Molten Strike: Difference between revisions
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|metadata_id = Metadata/Items/Gems/SkillGemMoltenStrike | |metadata_id = Metadata/Items/Gems/SkillGemMoltenStrike | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |vaal_variant_id = Metadata/Items/Gems/SkillGemVaalMoltenStrike | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = Attack, Projectile, AoE, Melee, Strike, Fire | |gem_tags = Attack, Projectile, AoE, Melee, Strike, Fire | ||
|gem_description = | |gem_description = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. | ||
|active_skill_name = Molten Strike | |active_skill_name = Molten Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | ||
|projectile_speed = 750 | |projectile_speed = 750 | ||
|skill_id = MoltenStrike | |skill_id = MoltenStrike | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
| | |quality_type1_weight = 1 | ||
|static_stat1_id = | |quality_type1_stat_text = Projectiles deal (0.5-10)% more Damage with Hits and Ailments | ||
|static_stat1_value = | |quality_type1_breakpoints = 2.0 | ||
|static_stat2_id = | |quality_type1_stat1_id = active_skill_hit_ailment_damage_with_projectile_+%_final | ||
|static_stat2_value = | |quality_type1_stat1_value = 500 | ||
|static_stat3_id = | |static_cost_amounts = 6 | ||
|static_stat3_value = | |static_cost_types = Mana | ||
|static_stat4_id = | |static_attack_speed_multiplier = 100 | ||
|static_stat4_value = | |static_stat1_id = show_number_of_projectiles | ||
|static_stat5_id = | |static_stat1_value = 1 | ||
|static_stat5_value = | |static_stat2_id = base_number_of_projectiles | ||
|stat_text = | |static_stat2_value = 4 | ||
|static_stat3_id = quality_display_base_number_of_projectiles_is_gem | |||
|static_stat3_value = 1 | |||
|static_stat4_id = skill_physical_damage_%_to_convert_to_fire | |||
|static_stat4_value = 60 | |||
|static_stat5_id = active_skill_hit_ailment_damage_with_projectile_+%_final | |||
|static_stat5_value = -50 | |||
|stat_text = (2-75) to (3-113) Added Fire Damage<br>Fires 4 Projectiles<br>60% of Physical Damage Converted to Fire Damage<br>+(0.2-0.6) metres to Melee Strike Range<br>Projectiles deal 50% less Damage with Hits and Ailments | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 110 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 110 | ||
|level1_stat_text = | |level1_stat_text = 2 to 3 Added Fire Damage<br>+0.2 metres to Melee Strike Range | ||
|level1_stat1_id = | |level1_stat1_id = attack_minimum_added_fire_damage | ||
|level1_stat1_value = 2 | |level1_stat1_value = 2 | ||
|level1_stat2_id = | |level1_stat2_id = attack_maximum_added_fire_damage | ||
|level1_stat2_value = | |level1_stat2_value = 3 | ||
|level1_stat3_id = | |level1_stat3_id = melee_range_+ | ||
|level1_stat3_value = | |level1_stat3_value = 2 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 114 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 113.9 | ||
|level2_stat_text = | |level2_stat_text = 2 to 3 Added Fire Damage<br>+0.2 metres to Melee Strike Range | ||
|level2_stat1_id = | |level2_stat1_id = attack_minimum_added_fire_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
|level2_stat2_id = | |level2_stat2_id = attack_maximum_added_fire_damage | ||
|level2_stat2_value = | |level2_stat2_value = 3 | ||
|level2_stat3_id = | |level2_stat3_id = melee_range_+ | ||
|level2_stat3_value = | |level2_stat3_value = 2 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 118 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 117.9 | ||
|level3_stat_text = | |level3_stat_text = 3 to 4 Added Fire Damage<br>+0.2 metres to Melee Strike Range | ||
|level3_stat1_id = | |level3_stat1_id = attack_minimum_added_fire_damage | ||
|level3_stat1_value = | |level3_stat1_value = 3 | ||
|level3_stat2_id = | |level3_stat2_id = attack_maximum_added_fire_damage | ||
|level3_stat2_value = | |level3_stat2_value = 4 | ||
|level3_stat3_id = | |level3_stat3_id = melee_range_+ | ||
|level3_stat3_value = | |level3_stat3_value = 2 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = 122 | |level4_damage_effectiveness = 122 | ||
|level4_damage_multiplier = 121. | |level4_damage_multiplier = 121.8 | ||
|level4_stat_text = | |level4_stat_text = 4 to 6 Added Fire Damage<br>+0.3 metres to Melee Strike Range | ||
|level4_stat1_id = | |level4_stat1_id = attack_minimum_added_fire_damage | ||
|level4_stat1_value = | |level4_stat1_value = 4 | ||
|level4_stat2_id = | |level4_stat2_id = attack_maximum_added_fire_damage | ||
|level4_stat2_value = | |level4_stat2_value = 6 | ||
|level4_stat3_id = | |level4_stat3_id = melee_range_+ | ||
|level4_stat3_value = | |level4_stat3_value = 3 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 126 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 125.8 | ||
|level5_stat_text = | |level5_stat_text = 5 to 8 Added Fire Damage<br>+0.3 metres to Melee Strike Range | ||
|level5_stat1_id = | |level5_stat1_id = attack_minimum_added_fire_damage | ||
|level5_stat1_value = | |level5_stat1_value = 5 | ||
|level5_stat2_id = | |level5_stat2_id = attack_maximum_added_fire_damage | ||
|level5_stat2_value = | |level5_stat2_value = 8 | ||
|level5_stat3_id = | |level5_stat3_id = melee_range_+ | ||
|level5_stat3_value = | |level5_stat3_value = 3 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 130 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 129.7 | ||
