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  • Act 1 (category Act 1) (section Version history)
    The map of Act 1 Act One is Path of Exile's first storyline act, taking place on the shores of Wraeclast. In this act, the exile washes up on The Twilight...
    5 KB (130 words) - 02:41, 7 April 2024
  • Act 2, Act 7 Spider Animal Act 1, Act 2, Act 3, Act 7 Statue Construct Act 3, Act 5, Act 8, Act 10 Totem Construct Act 2, Act 4, Act 6, Act 7 Undying Humanoid...
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  • Act 10 (category Act 10) (section Version history)
    The map of Act 10 Act ten is Path of Exile's tenth storyline act, and the fifth act of Part Two. In this act, the exile returns to Oriath, courtesy of...
    2 KB (142 words) - 03:29, 20 August 2023
  • from quests. Act 1: A Dirty Job (+2) Act 2: Through Sacred Ground (+2) Act 3: Victario's Secrets (+2) Act 4: An Indomitable Spirit (+2) Act 5: Kitava's...
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  • trade 4 Orbs of Chance to Yeena (Act 2 and 7), Clarissa (Act 3 and 8), Petarus and Vanja (Act 4 and 9), and Lani (Act 5, 10 and Epilogue) for an Orb of...
    7 KB (1,139 words) - 15:34, 21 April 2024
  • Act 2 (category Act 2) (section Version history)
    The map of Act 2 Act Two is Path of Exile's second storyline act. In this act , the exile is driven farther inland. Among the forests, riverways and caves...
    5 KB (154 words) - 08:11, 17 July 2023
  • Unique Spinecrack 30 The Lunaris Temple Level 2 Miscreation Piety of Theopolis 30 The Lunaris Temple Level 2 Unique Thistlesage 30 The Imperial Gardens Porcupine...
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  • Act 3 (category Act 3) (section Version history)
    The map of Act 3 Act Three is Path of Exile's third storyline act. In this act , the exile visit the ancient city of Sarn, capitol of the Eternal Empire...
    5 KB (122 words) - 18:12, 24 July 2022
  • Vaal Oversoul (category Act 2 unique monsters) (section Version history)
    Vaal Oversoul is the final boss of Act 2, located on the top floor of the Ancient Pyramid. One must use The ApexThe ApexThough its power has been shared...
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  • Devourer (category Act 2 monsters) (section Version History)
    damage) Shoots fire projectiles Act 2: The Northern Forest The Caverns Act 3: The Imperial Gardens The Hedge Maze Act 8: The Imperial Fields The Conqueror...
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  • (singular: Plummeting ursa) are a type of monster found in the forest areas of Act 2. The initial version, Plummeting Ursa, is designed by supporter Charan. He...
    2 KB (137 words) - 13:58, 25 July 2022
  • Act 4 (category Act 4) (section Version history)
    The map of Act 4 Act Four is Path of Exile's fourth storyline act. In this act , the exile travels to Highgate, a former Empire mining city that is now...
    3 KB (143 words) - 18:12, 24 July 2022
  • Arakaali, Spinner of Shadows (category Act 7 unique monsters) (section Version history)
    Arakaali, Spinner of Shadows is the final boss of Act 7, located in the Temple of Decay Level 2. She is an ancient Vaal goddess also worshipped by people...
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  • Savage Crab The Coast (Act 1), The Tidal Island (Act 1), The Tidal Island (Act 6) N/A Enraptured Crab The Southern Forest (Act 2) N/A Infested Crab The...
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  • Ape (section Version history)
    Apes are a monster type found in Act 2. The smaller apes throw rocks and attack in melee. The larger chieftains have battle-cries with various effects...
    2 KB (130 words) - 10:25, 20 July 2023
  • Kitava, the Insatiable (category Act 5 unique monsters) (section Act 5)
    Kitava's first form in Act 5 Kitava's second form in Act 5 Kitava, the Insatiable is the final boss of Act 5 and Act 10. He is the main antagonist of The...
