evasion rating for hit chance calculations.
- 50% less Damage Taken while Channeling: While channeling, all damage taken is halved to compensate for the inability to move the character outside of instant Blink skills or triggered movement skills.
- Blind: enemies within the circle during channeling are blinded, and also inflicts blind on hit. The skill has an innate increased effect of blind.
- Area of effect: scaling area of effect for this skill will reduce the time required to hit 90 stages, effectively serving as a more multiplier to attack speed and reducing overall channeling time.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 224% | 224% | 0 | 0 |
2 | 31 | 46 | 32 | 230.3% | 230.3% | 199345 | 199345 |
3 | 34 | 50 | 35 | 236.6% | 236.6% | 285815 | 485160 |
4 | 37 | 54 | 37 | 242.9% | 242.9% | 401344 | 886504 |
5 | 40 | 58 | 40 | 249.2% | 249.2% | 554379 | 1440883 |
6 | 42 | 60 | 42 | 255.5% | 255.5% | 477437 | 1918320 |
7 | 44 | 63 | 44 | 261.8% | 261.8% | 583786 | 2502106 |
8 | 46 | 66 | 46 | 268.1% | 268.1% | 710359 | 3212465 |
9 | 48 | 68 | 48 | 274.4% | 274.4% | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 280.7% | 280.7% | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 286.3% | 286.3% | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 292.6% | 292.6% | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 298.9% | 298.9% | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 305.2% | 305.2% | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 311.5% | 311.5% | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 317.8% | 317.8% | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 324.1% | 324.1% | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 330.4% | 330.4% | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 336.7% | 336.7% | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 343% | 343% | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 349.3% | 349.3% | N/A | N/A |
22 | 74 | N/A | N/A | 355.6% | 355.6% | N/A | N/A |
23 | 76 | N/A | N/A | 361.9% | 361.9% | N/A | N/A |
24 | 78 | N/A | N/A | 368.2% | 368.2% | N/A | N/A |
25 | 80 | N/A | N/A | 374.5% | 374.5% | N/A | N/A |
26 | 82 | N/A | N/A | 380.8% | 380.8% | N/A | N/A |
27 | 84 | N/A | N/A | 387.1% | 387.1% | N/A | N/A |
28 | 86 | N/A | N/A | 393.4% | 393.4% | N/A | N/A |
29 | 88 | N/A | N/A | 399.7% | 399.7% | N/A | N/A |
30 | 90 | N/A | N/A | 405.3% | 405.3% | N/A | N/A |
31 | 91 | N/A | N/A | 408.8% | 408.8% | N/A | N/A |
32 | 92 | N/A | N/A | 411.6% | 411.6% | N/A | N/A |
33 | 93 | N/A | N/A | 415.1% | 415.1% | N/A | N/A |
34 | 94 | N/A | N/A | 417.9% | 417.9% | N/A | N/A |
35 | 95 | N/A | N/A | 421.4% | 421.4% | N/A | N/A |
36 | 96 | N/A | N/A | 424.2% | 424.2% | N/A | N/A |
37 | 97 | N/A | N/A | 427.7% | 427.7% | N/A | N/A |
38 | 98 | N/A | N/A | 430.5% | 430.5% | N/A | N/A |
39 | 99 | N/A | N/A | 434% | 434% | N/A | N/A |
40 | 100 | N/A | N/A | 436.8% | 436.8% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +(0.25-5)% more Damage with Hits and Ailments for each stage | 1 |
Item acquisition
Vaal Blade Flurry has restrictions on where or how it can drop.
Vaal Blade Flurry can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Recipes
Vaal Blade Flurry can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Related helmet enchantments
The following helmet enchantments affect Vaal Blade Flurry.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Blade Flurry Damage 1 | 66 | Merciless Labyrinth | 25% increased Blade Flurry Damage | helmet 100 |
Enchantment Blade Flurry Damage 2 | 75 | Eternal Labyrinth | 40% increased Blade Flurry Damage | helmet 100 |
Enchantment Blade Flurry Maximum Stage 1 | 66 | Merciless Labyrinth | +1 to maximum Blade Flurry stages | helmet 0 |
Enchantment Blade Flurry Maximum Stage 1 | 75 | Eternal Labyrinth | +1 to maximum Blade Flurry stages | helmet 100 |
Enchantment Blade Flurry Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Blade Flurry Area of Effect | helmet 100 |
Enchantment Blade Flurry Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Blade Flurry Area of Effect | helmet 100 |
Alternate skill effects
Vaal Blade Flurry has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Blade Flurry EffectDemonic Blade Flurry EffectSkill Gem EffectYour Blade Flurry becomes a Demonic Effect. | Your Blade Flurry becomes a Demonic Effect. |
Ghostflame Blade Flurry EffectGhostflame Blade Flurry EffectSkill Gem EffectYour Blade Flurry becomes a Ghostflame Effect. | Your Blade Flurry becomes a Ghostflame Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.20.1 |
|
3.20.0 |
|