|level6_stat_text = | |level6_stat_text = 7 to 11 Added Fire Damage<br>+0.3 metres to Melee Strike Range | ||
|level6_stat1_id = | |level6_stat1_id = attack_minimum_added_fire_damage | ||
|level6_stat1_value = | |level6_stat1_value = 7 | ||
|level6_stat2_id = | |level6_stat2_id = attack_maximum_added_fire_damage | ||
|level6_stat2_value = | |level6_stat2_value = 11 | ||
|level6_stat3_id = | |level6_stat3_id = melee_range_+ | ||
|level6_stat3_value = | |level6_stat3_value = 3 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 134 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 133.7 | ||
|level7_stat_text = | |level7_stat_text = 9 to 13 Added Fire Damage<br>+0.3 metres to Melee Strike Range | ||
|level7_stat1_id = | |level7_stat1_id = attack_minimum_added_fire_damage | ||
|level7_stat1_value = | |level7_stat1_value = 9 | ||
|level7_stat2_id = | |level7_stat2_id = attack_maximum_added_fire_damage | ||
|level7_stat2_value = | |level7_stat2_value = 13 | ||
|level7_stat3_id = | |level7_stat3_id = melee_range_+ | ||
|level7_stat3_value = | |level7_stat3_value = 3 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 138 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 137.6 | ||
|level8_stat_text = | |level8_stat_text = 11 to 17 Added Fire Damage<br>+0.4 metres to Melee Strike Range | ||
|level8_stat1_id = | |level8_stat1_id = attack_minimum_added_fire_damage | ||
|level8_stat1_value = | |level8_stat1_value = 11 | ||
|level8_stat2_id = | |level8_stat2_id = attack_maximum_added_fire_damage | ||
|level8_stat2_value = | |level8_stat2_value = 17 | ||
|level8_stat3_id = | |level8_stat3_id = melee_range_+ | ||
|level8_stat3_value = | |level8_stat3_value = 4 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 142 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 141.6 | ||
|level9_stat_text = | |level9_stat_text = 14 to 20 Added Fire Damage<br>+0.4 metres to Melee Strike Range | ||
|level9_stat1_id = | |level9_stat1_id = attack_minimum_added_fire_damage | ||
|level9_stat1_value = | |level9_stat1_value = 14 | ||
|level9_stat2_id = | |level9_stat2_id = attack_maximum_added_fire_damage | ||
|level9_stat2_value = | |level9_stat2_value = 20 | ||
|level9_stat3_id = | |level9_stat3_id = melee_range_+ | ||
|level9_stat3_value = | |level9_stat3_value = 4 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 146 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 145.5 | ||
|level10_stat_text = | |level10_stat_text = 16 to 25 Added Fire Damage<br>+0.4 metres to Melee Strike Range | ||
|level10_stat1_id = | |level10_stat1_id = attack_minimum_added_fire_damage | ||
|level10_stat1_value = | |level10_stat1_value = 16 | ||
|level10_stat2_id = | |level10_stat2_id = attack_maximum_added_fire_damage | ||
|level10_stat2_value = | |level10_stat2_value = 25 | ||
|level10_stat3_id = | |level10_stat3_id = melee_range_+ | ||
|level10_stat3_value = | |level10_stat3_value = 4 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 149 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 149.5 | ||
|level11_stat_text = | |level11_stat_text = 20 to 30 Added Fire Damage<br>+0.4 metres to Melee Strike Range | ||
|level11_stat1_id = | |level11_stat1_id = attack_minimum_added_fire_damage | ||
|level11_stat1_value = | |level11_stat1_value = 20 | ||
|level11_stat2_id = | |level11_stat2_id = attack_maximum_added_fire_damage | ||
|level11_stat2_value = | |level11_stat2_value = 30 | ||
|level11_stat3_id = | |level11_stat3_id = melee_range_+ | ||
|level11_stat3_value = | |level11_stat3_value = 4 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 153 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 153.4 | ||
|level12_stat_text = | |level12_stat_text = 24 to 35 Added Fire Damage<br>+0.5 metres to Melee Strike Range | ||
|level12_stat1_id = | |level12_stat1_id = attack_minimum_added_fire_damage | ||
|level12_stat1_value = | |level12_stat1_value = 24 | ||
|level12_stat2_id = | |level12_stat2_id = attack_maximum_added_fire_damage | ||
|level12_stat2_value = | |level12_stat2_value = 35 | ||
|level12_stat3_id = | |level12_stat3_id = melee_range_+ | ||
|level12_stat3_value = | |level12_stat3_value = 5 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 157 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 157.4 | ||
|level13_stat_text = | |level13_stat_text = 28 to 42 Added Fire Damage<br>+0.5 metres to Melee Strike Range | ||
|level13_stat1_id = | |level13_stat1_id = attack_minimum_added_fire_damage | ||
|level13_stat1_value = | |level13_stat1_value = 28 | ||
|level13_stat2_id = | |level13_stat2_id = attack_maximum_added_fire_damage | ||
|level13_stat2_value = | |level13_stat2_value = 42 | ||
|level13_stat3_id = | |level13_stat3_id = melee_range_+ | ||
|level13_stat3_value = | |level13_stat3_value = 5 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 161 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 161.3 | ||
|level14_stat_text = | |level14_stat_text = 33 to 49 Added Fire Damage<br>+0.5 metres to Melee Strike Range | ||
|level14_stat1_id = | |level14_stat1_id = attack_minimum_added_fire_damage | ||
|level14_stat1_value = | |level14_stat1_value = 33 | ||
|level14_stat2_id = | |level14_stat2_id = attack_maximum_added_fire_damage | ||
|level14_stat2_value = | |level14_stat2_value = 49 | ||
|level14_stat3_id = | |level14_stat3_id = melee_range_+ | ||
|level14_stat3_value = | |level14_stat3_value = 5 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 165 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 165.3 | ||