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  • TriggerSpawnersUniqueMapChieftain). This skill is disabled in spectre according to version 2.0.2 patch notes....
    4 KB (278 words) - 15:25, 9 April 2023
  • Tsoagoth, The Brine King (category Act 6 unique monsters) (section Flood Arena (2))
    see The Brine King (quest). Tsoagoth, The Brine King is the final boss of Act 6, located in the Brine King's Reef. Defeating him is part of the main quest...
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  • Vendor (section Act 2)
    Tarkleigh - Near The Coast (Act 6) entrance. Bestel - On the left of the Noticeboard. Lilly Roth - Next to Bestel, where Nessa was in Act 1. Moves there after...
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  • Archer The Chamber of Sins Level 1 (Act 2), The Chamber of Sins Level 2 (Act 2), The Chamber of Sins Level 1 (Act 7) Uses Lightning ArrowLightning ArrowAttack...
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  • High Templar Avarius (category Act 5 unique monsters) (section Version history)
    fights occur in Path of Exile: Unlike most such enemies encountered in Act 1 through Act 4, High Templar Avarius and his subsequent form, Innocence, are capable...
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  • Act 8 (category Act 8) (section Version history)
    The map of Act 8 Act Eight is Path of Exile's eighth storyline act, and the third act of Part Two. In this act, the exile returns to the Sarn Encampment...
    3 KB (150 words) - 16:20, 15 August 2023
  • Ruins (Act 2) N/A Sutured Aberration The Chamber of Sins Level 1 (Act 2), The Chamber of Sins Level 1 (Act 7), The Chamber of Sins Level 2 (Act 7), The...
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  • zombie at the start of The Twilight Strand (Act 1): "The dead should remember their place." On entering The Coast (Act 1): "I am surrounded by living corpses...
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  • Malachai, The Nightmare (category Act 4 unique monsters) (section Phase 2)
    the final boss of Act 4, located in the Harvest's Black Core's final area: The Black Heart. Defeating him allows the player access to Act 5. Malachai's boss...
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  • The Southern Forest (Act 2) (category Act 2 areas) (section Version history)
    Lush and humid, sweating violence. The Southern Forest is the first area in Act 2. This area has a waypoint and is connected to The Forest Encampment and The...
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  • The Crossroads (Act 2) (category Act 2 areas) (section Version history)
    area Life struggles where once it bloomed. The Crossroads is an area in Act 2. This area has a waypoint and is connected to The Old Fields, The Chamber...
    2 KB (161 words) - 09:24, 9 July 2023
  • Act 7 (category Act 7) (section Version history)
    The map of Act 7 Act Seven is Path of Exile's seventh storyline act, and the second act of Part Two. In this act, the exile lands at the broken bridge...
    3 KB (182 words) - 18:13, 24 July 2022
  • The Riverways (Act 2) (category Act 2 areas) (section Version history)
    Riverways area Once tamed rivers now running free. The Riverways is an area in Act 2. This area has a waypoint and is connected to The Forest Encampment, The...
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  • The Solaris Temple Level 2 (Act 8) (category Act 8 areas) (section Version history)
    Level 2 area Luminary flares extinguished by burning pride. File:The Solaris Temple Level 2 (Act 8) area screenshot.jpg The Solaris Temple Level 2 (Act...
    1,014 bytes (93 words) - 23:27, 25 July 2022
  • The Northern Forest (Act 2) (category Act 2 areas) (section Version history)
    here. File:The Northern Forest (Act 2) area screenshot.jpg Areas contain Ritual Altars The Northern Forest is an area in Act 2. This area has a waypoint and...
    948 bytes (99 words) - 12:46, 31 March 2024
  • The Den (Act 2) (category Act 2 areas) (section Version history)
    the panting of a rabid bear. File:The Den (Act 2) area screenshot.jpg The Den is an optional area in Act 2. This area does not have a waypoint and is connected...
