Vaal Burning Arrow: Difference between revisions

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|metadata_id                            = Metadata/Items/Gems/SkillGemVaalBurningArrow
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalBurningArrow
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|is_vaal_skill_gem                      = true
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Vaal, Attack, Projectile, AoE, Fire, Bow, Duration
|gem_tags                                = Attack, Projectile, AoE, Vaal, Fire, Bow
|secondary_skill_id                      = BurningArrow
|gem_description                        = Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
|gem_description                        = Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
|active_skill_name                      = Vaal Burning Arrow
|active_skill_name                      = Vaal Burning Arrow
Line 18: Line 20:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +0.5% to Fire Damage over Time Multiplier
|quality_type1_stat_text                = (1-20)% more Damage with Ignite
|quality_type1_stat1_id                  = fire_dot_multiplier_+
|quality_type1_stat1_id                  = active_skill_ignite_damage_+%_final
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 1000
|static_vaal_souls_requirement          = 15
|static_vaal_souls_requirement          = 15
|static_vaal_stored_uses                = 4
|static_vaal_stored_uses                = 3
|static_vaal_soul_gain_prevention_time  = 1
|static_vaal_soul_gain_prevention_time  = 2
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 70
|static_stat1_id                        = base_chance_to_ignite_%
|static_stat1_id                        = cannot_cancel_skill_before_contact_point
|static_stat1_value                      = 50
|static_stat1_value                      = 1
|static_stat2_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = 100
|static_stat2_value                      = 1
|static_stat3_id                        = projectile_base_number_of_targets_to_pierce
|static_stat3_id                        = vaal_burning_arrow_explode_on_hit
|static_stat3_value                      = 3
|static_stat3_value                      = 1
|static_stat4_id                        = global_always_hit
|static_stat4_id                        = base_chance_to_ignite_%
|static_stat4_value                      = 1
|static_stat4_value                      = 50
|static_stat5_id                        = vaal_burning_arrow_explode_on_hit
|static_stat5_id                        = projectile_base_number_of_targets_to_pierce
|static_stat5_value                      = 1
|static_stat5_value                      = 3
|static_stat6_id                        = skill_can_fire_arrows
|static_stat6_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat6_value                      = 1
|static_stat6_value                      = 100
|static_stat7_id                        = cannot_cancel_skill_before_contact_point
|static_stat7_id                        = global_always_hit
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|stat_text                              = 50% chance to Ignite enemies<br>(150-188)% more Damage with Ignite<br>100% of Physical Damage Converted to Fire Damage<br>Projectiles Pierce 3 additional Targets<br>Can't be Evaded
|stat_text                              = Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>50% chance to Ignite enemies<br>Projectiles Pierce 3 additional Targets<br>100% of Physical Damage Converted to Fire Damage<br>Can't be Evaded
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 160
|level1_damage_effectiveness            = 280
|level1_damage_multiplier                = 160
|level1_damage_multiplier                = 280
|level1_stat_text                        = 150% more Damage with Ignite
|level1_stat_text                        = Adds 3 to 4 Fire Damage to Attacks against Ignited Enemies
|level1_stat1_id                        = active_skill_ignite_damage_+%_final
|level1_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level1_stat1_value                      = 150
|level1_stat1_value                      = 3
|level1_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level1_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level1_stat2_value                      = 192
|level1_stat2_value                      = 4
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 162
|level2_damage_effectiveness            = 286
|level2_damage_multiplier                = 162
|level2_damage_multiplier                = 286.3
|level2_stat_text                        = 152% more Damage with Ignite
|level2_stat_text                        = Adds 3 to 5 Fire Damage to Attacks against Ignited Enemies
|level2_stat1_id                        = active_skill_ignite_damage_+%_final
|level2_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level2_stat1_value                      = 152
|level2_stat1_value                      = 3
|level2_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level2_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level2_stat2_value                      = 220
|level2_stat2_value                      = 5
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 164
|level3_damage_effectiveness            = 293
|level3_damage_multiplier                = 164
|level3_damage_multiplier                = 292.6
|level3_stat_text                        = 154% more Damage with Ignite
|level3_stat_text                        = Adds 4 to 6 Fire Damage to Attacks against Ignited Enemies
|level3_stat1_id                        = active_skill_ignite_damage_+%_final
|level3_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level3_stat1_value                      = 154
|level3_stat1_value                      = 4
|level3_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level3_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level3_stat2_value                      = 284
|level3_stat2_value                      = 6
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 166
|level4_damage_effectiveness            = 299
|level4_damage_multiplier                = 166
|level4_damage_multiplier                = 298.9
|level4_stat_text                        = 156% more Damage with Ignite
|level4_stat_text                        = Adds 5 to 8 Fire Damage to Attacks against Ignited Enemies
|level4_stat1_id                        = active_skill_ignite_damage_+%_final
|level4_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level4_stat1_value                      = 156
|level4_stat1_value                      = 5
|level4_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level4_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level4_stat2_value                      = 401
|level4_stat2_value                      = 8
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 168
|level5_damage_effectiveness            = 305
|level5_damage_multiplier                = 168
|level5_damage_multiplier                = 305.3
|level5_stat_text                        = 158% more Damage with Ignite
|level5_stat_text                        = Adds 7 to 11 Fire Damage to Attacks against Ignited Enemies
|level5_stat1_id                        = active_skill_ignite_damage_+%_final
|level5_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level5_stat1_value                      = 158
|level5_stat1_value                      = 7
