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  • possible to dual-wield two wands; it is not possible to dual-wield a wand and a melee weapon. If a player was able to somehow equip a wand and melee weapon...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • grant increased accuracy rating or additional base accuracy rating. These passive skills grant increased accuracy rating while dual wielding. These passive...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased...
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  • Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • life, and can only be used while dual wielding melee weapons. Dual Strike requires a weapon on both hands and can't be used while unarmed. Dual Wielding:...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    affected by accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless...
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  • one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike...
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  • both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands...
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  • elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less...
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  • Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Critical...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier....
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • Range (section Dual Wielding)
    Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Mana per second +15% Chance to Block Attack Damage while Dual Wielding 10% more Attack Speed while Dual Wielding +3 to Maximum Endurance Charges +3 to Maximum...
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  • Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • walked among the accursed, and they welcomed him. and dual wielding Midnight BargainMidnight Bargain Engraved WandWand Physical Damage: 21-38 Critical Strike...
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  • Hand Maces and Staves (2) only for sharp weapons (Claws, Daggers, One Hand Swords, One Hand Axes, Thrusting One Hand Swords, Two Hand Swords and Two Hand...
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  • base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands...
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  • weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration...
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  • to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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