    1,001 bytes (114 words) - 21:54, 25 July 2022
  • Cannibal is a type of creature found in Act 1. They are human monsters with both ranged and melee attacks and fairly fast movement. They replaced Scavengers...
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  • The Lunaris Temple Level 2 (Act 8) (category Act 8 areas) (section Version history)
    Level 2 area Gibbous beauty eclipsed by a sisters' feud. File:The Lunaris Temple Level 2 (Act 8) area screenshot.jpg The Lunaris Temple Level 2 (Act 8) is...
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  • The Fellshrine Ruins (Act 2) (category Act 2 areas) (section Version history)
    The rain tastes of blight. The Fellshrine Ruins is an optional area in Act 2. This area does not have a waypoint and is connected to The Crossroads and...
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  • Prisoner's Gate (Act 1) and the quest The Way Forward, despite the quest is optional and the pathway from Prisoner's Gate to The Western Forest in Act 6 is opened...
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  • Jackets/Coats/Raiments/Garbs, Mitts, Boots, and Spiked Shields. * Same for all classes as of 2.1.1d Shadows can specialise into one of these three Ascendancy classes: The...
    15 KB (2,070 words) - 09:52, 16 July 2023
  • The Crypt Level 2 (category Act 2 areas) (section Version history)
    The Crypt Level 2 area Stones worn smooth by centuries of devotion. The Crypt Level 2 is an optional area in Act 2. This area does not have a waypoint...
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  • The Dread Thicket (Act 2) (category Act 2 areas) (section Version history)
    ferocity. Areas contain Ritual Altars The Dread Thicket is an optional area in Act 2. This area does not have a waypoint and is connected to The Northern Forest...
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  • The Solaris Temple Level 2 (Act 3) (category Act 3 areas) (section Version history)
    The Solaris Temple Level 2 area An empire at its height, reflected in polished gold. The Solaris Temple Level 2 is an area in Act 3. This area has a waypoint...
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  • The Chamber of Sins Level 1 (Act 2) (category Act 2 areas) (section Version history)
    passion. File:The Chamber of Sins Level 1 (Act 2) area screenshot.jpg The Chamber of Sins Level 1 is an area in Act 2. This area has a waypoint and is connected...
    2 KB (240 words) - 21:42, 25 July 2022
  • The Wetlands (Act 2) (category Act 2 areas) (section Version history)
    pouring from the Mantle above. File:The Wetlands (Act 2) area screenshot.jpg The Wetlands is an area in Act 2. This area has a waypoint and is connected to...
    2 KB (198 words) - 08:43, 2 February 2023
  • Merveil, the Siren (category Act 1 unique monsters) (section Version history)
    version, see Merveil, the Reflection. Merveil, the Siren is the final boss of Act 1, located in the Cavern of Anger. Defeating her is the objective of the quest...
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  • The Old Fields (category Act 2 areas) (section Version history)
    area Sick pastures, feverish to the touch. The Old Fields is an area in Act 2. This area has no waypoint and is connected to The Forest Encampment, The...
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  • The Mines Level 2 (category Act 4 areas) (section Version history)
    The Mines Level 2 area Disease in the darkness. The Mines Level 2 is an area in Act 4. It has no waypoint and is connected to The Mines Level 1 and The...
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  • The Crematorium (redirect from Crematorium Level 2) (category Act 3 areas) (section Version history)
    known as Crematorium Map, see Lava Chamber Map. The Crematorium is an area in Act 3. This area has a waypoint and is connected to The Slums. In this area, players...
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  • substantially increase their difficulty. Vaal side areas found in act zones spawn have 1 to 2 affixes (magic), while Vaal side areas found in maps spawn with...
    21 KB (731 words) - 03:08, 24 March 2024
  • The Broken Bridge (Act 2) (category Act 2 areas) (section Version history)
    Jewellery Cache makes the rogue exiles hostile. The Broken Bridge is an area in Act 2. This area has a waypoint and is connected to The Crossroads. The road continues...