|level5_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level5_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level5_stat2_value                      = 603
|level5_stat2_value                      = 11
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 170
|level6_damage_effectiveness            = 312
|level6_damage_multiplier                = 170
|level6_damage_multiplier                = 311.6
|level6_stat_text                        = 160% more Damage with Ignite
|level6_stat_text                        = Adds 11 to 16 Fire Damage to Attacks against Ignited Enemies
|level6_stat1_id                        = active_skill_ignite_damage_+%_final
|level6_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level6_stat1_value                      = 160
|level6_stat1_value                      = 11
|level6_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level6_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level6_stat2_value                      = 955
|level6_stat2_value                      = 16
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 172
|level7_damage_effectiveness            = 318
|level7_damage_multiplier                = 172
|level7_damage_multiplier                = 317.9
|level7_stat_text                        = 162% more Damage with Ignite
|level7_stat_text                        = Adds 14 to 21 Fire Damage to Attacks against Ignited Enemies
|level7_stat1_id                        = active_skill_ignite_damage_+%_final
|level7_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level7_stat1_value                      = 162
|level7_stat1_value                      = 14
|level7_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level7_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level7_stat2_value                      = 1341
|level7_stat2_value                      = 21
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 174
|level8_damage_effectiveness            = 324
|level8_damage_multiplier                = 174
|level8_damage_multiplier                = 324.2
|level8_stat_text                        = 164% more Damage with Ignite
|level8_stat_text                        = Adds 18 to 27 Fire Damage to Attacks against Ignited Enemies
|level8_stat1_id                        = active_skill_ignite_damage_+%_final
|level8_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level8_stat1_value                      = 164
|level8_stat1_value                      = 18
|level8_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level8_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level8_stat2_value                      = 1848
|level8_stat2_value                      = 27
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 176
|level9_damage_effectiveness            = 331
|level9_damage_multiplier                = 176
|level9_damage_multiplier                = 330.5
|level9_stat_text                        = 166% more Damage with Ignite
|level9_stat_text                        = Adds 23 to 35 Fire Damage to Attacks against Ignited Enemies
|level9_stat1_id                        = active_skill_ignite_damage_+%_final
|level9_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level9_stat1_value                      = 166
|level9_stat1_value                      = 23
|level9_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level9_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level9_stat2_value                      = 2513
|level9_stat2_value                      = 35
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 178
|level10_damage_effectiveness            = 337
|level10_damage_multiplier              = 178
|level10_damage_multiplier              = 336.8
|level10_stat_text                      = 168% more Damage with Ignite
|level10_stat_text                      = Adds 30 to 44 Fire Damage to Attacks against Ignited Enemies
|level10_stat1_id                        = active_skill_ignite_damage_+%_final
|level10_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level10_stat1_value                    = 168
|level10_stat1_value                    = 30
|level10_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level10_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level10_stat2_value                    = 3378
|level10_stat2_value                    = 44
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 180
|level11_damage_effectiveness            = 343
|level11_damage_multiplier              = 180
|level11_damage_multiplier              = 343.2
|level11_stat_text                      = 170% more Damage with Ignite
|level11_stat_text                      = Adds 37 to 55 Fire Damage to Attacks against Ignited Enemies
|level11_stat1_id                        = active_skill_ignite_damage_+%_final
|level11_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level11_stat1_value                    = 170
|level11_stat1_value                    = 37
|level11_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level11_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level11_stat2_value                    = 4499
|level11_stat2_value                    = 55
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 182
|level12_damage_effectiveness            = 349
|level12_damage_multiplier              = 182
|level12_damage_multiplier              = 349.5
|level12_stat_text                      = 172% more Damage with Ignite
|level12_stat_text                      = Adds 46 to 69 Fire Damage to Attacks against Ignited Enemies
|level12_stat1_id                        = active_skill_ignite_damage_+%_final
|level12_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level12_stat1_value                    = 172
|level12_stat1_value                    = 46
|level12_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level12_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level12_stat2_value                    = 5946
|level12_stat2_value                    = 69
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 184
|level13_damage_effectiveness            = 356
|level13_damage_multiplier              = 184
|level13_damage_multiplier              = 355.8
|level13_stat_text                      = 174% more Damage with Ignite
|level13_stat_text                      = Adds 57 to 85 Fire Damage to Attacks against Ignited Enemies
|level13_stat1_id                        = active_skill_ignite_damage_+%_final
|level13_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level13_stat1_value                    = 174
|level13_stat1_value                    = 57
|level13_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level13_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level13_stat2_value                    = 7808
|level13_stat2_value                    = 85
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 186
|level14_damage_effectiveness            = 362
|level14_damage_multiplier              = 186
|level14_damage_multiplier              = 362.1
|level14_stat_text                      = 176% more Damage with Ignite
|level14_stat_text                      = Adds 70 to 105 Fire Damage to Attacks against Ignited Enemies
|level14_stat1_id                        = active_skill_ignite_damage_+%_final
|level14_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level14_stat1_value                    = 176
|level14_stat1_value                    = 70
