|upgraded_from_set1_group1_item_name = Dark Temptation
|recipe1_part1_item_name = Dark Temptation
|upgraded_from_set1_group1_amount = 5
|recipe1_part1_amount = 5
}}
}}
'''Obliteration''' is a [[unique]] {{il|Demon's Horn}}.
'''Obliteration''' is a [[unique]] {{il|Imbued Wand}}.
==Interactions==
==Interactions==
{{c|mod|Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage}} is the same mod as [[Profane Bloom]]. The chance stacks additively but the damage stays the same.<ref name="MarkObliteration"/>
{{c|mod|Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage}} is the same mod as [[Profane Bloom]]. The chance stacks additively but the damage stays the same.<ref name="MarkObliteration"/>
Ex: Killing a cursed enemy with [[Profane Bloom]] while dual-wielding Obliteration will give you a total of 65% chance for enemies you kill to explode (20% * 2 + 25%).
Ex: Killing a cursed enemy with [[Profane Bloom]] while dual-wielding Obliteration will give you a total of 90% chance for enemies you kill to explode (50% + 20% * 2).
* Gain (13-15)% of Physical Damage as Extra Chaos Damage
*{{c|mod|Gain (13-15)% of Physical Damage as Extra Chaos Damage}}
* Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
* Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
}}
}}
|}
{{Legacy variant table end}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.10.0}}
{{Version history table row|3.21.0|
* Obliteration is now an Imbued Wand (previously Demon's Horn).
}}
{{Version history table row|3.19.0|
* '''A {{il|Divine Orb}} can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:'''
* No longer has {{c|mod|Adds 25-50 to 85-125 Physical Damage}}, or {{c|mod|26-32% increased Critical Strike Chance}}.
* Now has {{c|mod|Gain 30-40% of Physical Damage as Extra Chaos Damage}} (previously 13-15%).
}}
{{Version history table row|3.10.0|
* Obliteration now has (25-50) to (85-125) added physical damage (from 24-30 to 80-92). You can use a Divine Orb to update existing versions of the item to these new values.
* Obliteration now has (25-50) to (85-125) added physical damage (from 24-30 to 80-92). You can use a Divine Orb to update existing versions of the item to these new values.
{{VersionHistoryRow|2.6.0}}
}}
{{Version history table row|2.6.0|
* Base type damage increased to 32-59 (up from 26-48).
* Base type damage increased to 32-59 (up from 26-48).
* Base type critical strike chance reduced to 7% (down from 8%).
* Base type critical strike chance reduced to 7% (down from 8%).
{{VersionHistoryRow|2.3.0}}
}}
{{Version history table row|2.3.0|
*The implicits on [[Sceptre]]s and [[Wand]]s have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
*The implicits on [[Sceptre]]s and [[Wand]]s have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
==References==
Revision as of 20:11, 4 April 2023
Obliteration Imbued WandWand Physical Damage: 29-53 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageWe forge order from the world around us Wielding anarchy and destruction as our tools of genesis.
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage is the same mod as Profane Bloom. The chance stacks additively but the damage stays the same.[1]
Ex: Killing a cursed enemy with Profane Bloom while dual-wielding Obliteration will give you a total of 90% chance for enemies you kill to explode (50% + 20% * 2).
Item acquisition
Obliteration can drop anywhere. It can be chanced.
Recipes
Obliteration can be created from the following recipes:
Amount
Part
Description
Meta
5
Dark TemptationDark Temptation5Obliteration"Only a fool looks to the occult for power and expects to be spared from its wrath." - Voll, Emperor of Purity
Obliteration
M
4
The TraitorThe Traitor4Wand CorruptedSometimes an apprentice becomes a master through countless hours of hard work and practice. Sometimes it happens by force.
Random corruptedwand
A
4
Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corruptedweapon
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
No longer has Adds 25-50 to 85-125 Physical Damage, or 26-32% increased Critical Strike Chance.
Now has Gain 30-40% of Physical Damage as Extra Chaos Damage (previously 13-15%).
Obliteration now has (25-50) to (85-125) added physical damage (from 24-30 to 80-92). You can use a Divine Orb to update existing versions of the item to these new values.
The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.