|level15_stat_text = | |level15_stat_text = 39 to 58 Added Fire Damage<br>+0.5 metres to Melee Strike Range | ||
|level15_stat1_id = | |level15_stat1_id = attack_minimum_added_fire_damage | ||
|level15_stat1_value = | |level15_stat1_value = 39 | ||
|level15_stat2_id = | |level15_stat2_id = attack_maximum_added_fire_damage | ||
|level15_stat2_value = | |level15_stat2_value = 58 | ||
|level15_stat3_id = | |level15_stat3_id = melee_range_+ | ||
|level15_stat3_value = | |level15_stat3_value = 5 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 169 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 169.2 | ||
|level16_stat_text = | |level16_stat_text = 45 to 68 Added Fire Damage<br>+0.5 metres to Melee Strike Range | ||
|level16_stat1_id = | |level16_stat1_id = attack_minimum_added_fire_damage | ||
|level16_stat1_value = | |level16_stat1_value = 45 | ||
|level16_stat2_id = | |level16_stat2_id = attack_maximum_added_fire_damage | ||
|level16_stat2_value = | |level16_stat2_value = 68 | ||
|level16_stat3_id = | |level16_stat3_id = melee_range_+ | ||
|level16_stat3_value = | |level16_stat3_value = 5 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 173 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 173.2 | ||
|level17_stat_text = | |level17_stat_text = 52 to 79 Added Fire Damage<br>+0.6 metres to Melee Strike Range | ||
|level17_stat1_id = | |level17_stat1_id = attack_minimum_added_fire_damage | ||
|level17_stat1_value = | |level17_stat1_value = 52 | ||
|level17_stat2_id = | |level17_stat2_id = attack_maximum_added_fire_damage | ||
|level17_stat2_value = | |level17_stat2_value = 79 | ||
|level17_stat3_id = | |level17_stat3_id = melee_range_+ | ||
|level17_stat3_value = | |level17_stat3_value = 6 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 177 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 177.1 | ||
|level18_stat_text = | |level18_stat_text = 61 to 91 Added Fire Damage<br>+0.6 metres to Melee Strike Range | ||
|level18_stat1_id = | |level18_stat1_id = attack_minimum_added_fire_damage | ||
|level18_stat1_value = | |level18_stat1_value = 61 | ||
|level18_stat2_id = | |level18_stat2_id = attack_maximum_added_fire_damage | ||
|level18_stat2_value = | |level18_stat2_value = 91 | ||
|level18_stat3_id = | |level18_stat3_id = melee_range_+ | ||
|level18_stat3_value = | |level18_stat3_value = 6 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 181 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 181.1 | ||
|level19_stat_text = | |level19_stat_text = 68 to 102 Added Fire Damage<br>+0.6 metres to Melee Strike Range | ||
|level19_stat1_id = | |level19_stat1_id = attack_minimum_added_fire_damage | ||
|level19_stat1_value = | |level19_stat1_value = 68 | ||
|level19_stat2_id = | |level19_stat2_id = attack_maximum_added_fire_damage | ||
|level19_stat2_value = | |level19_stat2_value = 102 | ||
|level19_stat3_id = | |level19_stat3_id = melee_range_+ | ||
|level19_stat3_value = | |level19_stat3_value = 6 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 185 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 185 | ||
|level20_stat_text = | |level20_stat_text = 75 to 113 Added Fire Damage<br>+0.6 metres to Melee Strike Range | ||
|level20_stat1_id = | |level20_stat1_id = attack_minimum_added_fire_damage | ||
|level20_stat1_value = | |level20_stat1_value = 75 | ||
|level20_stat2_id = | |level20_stat2_id = attack_maximum_added_fire_damage | ||
|level20_stat2_value = | |level20_stat2_value = 113 | ||
|level20_stat3_id = | |level20_stat3_id = melee_range_+ | ||
|level20_stat3_value = | |level20_stat3_value = 6 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 189 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 188.9 | ||
|level21_stat_text = | |level21_stat_text = 81 to 122 Added Fire Damage<br>+0.7 metres to Melee Strike Range | ||
|level21_stat1_id = | |level21_stat1_id = attack_minimum_added_fire_damage | ||
|level21_stat1_value = | |level21_stat1_value = 81 | ||
|level21_stat2_id = | |level21_stat2_id = attack_maximum_added_fire_damage | ||
|level21_stat2_value = | |level21_stat2_value = 122 | ||
|level21_stat3_id = | |level21_stat3_id = melee_range_+ | ||
|level21_stat3_value = | |level21_stat3_value = 7 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 193 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 192.9 | ||
|level22_stat_text = | |level22_stat_text = 87 to 130 Added Fire Damage<br>+0.7 metres to Melee Strike Range | ||
|level22_stat1_id = | |level22_stat1_id = attack_minimum_added_fire_damage | ||
|level22_stat1_value = | |level22_stat1_value = 87 | ||
|level22_stat2_id = | |level22_stat2_id = attack_maximum_added_fire_damage | ||
|level22_stat2_value = | |level22_stat2_value = 130 | ||
|level22_stat3_id = | |level22_stat3_id = melee_range_+ | ||
|level22_stat3_value = | |level22_stat3_value = 7 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 197 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 196.8 | ||
|level23_stat_text = | |level23_stat_text = 93 to 140 Added Fire Damage<br>+0.7 metres to Melee Strike Range | ||
|level23_stat1_id = | |level23_stat1_id = attack_minimum_added_fire_damage | ||
|level23_stat1_value = | |level23_stat1_value = 93 | ||
|level23_stat2_id = | |level23_stat2_id = attack_maximum_added_fire_damage | ||
|level23_stat2_value = | |level23_stat2_value = 140 | ||