|level14_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level14_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level14_stat2_value                    = 10196
|level14_stat2_value                    = 105
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 188
|level15_damage_effectiveness            = 368
|level15_damage_multiplier              = 188
|level15_damage_multiplier              = 368.4
|level15_stat_text                      = 178% more Damage with Ignite
|level15_stat_text                      = Adds 85 to 128 Fire Damage to Attacks against Ignited Enemies
|level15_stat1_id                        = active_skill_ignite_damage_+%_final
|level15_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level15_stat1_value                    = 178
|level15_stat1_value                    = 85
|level15_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level15_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level15_stat2_value                    = 13251
|level15_stat2_value                    = 128
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 190
|level16_damage_effectiveness            = 375
|level16_damage_multiplier              = 190
|level16_damage_multiplier              = 374.7
|level16_stat_text                      = 180% more Damage with Ignite
|level16_stat_text                      = Adds 104 to 156 Fire Damage to Attacks against Ignited Enemies
|level16_stat1_id                        = active_skill_ignite_damage_+%_final
|level16_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level16_stat1_value                    = 180
|level16_stat1_value                    = 104
|level16_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level16_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level16_stat2_value                    = 17150
|level16_stat2_value                    = 156
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 192
|level17_damage_effectiveness            = 381
|level17_damage_multiplier              = 192
|level17_damage_multiplier              = 381.1
|level17_stat_text                      = 182% more Damage with Ignite
|level17_stat_text                      = Adds 126 to 189 Fire Damage to Attacks against Ignited Enemies
|level17_stat1_id                        = active_skill_ignite_damage_+%_final
|level17_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level17_stat1_value                    = 182
|level17_stat1_value                    = 126
|level17_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level17_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level17_stat2_value                    = 22113
|level17_stat2_value                    = 189
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 194
|level18_damage_effectiveness            = 387
|level18_damage_multiplier              = 194
|level18_damage_multiplier              = 387.4
|level18_stat_text                      = 184% more Damage with Ignite
|level18_stat_text                      = Adds 152 to 229 Fire Damage to Attacks against Ignited Enemies
|level18_stat1_id                        = active_skill_ignite_damage_+%_final
|level18_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level18_stat1_value                    = 184
|level18_stat1_value                    = 152
|level18_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level18_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level18_stat2_value                    = 28419
|level18_stat2_value                    = 229
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 196
|level19_damage_effectiveness            = 394
|level19_damage_multiplier              = 196
|level19_damage_multiplier              = 393.7
|level19_stat_text                      = 186% more Damage with Ignite
|level19_stat_text                      = Adds 175 to 263 Fire Damage to Attacks against Ignited Enemies
|level19_stat1_id                        = active_skill_ignite_damage_+%_final
|level19_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level19_stat1_value                    = 186
|level19_stat1_value                    = 175
|level19_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level19_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level19_stat2_value                    = 34237
|level19_stat2_value                    = 263
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 198
|level20_damage_effectiveness            = 400
|level20_damage_multiplier              = 198
|level20_damage_multiplier              = 400
|level20_stat_text                      = 188% more Damage with Ignite
|level20_stat_text                      = Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
|level20_stat1_id                        = active_skill_ignite_damage_+%_final
|level20_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level20_stat1_value                    = 188
|level20_stat1_value                    = 201
|level20_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level20_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level20_stat2_value                    = 41182
|level20_stat2_value                    = 302
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 200
|level21_damage_effectiveness            = 406
|level21_damage_multiplier              = 200
|level21_damage_multiplier              = 406.3
|level21_stat_text                      = 190% more Damage with Ignite
|level21_stat_text                      = Adds 221 to 331 Fire Damage to Attacks against Ignited Enemies
|level21_stat1_id                        = active_skill_ignite_damage_+%_final
|level21_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level21_stat1_value                    = 190
|level21_stat1_value                    = 221
|level21_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level21_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level21_stat2_value                    = 46541
|level21_stat2_value                    = 331
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 202
|level22_damage_effectiveness            = 413
|level22_damage_multiplier              = 202
|level22_damage_multiplier              = 412.6
|level22_stat_text                      = 192% more Damage with Ignite
|level22_stat_text                      = Adds 242 to 363 Fire Damage to Attacks against Ignited Enemies
|level22_stat1_id                        = active_skill_ignite_damage_+%_final
|level22_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level22_stat1_value                    = 192
|level22_stat1_value                    = 242
|level22_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level22_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level22_stat2_value                    = 52566
|level22_stat2_value                    = 363
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 204
|level23_damage_effectiveness            = 419
|level23_damage_multiplier              = 204
|level23_damage_multiplier              = 418.9
|level23_stat_text                      = 194% more Damage with Ignite
|level23_stat_text                      = Adds 265 to 397 Fire Damage to Attacks against Ignited Enemies
|level23_stat1_id                        = active_skill_ignite_damage_+%_final
|level23_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level23_stat1_value                    = 194
|level23_stat1_value                    = 265