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  • The Crypt Level 1 (category Act 2 areas) (section Version history)
    Level 1 is an optional area in Act 2. This area has a waypoint and is connected to The Fellshrine Ruins and The Crypt Level 2. The waypoint appears near the...
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  • Dominus (category Act 3 unique monsters) (section Version history)
    the storyline of Path of Exile Dominus, High Templar is the final boss of Act 3, found at the Tower Rooftop on the top level of the Upper Sceptre of God...
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  • The Western Forest (Act 2) (category Act 2 areas) (section Version history)
    light of obsession. File:The Western Forest (Act 2) area screenshot.jpg The Western Forest is an area in Act 2. This area has a waypoint and is connected...
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  • The Coast (Act 1), Prisoner's Gate (Act 1), Prisoner's Gate (Act 6) N/A Scrabbling Spitter The Ship Graveyard Cave, The Cavern of Anger (Act 1) Vulnera...
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  • The Coast (Act 1) (category Act 1 areas) (section Version history)
    "Terraces" redirects here. For the map, see Terrace Map. The Coast is an area in Act 1. This area has a waypoint and is connected to Lioneye's Watch, The Tidal...
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  • The Den (Act 7) (category Act 7 areas) (section Version history)
    File:The Den (Act 7) area screenshot.jpg The Den is an area in Act 7. This area has a waypoint and is connected to The Chamber of Sins Level 2 and The Ashen...
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  • The Lunaris Temple Level 1 (Act 8) (category Act 8 areas) (section Version history)
    Level 1 (Act 8) area screenshot.jpg The Lunaris Temple Level 1 (Act 8) is an area with a waypoint. It is connected to The Lunaris Temple Level 2 and The...
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  • Fighting Bull (The Grand Arena in Act 4) Grazing Taurus (The Imperial Fields in Act 8) Avalanche Rider (The Foothills in Act 9) Farric Taurus (capturable red...
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  • The Ancient Pyramid (category Act 2 areas) (section Version history)
    area Two thousand years of regret. The Ancient Pyramid is the final area in Act 2. This area does not have a waypoint and is connected to The Caverns and The...
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  • The Lunaris Temple Level 2 (Act 3) (category Act 3 areas) (section Version history)
    The Lunaris Temple Level 2 area Depravity is boundless. The Lunaris Temple Level 2 is an area in Act 3. This area does not have a waypoint and is connected...
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  • The Chamber of Sins Level 2 (Act 2) (category Act 2 areas) (section Version history)
    Sins Level 2 area Phantom whispers of maniacal passion. A side room containing random gems. The Chamber of Sins Level 2 is an area in Act 2. This area...
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  • The Lunaris Temple Level 1 (Act 3) (category Act 3 areas) (section Version history)
    Temple Level 1 is an area in Act 3. This area has a waypoint and is connected to The Ebony Barracks and The Lunaris Temple Level 2. This area has a small entrance...
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  • The Caverns (redirect from Caverns Level 2) (category Act 2 areas) (section Version history)
    staircase leading to a hidden crafting recipe. The Caverns is an area in Act 2. This area has a waypoint and is connected to The Northern Forest and The...
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  • The Solaris Temple Level 1 (Act 8) (category Act 8 areas) (section Version history)
    Level 1 (Act 8) area screenshot.jpg The Solaris Temple Level 1 (Act 8) is an area with a Waypoint. It is connected to The Solar Temple Level 2 (Act 8), The...
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  • The Harvest (area) (category Act 4 areas) (section Version history)
    jpg The Harvest is the final area of Act 4. It contains a waypoint and is connected to The Belly of the Beast Level 2. Its sub-area The Black Core is dedicated...
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  • Wraeclast. It is introduced by Einhar Frey, who is first encountered in Act 2 and who helps the player capture and store beasts in the Menagerie. Beasts...