|level23_stat3_id = | |level23_stat3_id = melee_range_+ | ||
|level23_stat3_value = | |level23_stat3_value = 7 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 201 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 200.8 | ||
|level24_stat_text = | |level24_stat_text = 100 to 150 Added Fire Damage<br>+0.7 metres to Melee Strike Range | ||
|level24_stat1_id = | |level24_stat1_id = attack_minimum_added_fire_damage | ||
|level24_stat1_value = | |level24_stat1_value = 100 | ||
|level24_stat2_id = | |level24_stat2_id = attack_maximum_added_fire_damage | ||
|level24_stat2_value = | |level24_stat2_value = 150 | ||
|level24_stat3_id = | |level24_stat3_id = melee_range_+ | ||
|level24_stat3_value = | |level24_stat3_value = 7 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 205 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 204.7 | ||
|level25_stat_text = | |level25_stat_text = 107 to 160 Added Fire Damage<br>+0.8 metres to Melee Strike Range | ||
|level25_stat1_id = | |level25_stat1_id = attack_minimum_added_fire_damage | ||
|level25_stat1_value = | |level25_stat1_value = 107 | ||
|level25_stat2_id = | |level25_stat2_id = attack_maximum_added_fire_damage | ||
|level25_stat2_value = | |level25_stat2_value = 160 | ||
|level25_stat3_id = | |level25_stat3_id = melee_range_+ | ||
|level25_stat3_value = | |level25_stat3_value = 8 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 209 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 208.7 | ||
|level26_stat_text = | |level26_stat_text = 114 to 172 Added Fire Damage<br>+0.8 metres to Melee Strike Range | ||
|level26_stat1_id = | |level26_stat1_id = attack_minimum_added_fire_damage | ||
|level26_stat1_value = | |level26_stat1_value = 114 | ||
|level26_stat2_id = | |level26_stat2_id = attack_maximum_added_fire_damage | ||
|level26_stat2_value = | |level26_stat2_value = 172 | ||
|level26_stat3_id = | |level26_stat3_id = melee_range_+ | ||
|level26_stat3_value = | |level26_stat3_value = 8 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 213 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 212.6 | ||
|level27_stat_text = | |level27_stat_text = 123 to 184 Added Fire Damage<br>+0.8 metres to Melee Strike Range | ||
|level27_stat1_id = | |level27_stat1_id = attack_minimum_added_fire_damage | ||
|level27_stat1_value = | |level27_stat1_value = 123 | ||
|level27_stat2_id = | |level27_stat2_id = attack_maximum_added_fire_damage | ||
|level27_stat2_value = | |level27_stat2_value = 184 | ||
|level27_stat3_id = | |level27_stat3_id = melee_range_+ | ||
|level27_stat3_value = | |level27_stat3_value = 8 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 217 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 216.6 | ||
|level28_stat_text = | |level28_stat_text = 131 to 197 Added Fire Damage<br>+0.8 metres to Melee Strike Range | ||
|level28_stat1_id = | |level28_stat1_id = attack_minimum_added_fire_damage | ||
|level28_stat1_value = | |level28_stat1_value = 131 | ||
|level28_stat2_id = | |level28_stat2_id = attack_maximum_added_fire_damage | ||
|level28_stat2_value = | |level28_stat2_value = 197 | ||
|level28_stat3_id = | |level28_stat3_id = melee_range_+ | ||
|level28_stat3_value = | |level28_stat3_value = 8 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 221 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 220.5 | ||
|level29_stat_text = | |level29_stat_text = 140 to 210 Added Fire Damage<br>+0.9 metres to Melee Strike Range | ||
|level29_stat1_id = | |level29_stat1_id = attack_minimum_added_fire_damage | ||
|level29_stat1_value = | |level29_stat1_value = 140 | ||
|level29_stat2_id = | |level29_stat2_id = attack_maximum_added_fire_damage | ||
|level29_stat2_value = | |level29_stat2_value = 210 | ||
|level29_stat3_id = | |level29_stat3_id = melee_range_+ | ||
|level29_stat3_value = | |level29_stat3_value = 9 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 224 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 224.5 | ||
|level30_stat_text = | |level30_stat_text = 150 to 224 Added Fire Damage<br>+0.9 metres to Melee Strike Range | ||
|level30_stat1_id = | |level30_stat1_id = attack_minimum_added_fire_damage | ||
|level30_stat1_value = | |level30_stat1_value = 150 | ||
|level30_stat2_id = | |level30_stat2_id = attack_maximum_added_fire_damage | ||
|level30_stat2_value = | |level30_stat2_value = 224 | ||
|level30_stat3_id = | |level30_stat3_id = melee_range_+ | ||
|level30_stat3_value = | |level30_stat3_value = 9 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 226 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 226.4 | ||
|level31_stat_text = | |level31_stat_text = 155 to 232 Added Fire Damage<br>+0.9 metres to Melee Strike Range | ||
|level31_stat1_id = | |level31_stat1_id = attack_minimum_added_fire_damage | ||
|level31_stat1_value = | |level31_stat1_value = 155 | ||
|level31_stat2_id = | |level31_stat2_id = attack_maximum_added_fire_damage | ||
|level31_stat2_value = | |level31_stat2_value = 232 | ||
|level31_stat3_id = | |level31_stat3_id = melee_range_+ | ||
|level31_stat3_value = | |level31_stat3_value = 9 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 228 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 228.4 | ||
|level32_stat_text = | |level32_stat_text = 160 to 240 Added Fire Damage<br>+0.9 metres to Melee Strike Range | ||
|level32_stat1_id = | |level32_stat1_id = attack_minimum_added_fire_damage | ||
