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  • the damage from Adds # to # Physical Damage on a weapon is scaled by #% increased Physical Damage and quality on a weapon, but Adds # to # Physical Damage...
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  • league). Synthesis implicit mods can be found on synthesis unique items, added to items by Harvest craft, or found on rare synthesis item that is dropped...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Physical Attack Damage)
    by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • Strength 2 + ∑ i = 1 a added Life ) × ( 1 + ∑ j = 1 b increased Life j − ∑ k = 1 c reduced Life k ) × ∏ l = 1 d ( 1 + more Life l ) × ∏ m = 1 e ( 1 − less Life...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • are related to cold damage. Unique items that add a flat amount of cold damage or grant Added Cold Damage SupportAdded Cold Damage SupportCold, Support...
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  • amount of fire damage or grant Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier:...
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  • increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical...
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  • to lightning damage: Unique items that add a flat amount of lightning damage or grant Added Lightning Damage SupportAdded Lightning Damage SupportLightning...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do...
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  • Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350), 1 to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.56) Weapon...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • Chaos damage (category Damage types) (section Flat added Chaos Damage)
    amount of chaos damage or grant Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support Icon: H Level: (1-20) Cost & Reservation Multiplier:...
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  • Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket...
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  • is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy...
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  • base attack speed and have a Grants X Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • cannot exceed 95%. Chance to Evade = 1 − Attacker's Accuracy ∗ 1.25 Attacker's Accuracy + ( Defender's Evasion × 1 5 ) 0.9 \color [rgb]{0.6392156862745098...
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  • according to: Uncapped Chance to Hit = 1.25 ∗ Attacker's Accuracy Attacker's Accuracy + ( Defender's Evasion ∗ 1 5 ) 0.9 \color [rgb]{0.6392156862745098...
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  • items that add a portion of other damage types as elemental damage. Unique items that add a percentage of the elemental damage as another damage type. There...
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  • (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding...
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  • intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
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  • Intelligence 2 + ∑ i = 1 a added Mana ) × ( 1 + ∑ j = 1 b increased Mana j − ∑ k = 1 c reduced Mana k ) × ∏ l = 1 d ( 1 + more Mana l ) × ∏ m = 1 e ( 1 − less Mana...
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  • 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to...
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  • calculated as follows: 1 / 0.8 = 1.25  casts per second  base cast speed 1.25 ∗ ( 1 + 0.5 ) = 1.88  casts per second  modified cast speed 1 / 1.88 = 0.53  seconds ...
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  • provides certain inherent bonuses: Every 1 dexterity grants an additional 2 accuracy rating. Every 5 dexterity grants 1% increased evasion rating. Certain unique...
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  • Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items can impart additional...
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  • lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction...
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  • WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells...
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  • Rift Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61)Requires Level...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning...
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  • increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased...
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  • Mace Physical Damage: 8-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 5, 26 Str10% reduced Enemy Stun...
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  • 6-266.8) (1.40-1.46) 6.50% (221.1-276.3) N/A (221.1-276.3) 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20)...
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  • gem sockets. The exception is Ornate QuiverOrnate QuiverRequires Level 45Has 1 Socket, which gains one socket from its implicit modifier. Main page: List...
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  • Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32)...
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  • Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)%...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks...
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