|level23_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level23_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level23_stat2_value                    = 59338
|level23_stat2_value                    = 397
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 206
|level24_damage_effectiveness            = 425
|level24_damage_multiplier              = 206
|level24_damage_multiplier              = 425.3
|level24_stat_text                      = 196% more Damage with Ignite
|level24_stat_text                      = Adds 290 to 435 Fire Damage to Attacks against Ignited Enemies
|level24_stat1_id                        = active_skill_ignite_damage_+%_final
|level24_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level24_stat1_value                    = 196
|level24_stat1_value                    = 290
|level24_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level24_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level24_stat2_value                    = 66945
|level24_stat2_value                    = 435
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 208
|level25_damage_effectiveness            = 432
|level25_damage_multiplier              = 208
|level25_damage_multiplier              = 431.6
|level25_stat_text                      = 198% more Damage with Ignite
|level25_stat_text                      = Adds 317 to 476 Fire Damage to Attacks against Ignited Enemies
|level25_stat1_id                        = active_skill_ignite_damage_+%_final
|level25_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level25_stat1_value                    = 198
|level25_stat1_value                    = 317
|level25_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level25_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level25_stat2_value                    = 75488
|level25_stat2_value                    = 476
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 210
|level26_damage_effectiveness            = 438
|level26_damage_multiplier              = 210
|level26_damage_multiplier              = 437.9
|level26_stat_text                      = 200% more Damage with Ignite
|level26_stat_text                      = Adds 347 to 520 Fire Damage to Attacks against Ignited Enemies
|level26_stat1_id                        = active_skill_ignite_damage_+%_final
|level26_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level26_stat1_value                    = 200
|level26_stat1_value                    = 347
|level26_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level26_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level26_stat2_value                    = 85080
|level26_stat2_value                    = 520
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 212
|level27_damage_effectiveness            = 444
|level27_damage_multiplier              = 212
|level27_damage_multiplier              = 444.2
|level27_stat_text                      = 202% more Damage with Ignite
|level27_stat_text                      = Adds 379 to 568 Fire Damage to Attacks against Ignited Enemies
|level27_stat1_id                        = active_skill_ignite_damage_+%_final
|level27_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level27_stat1_value                    = 202
|level27_stat1_value                    = 379
|level27_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level27_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level27_stat2_value                    = 95844
|level27_stat2_value                    = 568
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 214
|level28_damage_effectiveness            = 451
|level28_damage_multiplier              = 214
|level28_damage_multiplier              = 450.5
|level28_stat_text                      = 204% more Damage with Ignite
|level28_stat_text                      = Adds 414 to 620 Fire Damage to Attacks against Ignited Enemies
|level28_stat1_id                        = active_skill_ignite_damage_+%_final
|level28_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level28_stat1_value                    = 204
|level28_stat1_value                    = 414
|level28_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level28_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level28_stat2_value                    = 107922
|level28_stat2_value                    = 620
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 216
|level29_damage_effectiveness            = 457
|level29_damage_multiplier              = 216
|level29_damage_multiplier              = 456.8
|level29_stat_text                      = 206% more Damage with Ignite
|level29_stat_text                      = Adds 452 to 677 Fire Damage to Attacks against Ignited Enemies
|level29_stat1_id                        = active_skill_ignite_damage_+%_final
|level29_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level29_stat1_value                    = 206
|level29_stat1_value                    = 452
|level29_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level29_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level29_stat2_value                    = 121468
|level29_stat2_value                    = 677
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 218
|level30_damage_effectiveness            = 463
|level30_damage_multiplier              = 218
|level30_damage_multiplier              = 463.2
|level30_stat_text                      = 208% more Damage with Ignite
|level30_stat_text                      = Adds 493 to 739 Fire Damage to Attacks against Ignited Enemies
|level30_stat1_id                        = active_skill_ignite_damage_+%_final
|level30_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level30_stat1_value                    = 208
|level30_stat1_value                    = 493
|level30_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level30_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level30_stat2_value                    = 136658
|level30_stat2_value                    = 739
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 219
|level31_damage_effectiveness            = 466
|level31_damage_multiplier              = 219
|level31_damage_multiplier              = 466.3
|level31_stat_text                      = 209% more Damage with Ignite
|level31_stat_text                      = Adds 515 to 772 Fire Damage to Attacks against Ignited Enemies
|level31_stat1_id                        = active_skill_ignite_damage_+%_final
|level31_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level31_stat1_value                    = 209
|level31_stat1_value                    = 515
|level31_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level31_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level31_stat2_value                    = 144929
|level31_stat2_value                    = 772
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 220
|level32_damage_effectiveness            = 469
|level32_damage_multiplier              = 220
|level32_damage_multiplier              = 469.5
|level32_stat_text                      = 210% more Damage with Ignite
|level32_stat_text                      = Adds 537 to 806 Fire Damage to Attacks against Ignited Enemies
|level32_stat1_id                        = active_skill_ignite_damage_+%_final
|level32_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level32_stat1_value                    = 210
|level32_stat1_value                    = 537