|level32_stat1_value = | |level32_stat1_value = 160 | ||
|level32_stat2_id = | |level32_stat2_id = attack_maximum_added_fire_damage | ||
|level32_stat2_value = | |level32_stat2_value = 240 | ||
|level32_stat3_id = | |level32_stat3_id = melee_range_+ | ||
|level32_stat3_value = | |level32_stat3_value = 9 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 230 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 230.4 | ||
|level33_stat_text = | |level33_stat_text = 165 to 248 Added Fire Damage<br>+0.9 metres to Melee Strike Range | ||
|level33_stat1_id = | |level33_stat1_id = attack_minimum_added_fire_damage | ||
|level33_stat1_value = | |level33_stat1_value = 165 | ||
|level33_stat2_id = | |level33_stat2_id = attack_maximum_added_fire_damage | ||
|level33_stat2_value = | |level33_stat2_value = 248 | ||
|level33_stat3_id = | |level33_stat3_id = melee_range_+ | ||
|level33_stat3_value = | |level33_stat3_value = 9 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 232 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 232.4 | ||
|level34_stat_text = | |level34_stat_text = 171 to 256 Added Fire Damage<br>+1 metre to Melee Strike Range | ||
|level34_stat1_id = | |level34_stat1_id = attack_minimum_added_fire_damage | ||
|level34_stat1_value = | |level34_stat1_value = 171 | ||
|level34_stat2_id = | |level34_stat2_id = attack_maximum_added_fire_damage | ||
|level34_stat2_value = | |level34_stat2_value = 256 | ||
|level34_stat3_id = | |level34_stat3_id = melee_range_+ | ||
|level34_stat3_value = | |level34_stat3_value = 10 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 234 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 234.3 | ||
|level35_stat_text = | |level35_stat_text = 176 to 265 Added Fire Damage<br>+1 metre to Melee Strike Range | ||
|level35_stat1_id = | |level35_stat1_id = attack_minimum_added_fire_damage | ||
|level35_stat1_value = | |level35_stat1_value = 176 | ||
|level35_stat2_id = | |level35_stat2_id = attack_maximum_added_fire_damage | ||
|level35_stat2_value = | |level35_stat2_value = 265 | ||
|level35_stat3_id = | |level35_stat3_id = melee_range_+ | ||
|level35_stat3_value = | |level35_stat3_value = 10 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 236 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 236.3 | ||
|level36_stat_text = | |level36_stat_text = 182 to 273 Added Fire Damage<br>+1 metre to Melee Strike Range | ||
|level36_stat1_id = | |level36_stat1_id = attack_minimum_added_fire_damage | ||
|level36_stat1_value = | |level36_stat1_value = 182 | ||
|level36_stat2_id = | |level36_stat2_id = attack_maximum_added_fire_damage | ||
|level36_stat2_value = | |level36_stat2_value = 273 | ||
|level36_stat3_id = | |level36_stat3_id = melee_range_+ | ||
|level36_stat3_value = | |level36_stat3_value = 10 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 238 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 238.3 | ||
|level37_stat_text = | |level37_stat_text = 188 to 282 Added Fire Damage<br>+1 metre to Melee Strike Range | ||
|level37_stat1_id = | |level37_stat1_id = attack_minimum_added_fire_damage | ||
|level37_stat1_value = | |level37_stat1_value = 188 | ||
|level37_stat2_id = | |level37_stat2_id = attack_maximum_added_fire_damage | ||
|level37_stat2_value = | |level37_stat2_value = 282 | ||
|level37_stat3_id = | |level37_stat3_id = melee_range_+ | ||
|level37_stat3_value = | |level37_stat3_value = 10 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 240 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 240.3 | ||
|level38_stat_text = | |level38_stat_text = 194 to 292 Added Fire Damage<br>+1.1 metres to Melee Strike Range | ||
|level38_stat1_id = | |level38_stat1_id = attack_minimum_added_fire_damage | ||
|level38_stat1_value = | |level38_stat1_value = 194 | ||
|level38_stat2_id = | |level38_stat2_id = attack_maximum_added_fire_damage | ||
|level38_stat2_value = | |level38_stat2_value = 292 | ||
|level38_stat3_id = | |level38_stat3_id = melee_range_+ | ||
|level38_stat3_value = | |level38_stat3_value = 11 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 242 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 242.2 | ||
|level39_stat_text = | |level39_stat_text = 201 to 301 Added Fire Damage<br>+1.1 metres to Melee Strike Range | ||
|level39_stat1_id = | |level39_stat1_id = attack_minimum_added_fire_damage | ||
|level39_stat1_value = | |level39_stat1_value = 201 | ||
|level39_stat2_id = | |level39_stat2_id = attack_maximum_added_fire_damage | ||
|level39_stat2_value = | |level39_stat2_value = 301 | ||
|level39_stat3_id = | |level39_stat3_id = melee_range_+ | ||
|level39_stat3_value = | |level39_stat3_value = 11 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 244 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 244.2 | ||
|level40_stat_text = | |level40_stat_text = 207 to 311 Added Fire Damage<br>+1.1 metres to Melee Strike Range | ||
|level40_stat1_id = | |level40_stat1_id = attack_minimum_added_fire_damage | ||
|level40_stat1_value = | |level40_stat1_value = 207 | ||
|level40_stat2_id = | |level40_stat2_id = attack_maximum_added_fire_damage | ||
|level40_stat2_value = | |level40_stat2_value = 311 | ||
|level40_stat3_id = | |level40_stat3_id = melee_range_+ | ||
|level40_stat3_value = | |level40_stat3_value = 11 | ||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 516: | Line 519: | ||
|level20_experience = 342051651 | |level20_experience = 342051651 | ||