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  • Kaom's Stronghold (category Act 4 areas) (section Version history)
    Stronghold area A holdfast built of hubris. Kaom's Stronghold is an area in Act 4. It contains a waypoint and is connected to Kaom's Dream and The Caldera...
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  • The Weaver's Chambers (category Act 2 areas) (section Version history)
    Chambers area Shrouded in mourning silks. The Weaver's Chambers is an area in Act 2. This area does not have a waypoint and is connected to The Western Forest...
    1,016 bytes (139 words) - 23:54, 25 July 2022
  • The Riverways (Act 6) (category Act 6 areas) (section Version history)
    waters carry portents of death. File:The Riverways (Act 6) area screenshot.jpg The Riverways is an area in Act 6. This area has a waypoint and is connected to...
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  • (monster type). A rock elemental is a type of monster found primarily in Act 2. Rock elementals are large creatures made of rocks and debris. They have...
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  • The Grand Arena (category Act 4 areas) (section Part 2)
    Arena area Dripping blood and weeping flowers. The Grand Arena is an area in Act 4. It has a waypoint and is connected to Daresso's Dream. The King of Desire...
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  • The Solaris Temple Level 1 (Act 3) (category Act 3 areas) (section Version history)
    Temple Level 1 is an area in Act 3. This area has a waypoint and is connected to The Battlefront and The Solaris Temple Level 2. The Solaris Temple is a maze...
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  • The Western Forest (Act 6) (category Act 6 areas) (section Version history)
    the darkened trees? File:The Western Forest (Act 6) area screenshot.jpg The Western Forest is an area in Act 6. This area has a waypoint and is connected...
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  • Kaom's Dream (category Act 4 areas) (section Version history)
    Kaom's Dream area Fury and flame come to life. Kaom's Dream is an area in Act 4. It doesn't have a waypoint and is connected to The Crystal Veins and Kaom's...
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  • The Vaal Ruins (redirect from Vaal Ruins Level 2) (category Act 2 areas) (section Version history)
    mysterious altar. It can randomly corrupt an item. The Vaal Ruins is an area in Act 2. This area does not have a waypoint and is connected to The Wetlands and...
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  • The Temple of Decay Level 1 (category Act 7 areas) (section Version history)
    Level 1 is an area in Act 7. This area does not have a waypoint and is connected to The Vaal City and The Temple of Decay Level 2. The following drop-restricted...
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  • strongboxes with of Complexityof Complexity Suffix Contained Items have (1-2) additional Sockets affix can exceed the item level limit. A specific number...
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  • The Mines Level 1 (category Act 4 areas) (section Version history)
    The Mines Level 1 is an area in Act 4. This area does not have a waypoint and is connected to Highgate and The Mines Level 2. Upon first entering, the earth...
    860 bytes (89 words) - 22:52, 25 July 2022
  • The Sarn Ramparts (category Act 8 areas) (section Version history)
    jpg The Sarn Ramparts is an area in Act 8. This area has a waypoint and is connected to The Temple of Decay Level 2 and The Sarn Encampment. Carrion Burrower...
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  • The Crystal Veins (category Act 4 areas) (section Version history)
    awaiting plunder. The Crystal Veins is an area in Act 4. It has a waypoint and is connected to The Mines Level 2, Daresso's Dream, Kaom's Dream, and The Belly...
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  • The Fetid Pool (category Act 1 areas) (section Version history)
    Sluggish waters simmering with decay. The Fetid Pool is an optional area in Act 1. This area does not have a waypoint and is connected to The Mud Flats. The...
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  • The Cavern of Anger (Act 1) (category Act 1 areas) (section Version history)
    its frigid fury. File:The Cavern of Anger (Act 1) area screenshot.jpg The Cavern of Anger is an area in Act 1. This area has no waypoint and is connected...
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  • Prisoner's Gate (Act 1) (category Act 1 areas) (section Version history)
    watch with goatish eyes. File:Prisoner's Gate (Act 1) area screenshot.jpg Prisoner's Gate is an area in Act 1. This area has a waypoint and is connected...