|level32_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level32_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level32_stat2_value                    = 153685
|level32_stat2_value                    = 806
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 221
|level33_damage_effectiveness            = 473
|level33_damage_multiplier              = 221
|level33_damage_multiplier              = 472.6
|level33_stat_text                      = 211% more Damage with Ignite
|level33_stat_text                      = Adds 561 to 842 Fire Damage to Attacks against Ignited Enemies
|level33_stat1_id                        = active_skill_ignite_damage_+%_final
|level33_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level33_stat1_value                    = 211
|level33_stat1_value                    = 561
|level33_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level33_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level33_stat2_value                    = 162954
|level33_stat2_value                    = 842
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 222
|level34_damage_effectiveness            = 476
|level34_damage_multiplier              = 222
|level34_damage_multiplier              = 475.8
|level34_stat_text                      = 212% more Damage with Ignite
|level34_stat_text                      = Adds 586 to 879 Fire Damage to Attacks against Ignited Enemies
|level34_stat1_id                        = active_skill_ignite_damage_+%_final
|level34_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level34_stat1_value                    = 212
|level34_stat1_value                    = 586
|level34_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level34_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level34_stat2_value                    = 172767
|level34_stat2_value                    = 879
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 223
|level35_damage_effectiveness            = 479
|level35_damage_multiplier              = 223
|level35_damage_multiplier              = 478.9
|level35_stat_text                      = 213% more Damage with Ignite
|level35_stat_text                      = Adds 612 to 918 Fire Damage to Attacks against Ignited Enemies
|level35_stat1_id                        = active_skill_ignite_damage_+%_final
|level35_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level35_stat1_value                    = 213
|level35_stat1_value                    = 612
|level35_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level35_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level35_stat2_value                    = 183153
|level35_stat2_value                    = 918
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 224
|level36_damage_effectiveness            = 482
|level36_damage_multiplier              = 224
|level36_damage_multiplier              = 482.1
|level36_stat_text                      = 214% more Damage with Ignite
|level36_stat_text                      = Adds 639 to 958 Fire Damage to Attacks against Ignited Enemies
|level36_stat1_id                        = active_skill_ignite_damage_+%_final
|level36_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level36_stat1_value                    = 214
|level36_stat1_value                    = 639
|level36_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level36_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level36_stat2_value                    = 194146
|level36_stat2_value                    = 958
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 225
|level37_damage_effectiveness            = 485
|level37_damage_multiplier              = 225
|level37_damage_multiplier              = 485.3
|level37_stat_text                      = 215% more Damage with Ignite
|level37_stat_text                      = Adds 667 to 1000 Fire Damage to Attacks against Ignited Enemies
|level37_stat1_id                        = active_skill_ignite_damage_+%_final
|level37_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level37_stat1_value                    = 215
|level37_stat1_value                    = 667
|level37_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level37_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level37_stat2_value                    = 205780
|level37_stat2_value                    = 1000
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 226
|level38_damage_effectiveness            = 488
|level38_damage_multiplier              = 226
|level38_damage_multiplier              = 488.4
|level38_stat_text                      = 216% more Damage with Ignite
|level38_stat_text                      = Adds 696 to 1044 Fire Damage to Attacks against Ignited Enemies
|level38_stat1_id                        = active_skill_ignite_damage_+%_final
|level38_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level38_stat1_value                    = 216
|level38_stat1_value                    = 696
|level38_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level38_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level38_stat2_value                    = 218093
|level38_stat2_value                    = 1044
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 227
|level39_damage_effectiveness            = 492
|level39_damage_multiplier              = 227
|level39_damage_multiplier              = 491.6
|level39_stat_text                      = 217% more Damage with Ignite
|level39_stat_text                      = Adds 726 to 1090 Fire Damage to Attacks against Ignited Enemies
|level39_stat1_id                        = active_skill_ignite_damage_+%_final
|level39_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level39_stat1_value                    = 217
|level39_stat1_value                    = 726
|level39_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level39_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level39_stat2_value                    = 231122
|level39_stat2_value                    = 1090
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 228
|level40_damage_effectiveness            = 495
|level40_damage_multiplier              = 228
|level40_damage_multiplier              = 494.7
|level40_stat_text                      = 218% more Damage with Ignite
|level40_stat_text                      = Adds 758 to 1137 Fire Damage to Attacks against Ignited Enemies
|level40_stat1_id                        = active_skill_ignite_damage_+%_final
|level40_stat1_id                        = minimum_added_fire_damage_vs_ignited_enemies
|level40_stat1_value                    = 218
|level40_stat1_value                    = 758
|level40_stat2_id                        = ignite_triggered_ground_fire_base_damage_per_minute
|level40_stat2_id                        = maximum_added_fire_damage_vs_ignited_enemies
|level40_stat2_value                    = 244909
|level40_stat2_value                    = 1137
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0
Line 444: Line 446:
|drop_text                              = Vaal Burning Arrow can drop from the Vaal Vessels found in [[Vaal side area]]s.
|drop_text                              = Vaal Burning Arrow can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted                      = true
|is_drop_restricted                      = true
|is_corrupted                            = True
|release_version                        = 1.1.0
|release_version                        = 1.1.0
}}
}}
{{for|the non-Vaal counterpart|Burning Arrow}}