|level21_strength_requirement = 159 | |level21_strength_requirement = 159 | ||
|inventory_icon = Molten Strike | |||
|release_version = 1.1.3 | |release_version = 1.1.3 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Enemy at the Gate | |||
|quest_reward1_quest_id = a1q1 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Templar,Marauder,Duelist,Scion | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Enemy at the Gate | |||
|quest_reward2_quest_id = a1q1 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Scion,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Molten Strike''' is | '''Molten Strike''' is a [[strike]] ([[attack]]) skill that strikes an enemy, with some of the physical damage [[damage conversion|converted]] to [[fire damage]]. Each strike creates multiple molten ball projectiles that land to deal damage in a small area. | ||
==Skill functions== | ==Skill functions== | ||
Line 525: | Line 550: | ||
* An initial melee hit with the keywords [[Fire]], [[Attack]], [[Melee]] | * An initial melee hit with the keywords [[Fire]], [[Attack]], [[Melee]] | ||
* A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [[AoE]] | * A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [[AoE]] | ||
Modifiers that require the keywords [[Melee]], [[Projectile]], or [[AoE]] only apply to the appropriate portions of the attack. For example, supporting Molten Strike with {{il|Melee Physical Damage}} will increase the damage of the melee hit but not the projectiles. That said, passive points that grant ''Increased damage with one-handed melee weapons'' | Modifiers that require the keywords [[Melee]], [[Projectile]], or [[AoE]] only apply to the appropriate portions of the attack. For example, supporting Molten Strike with {{il|Melee Physical Damage}} will increase the damage of the melee hit but not the projectiles. That said, passive points that grant ''Increased damage with one-handed melee weapons'' will affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage). | ||
'''Magma projectiles:''' | '''Magma projectiles:''' On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between [[Distance|2 and 25 units]] by default, with projectiles from the same attack traveling different distances. Modifiers to both [[projectile#Speed and duration|projectile speed]] and [[area of effect]] will alter the distance projectiles can travel.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873739#:~:text=Projectiles%20now%20have|author=Bex_GGG|title=Molten Strike projectile travel distance|publisher=Path of Exile Forum|date=June 17, 2020|accessdate=June 17, 2020}}</ref> The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc,<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/916639/page/2#p7790589|author=Mark_GGG|title=Molten Strike & Point Blank interaction|publisher=Path of Exile Forum|date=May 7, 2014|accessdate=May 7, 2014}}</ref> with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9<ref>https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/</ref> dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage. | ||
'''Projectile overlap:''' It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges.<ref>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/568ew3/simple_graphical_explanation_of_molten_strike_and/d8l8nmb/|author=Mark_GGG|title=Simple graphical explanation of Molten Strike and Firestorm AOE mechanics.|publisher=Reddit|date=October 2016|accessdate=Sept 3, 2021}}</ref> This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions. | |||
'''Tooltip damage:''' Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using | '''Damage conversion''': Like all [[Damage Conversion|converted damage]], the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases. | ||
'''Tooltip damage:''' Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using [https://moldydwarf.gitlab.io/MoltenStrikeDPS/moltenstrike-simple.html this calculator]. | |||
==Skill interactions== | ==Skill interactions== | ||
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[[Gain on hit]]: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy. | [[Gain on hit]]: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy. | ||
[[Area of effect]]: | [[Iron Grip]]: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack. | ||
[[Area of effect]]: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed. | |||
Projectile Count: Supporting Molten Strike with {{il|Lesser Multiple Projectiles}} or {{il|Greater Multiple Projectiles}} will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way. | |||
[[Projectile# | [[Projectile#Effect types|Piercing, forking and chaining projectiles]]: '''Molten Strike''' projectiles cannot chain, pierce or fork by default, since they are ground-targeted. The threshold jewel {{il|Wildfire}} allows the projectiles to chain, which can be then be further enhanced with support gems and items. Chained projectiles continue in the same direction, but can change their speed between impacts. | ||
[[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p735869|author=Mark_GGG|title=Mechanics Thread|publisher=Path of Exile Forum|date=December 3, 2012|accessdate=October 21, 2013}}</ref> | Projectile Speed: Reducing projectile speed (such as with {{il|Slower Projectiles Support}}) will reduce the distance projectiles travel without reducing their AoE, making them more likely to hit the initial melee target. | ||