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  • a magic item to apply it.). Once a given recipe is made available from an act vendor, all subsequent acts will also have that recipe available. Currency...
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  • The Catacombs (category Act 3 areas) (section Version history)
    in Act 3. For other uses, see Catacombs (disambiguation). The Catacombs area Coughing up the dust of dead devotion. The Catacombs is an area in Act 3....
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  • The Tidal Island (Act 1) (category Act 1 areas) (section Version history)
    bites with fangs of ice. File:The Tidal Island (Act 1) area screenshot.jpg The Tidal Island is an area in Act 1. This area does not have a waypoint and is...
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  • The Lower Prison (Act 1) (category Act 1 areas) (section Version history)
    is rich with despair and apparition. The Lower Prison is an indoor area in Act 1. This area has a waypoint and is connected to The Climb and The Upper Prison...
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  • Shavronne's Tower (category Act 6 areas) (section Version history)
    past bring new life to an old experiment. Shavronne's Tower is an area in Act 6. This area does not have a waypoint and is connected to the Lower Prison...
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  • The Cavern of Wrath (category Act 1 areas) (section Version history)
    needles the skin with its frigid fury. The Cavern of Wrath is an area in Act 1. This area has a waypoint (known as Merveil's Caverns in the UI) and is...
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  • The Coast (Act 6) (category Act 6 areas) (section Version history)
    and The Mud Flats. The layout is largely the same as The Coast (Act 1), but the Act 6 variant is daytime. Raihara, Tukohama's Loyal (unique War Hound)...
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  • elemental (disambiguation). A water elemental is a type of monster found in Act 1 and onward. According to Necropolis league's league mechanic UI, Water elemental...
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  • A remnant of civility in the wild. The Forest Encampment is the town for Act 2 and is connected to The Southern Forest, The Riverways, and The Old Fields...
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  • The Control Blocks (Act 10) (category Act 10 areas) (section Version history)
    both bone and brain. File:The Control Blocks (Act 10) area screenshot.jpg The Control Blocks is an area in Act 10. This area has a waypoint and is connected...
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  • The Dried Lake (category Act 4 areas) (section Version history)
    Lake area Bones of betrayal, ashes of purity. The Dried Lake is an area in Act 4. It has no waypoint and is connected to Highgate. It is the first area players...
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  • Chimerals are a type of monster found in later parts of Act 3. Gem frog...
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  • The Crossroads (Act 7) (category Act 7 areas) (section Version history)
    the cobbled intersection. File:The Crossroads (Act 7) area screenshot.jpg The Crossroads is an area in Act 7. This area has a waypoint and is connected to...
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  • The Descent (category Act 9 areas) (section Version history)
    File:The Descent area screenshot.jpg The Descent is an area in Act 9. It is connected to Highgate (Act 9) and The Vastiri Desert. Vaal side area has a chance to...
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  • The Chamber of Innocence (category Act 5 areas) (section Part 2 - Divided Hearts)
    and delivers His divine judgement. The Chamber of Innocence is an area in Act 5. This area has a waypoint and is initially connected to The Templar Courts...
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  • Attributes Gluttonous Gull The Ledge NA Avian Retch The Crossroads (Act 2), The Western Forest (Act 2), The Imperial Gardens NA Uul-Netol's Pet Uul-Netol's Breach...
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  • of Kitava's defeat. It can be considered Path of Exile's final storyline act, and the start of the endgame. Its town (and only waypoint) is Karui Shores...
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  • The Rogue Harbour (category Act 1 areas) (section Version History)
    access. Fixed a bug introduced in 3.12.2b where Prophecies were able to trigger when entering The Rogue Harbour. 3.12.2 After completing The Rogue Harbour...
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  • player, but with different names. The initial variants that can be found in Act 4 are known as Chaos Sentinel (chaos), Volcanic Golem (fire), Icy Manifestation...
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