'''Vaal Burning Arrow''' is a [[Vaal skill|vaal]] [[attack]] that fires an exploding arrow with increased chance to [[ignite]].
'''Vaal Burning Arrow''' is a [[Vaal skill|vaal]] [[attack]] that fires an exploding arrow with increased chance to [[ignite]].


If Vaal Burning Arrow passes through an enemy it hits before hitting the target area (such as through Pierce and chain), then it will explode both at the target area, and on the enemy it passes through.
If Vaal Burning Arrow passes through an enemy it hits before hitting the target area (such as through Pierce and chain), then it will explode both at the target area, and on the enemy it passes through.
Although this gem had the duration tag reduced duration will not cause soul gain prevention to be reduced.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
| c1_abbr = more<br>Ignite<br>Damage
| c1_abbr = Fire Damage<br>against Ignited
| c1_header = x% more Damage with Ignite
| c1_header = Adds x to y Fire Damage to Attacks against Ignited Enemies
| c1_pattern_extract = (%d+)%% more Damage with Ignite
| c1_pattern_extract = Adds (%d+) to (%d+) Fire Damage to Attacks against Ignited Enemies
| c1_pattern_value = %d%%
| c1_pattern_value = %d&nbsp;to&nbsp;%d
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
==Threshold jewel==
The following threshold jewels augment the skill gem:
* {{il|Pitch Darkness}}