[[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p735869|author=Mark_GGG|title=Mechanics Thread|publisher=Path of Exile Forum|date=December 3, 2012|accessdate=October 21, 2013}}</ref> As Point Blank measures from the origin point of the projectile, the damage multiplier received is proportional to the distance the projectile has traveled from the melee target's location (where the projectile was created). | |||
{{il|page=Vicious Projectiles Support|item=Vicious Projectiles Support}}: The Projectiles will receive the damage multiplier, however '''Molten Strike''' attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself. | {{il|page=Vicious Projectiles Support|item=Vicious Projectiles Support}}: The Projectiles will receive the damage multiplier, however '''Molten Strike''' attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself. | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = Melee Range | |c1_abbr = Melee Range | ||
|c1_header = +x to Melee range | |c1_header = +x metres to Melee range | ||
|c1_pattern_extract = +(%d+) to Melee | |c1_pattern_extract = %+(%d+%.*%d*) metres to Melee Strike Range | ||
|c1_pattern_value = % | |c1_pattern_value = +%sm | ||
|c2_abbr = Attack Fire Damage | |c2_abbr = Attack Fire Damage | ||
|c2_header = x to y Added | |c2_header = x to y Added Fire Damage | ||
|c2_pattern_extract = (%d+) to (%d+) Added | |c2_pattern_extract = (%d+) to (%d+) Added Fire Damage | ||
|c2_pattern_value = %d to %d | |c2_pattern_value = %d to %d | ||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 567: | Line 600: | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%). | |||
}} | |||
{{Version history table row|3.11.0| | |||
* The visual effects have been improved. | |||
* Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%). | |||
* Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel. | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%). | |||
* Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | |||
* Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can). | |||
* Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously). | |||
* Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously). | |||
* Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2). | |||
}} | |||
{{Version history table row|3.5.0| | |||
* Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20. | * Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20. | ||
* Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. | * Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. | ||
{{ | * '''Molten Strike''' Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3). | ||
}} | |||
{{Version history table row|3.4.0| | |||
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21). | * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21). | ||
{{ | }} | ||
{{Version history table row|2.0.0| | |||
* Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality). | * Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality). | ||
{{ | }} | ||
{{Version history table row|1.1.3| | |||
* Molten Strike has been added to the game. | * Molten Strike has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 15:05, 22 December 2023
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemMoltenStrike
Molten Strike is a strike (attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Skill functions
An attack with Molten Strike consists of two parts:
- An initial melee hit with the keywords Fire, Attack, Melee
- A projectile attack with the keywords Fire, Attack, Projectile, AoE
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Module Error: No results found for item using search term "item_name = Melee Physical Damage" will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons will affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel.[1] The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc,[2] with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9[3] dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges.[4] This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using this calculator.
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
Projectile Count: Supporting Molten Strike with Module Error: No results found for item using search term "item_name = Lesser Multiple Projectiles" or Module Error: No results found for item using search term "item_name = Greater Multiple Projectiles" will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
Piercing, forking and chaining projectiles: Molten Strike projectiles cannot chain, pierce or fork by default, since they are ground-targeted. The threshold jewel Module Error: No results found for item using search term "item_name = Wildfire" allows the projectiles to chain, which can be then be further enhanced with support gems and items. Chained projectiles continue in the same direction, but can change their speed between impacts.
Projectile Speed: Reducing projectile speed (such as with Module Error: No results found for item using search term "item_name = Slower Projectiles Support") will reduce the distance projectiles travel without reducing their AoE, making them more likely to hit the initial melee target.
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[5] As Point Blank measures from the origin point of the projectile, the damage multiplier received is proportional to the distance the projectile has traveled from the melee target's location (where the projectile was created).
Module Error: No results found for item using search term "page = Vicious Projectiles Support": The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Melee Range | Attack Fire Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 110% | 110% | +0.2m | 2 to 3 | 0 | 0 |
2 | 2 | 0 | 114% | 113.9% | +0.2m | 2 to 3 | 70 | 70 |
3 | 4 | 16 | 118% | 117.9% | +0.2m | 3 to 4 | 308 | 378 |
4 | 7 | 22 | 122% | 121.8% | +0.3m | 4 to 6 | 1554 | 1932 |
5 | 11 | 31 | 126% | 125.8% | +0.3m | 5 to 8 | 6667 | 8599 |
6 | 16 | 41 | 130% | 129.7% | +0.3m | 7 to 11 | 26047 | 34646 |
7 | 20 | 50 | 134% | 133.7% | +0.3m | 9 to 13 | 49725 | 84371 |
8 | 24 | 58 | 138% | 137.6% | +0.4m | 11 to 17 | 95714 | 180085 |
9 | 28 | 67 | 142% | 141.6% | +0.4m | 14 to 20 | 169595 | 349680 |
10 | 32 | 75 | 146% | 145.5% | +0.4m | 16 to 25 | 283759 | 633439 |
11 | 36 | 83 | 149% | 149.5% | +0.4m | 20 to 30 | 453996 | 1087435 |
12 | 40 | 92 | 153% | 153.4% | +0.5m | 24 to 35 | 703128 | 1790563 |
13 | 44 | 100 | 157% | 157.4% | +0.5m | 28 to 42 | 1061223 | 2851786 |
14 | 48 | 109 | 161% | 161.3% | +0.5m | 33 to 49 | 2065870 | 4917656 |
15 | 52 | 117 | 165% | 165.3% | +0.5m | 39 to 58 | 2507110 | 7424766 |
16 | 56 | 125 | 169% | 169.2% | +0.5m | 45 to 68 | 5798936 | 13223702 |
17 | 60 | 134 | 173% | 173.2% | +0.6m | 52 to 79 | 15083919 | 28307621 |
18 | 64 | 142 | 177% | 177.1% | +0.6m | 61 to 91 | 27792735 | 56100356 |
19 | 67 | 148 | 181% | 181.1% | +0.6m | 68 to 102 | 43869739 | 99970095 |
20 | 70 | 155 | 185% | 185% | +0.6m | 75 to 113 | 242081556 | 342051651 |
21 | 72 | 159 | 189% | 188.9% | +0.7m | 81 to 122 | N/A | N/A |
22 | 74 | N/A | 193% | 192.9% | +0.7m | 87 to 130 | N/A | N/A |
23 | 76 | N/A | 197% | 196.8% | +0.7m | 93 to 140 | N/A | N/A |
24 | 78 | N/A | 201% | 200.8% | +0.7m | 100 to 150 | N/A | N/A |
25 | 80 | N/A | 205% | 204.7% | +0.8m | 107 to 160 | N/A | N/A |
26 | 82 | N/A | 209% | 208.7% | +0.8m | 114 to 172 | N/A | N/A |
27 | 84 | N/A | 213% | 212.6% | +0.8m | 123 to 184 | N/A | N/A |
28 | 86 | N/A | 217% | 216.6% | +0.8m | 131 to 197 | N/A | N/A |
29 | 88 | N/A | 221% | 220.5% | +0.9m | 140 to 210 | N/A | N/A |
30 | 90 | N/A | 224% | 224.5% | +0.9m | 150 to 224 | N/A | N/A |
31 | 91 | N/A | 226% | 226.4% | +0.9m | 155 to 232 | N/A | N/A |
32 | 92 | N/A | 228% | 228.4% | +0.9m | 160 to 240 | N/A | N/A |
33 | 93 | N/A | 230% | 230.4% | +0.9m | 165 to 248 | N/A | N/A |
34 | 94 | N/A | 232% | 232.4% | N/A | 171 to 256 | N/A | N/A |
35 | 95 | N/A | 234% | 234.3% | N/A | 176 to 265 | N/A | N/A |
36 | 96 | N/A | 236% | 236.3% | N/A | 182 to 273 | N/A | N/A |
37 | 97 | N/A | 238% | 238.3% | N/A | 188 to 282 | N/A | N/A |
38 | 98 | N/A | 240% | 240.3% | +1.1m | 194 to 292 | N/A | N/A |
39 | 99 | N/A | 242% | 242.2% | +1.1m | 201 to 301 | N/A | N/A |
40 | 100 | N/A | 244% | 244.2% | +1.1m | 207 to 311 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Projectiles deal (0.5-10)% more Damage with Hits and Ailments | 1 |
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Threshold jewels
The following threshold jewels augment Molten Strike:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Molten Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Molten Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Molten Strike Damage | helmet 100 |
Enchantment Molten Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Molten Strike Damage | helmet 100 |
Enchantment Molten Strike Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Molten Strike fires an additional Projectile | helmet 100 |
Enchantment Molten Strike Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Molten Strike fires 2 additional Projectiles | helmet 100 |
Enchantment Molten Strike Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Molten Strike Area of Effect | helmet 100 |
Enchantment Molten Strike Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Molten Strike Area of Effect | helmet 100 |
Alternate skill effects
Molten Strike has the following alternate skill effects:
Item | Effect(s) |
---|
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.11.0 |
|
3.7.0 |
|
3.5.0 |
|
3.4.0 |
|
2.0.0 |
|
1.1.3 |
|
References
- ↑ Bex_GGG (June 17, 2020). "Molten Strike projectile travel distance". Path of Exile Forum. Retrieved June 17, 2020.
- ↑ Mark_GGG (May 7, 2014). "Molten Strike & Point Blank interaction". Path of Exile Forum. Retrieved May 7, 2014.
- ↑ https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/
- ↑ Mark_GGG (October 2016). "Simple graphical explanation of Molten Strike and Firestorm AOE mechanics.". Reddit. Retrieved Sept 3, 2021.
- ↑ Mark_GGG (December 3, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.