==Video Demonstration==
==Video Demonstration==
{{#ev:youtube|AQA-ZR250Wc|350}}
{{#ev:youtube|AQA-ZR250Wc|350}}
{{Alternate skill effect list|skill=Burning Arrow}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.23.0|
*Now expends 15 Souls per use (previously 20).
* Quality now provides 0-20% more Damage with Ignite, instead of +0-10% to Fire Damage over Time Multiplier.
*Now stores up to 4 uses (previously 3).
}}
*Now has a Soul Gain Prevention duration of 1 second (previously 2).
{{Version history table row|3.17.0|
* Vaal Burning Arrow now deals 280% of base Attack Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%). Also
* Now has 280% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%).
* Now has an Attack Speed of 70% of base (previously 90%). Now uses the same Bow animation as Puncture.
}}
{{Version history table row|3.16.0|
* Now stores up to 3 uses (previously 4), and has a 2 second Soul Gain Prevention (previously 1 second).
* No longer has a stacking Burning Effect, and now adds 3 to 4 Fire Damage to Attacks against Ignited Enemies at gem level 1, up to 201 to 302 Fire Damage at gem level 20.
* Now has an Attack Speed of 90% of Base (previously 100%), and deals 200% of base Attack Damage at gem level 1 (previously 160%), up to 284% at gem level 20 (previously 198%).
* Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), up to 284% at gem level 20 (previously 198%).
}}
{{Version history table row|3.14.0|
* Now expends 15 Souls per use (previously 20).
* Now stores up to 4 uses (previously 3).
* Now has a Soul Gain Prevention duration of 1 second (previously 2).
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
{{Version history table row|1.2.0c}}
}}
{{Version history table row|1.2.0c|
* Now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the Burning Arrow change in 1.2.0.
* Now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the Burning Arrow change in 1.2.0.
{{Version history table row|1.1.0d}}
}}
{{Version history table row|1.1.0d|
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{Version history table row|1.1.0}}
}}
{{Version history table row|1.1.0|
* Introduced to the game.  
* Introduced to the game.  
|}
}}
{{Version history table end}}


{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}


[[ru:Горящая стрела ваал]]
[[ru:Горящая стрела ваал]]

Latest revision as of 04:54, 31 March 2024

Burning ArrowBurning Arrow of VigourVaal Burning Arrow
Vaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 1
Vaal Burning Arrow can drop from the Vaal Vessels found in Vaal side areas.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalBurningArrow

Vaal Burning Arrow is a vaal attack that fires an exploding arrow with increased chance to ignite.

If Vaal Burning Arrow passes through an enemy it hits before hitting the target area (such as through Pierce and chain), then it will explode both at the target area, and on the enemy it passes through.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Fire Damage
against Ignited
Exp.Total Exp.
110280%280%3 to 400
220286%286.3%3 to 57070
3416293%292.6%4 to 6308378
4722299%298.9%5 to 815541932
51131305%305.3%7 to 1166678599
61641312%311.6%11 to 162604734646
72050318%317.9%14 to 214972584371
82458324%324.2%18 to 2795714180085
92867331%330.5%23 to 35169595349680
103275337%336.8%30 to 44283759633439
113683343%343.2%37 to 554539961087435
124092349%349.5%46 to 697031281790563
1344100356%355.8%57 to 8510612232851786
1448109362%362.1%70 to 10520658704917656
1552117368%368.4%85 to 12825071107424766
1656125375%374.7%104 to 156579893613223702
1760134381%381.1%126 to 1891508391928307621
1864142387%387.4%152 to 2292779273556100356
1967148394%393.7%175 to 2634386973999970095
2070155400%400%201 to 302242081556342051651
2172159406%406.3%221 to 331N/AN/A
2274N/A413%412.6%242 to 363N/AN/A
2376N/A419%418.9%265 to 397N/AN/A
2478N/A425%425.3%290 to 435N/AN/A
2580N/A432%431.6%317 to 476N/AN/A
2682N/A438%437.9%347 to 520N/AN/A
2784N/A444%444.2%379 to 568N/AN/A
2886N/A451%450.5%414 to 620N/AN/A
2988N/A457%456.8%452 to 677N/AN/A
3090N/A463%463.2%493 to 739N/AN/A
3191N/A466%466.3%515 to 772N/AN/A
3292N/A469%469.5%537 to 806N/AN/A
3393N/A473%472.6%561 to 842N/AN/A
3494N/A476%475.8%586 to 879N/AN/A
3595N/A479%478.9%612 to 918N/AN/A
3696N/A482%482.1%639 to 958N/AN/A
3797N/A485%485.3%667 to 1000N/AN/A
3898N/A488%488.4%696 to 1044N/AN/A
3999N/A492%491.6%726 to 1090N/AN/A
40100N/A495%494.7%758 to 1137N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(1-20)% more Damage with Ignite1

Item acquisition

Vaal Burning Arrow has restrictions on where or how it can drop. Vaal Burning Arrow can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Burning Arrow can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video Demonstration

Alternate skill effects

Vaal Burning Arrow has the following alternate skill effects:

ItemEffect(s)
Mystic Burning Arrow EffectMystic Burning Arrow EffectSkill Gem EffectYour Burning Arrow becomes a Mystic Effect.Your Burning Arrow becomes a Mystic Effect.

Version history

Version Changes
3.23.0
  • Quality now provides 0-20% more Damage with Ignite, instead of +0-10% to Fire Damage over Time Multiplier.
3.17.0
  • Vaal Burning Arrow now deals 280% of base Attack Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%). Also
  • Now has 280% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%).
  • Now has an Attack Speed of 70% of base (previously 90%). Now uses the same Bow animation as Puncture.
3.16.0
  • Now stores up to 3 uses (previously 4), and has a 2 second Soul Gain Prevention (previously 1 second).
  • No longer has a stacking Burning Effect, and now adds 3 to 4 Fire Damage to Attacks against Ignited Enemies at gem level 1, up to 201 to 302 Fire Damage at gem level 20.
  • Now has an Attack Speed of 90% of Base (previously 100%), and deals 200% of base Attack Damage at gem level 1 (previously 160%), up to 284% at gem level 20 (previously 198%).
  • Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), up to 284% at gem level 20 (previously 198%).
3.14.0
  • Now expends 15 Souls per use (previously 20).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
1.2.0c
  • Now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the Burning Arrow change in 1.2.0.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

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