Soul Eater: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
 
(25 intermediate revisions by 11 users not shown)
Line 4: Line 4:
| description            = You have increased Attack speed, Cast speed and Character Size
| description            = You have increased Attack speed, Cast speed and Character Size
}}
}}
[[File:Headhunter soul eater.png|thumb|right|300px|A player uses the [[Headhunter]] to acquire the Soul Eater buff, and gets multiple stacks becoming extremely huge]]
[[File:Headhunter soul eater.png|thumb|right|300px|A player with a [[Headhunter]] equipped to steal the Soul Eater buff displaying how stacks increase character size.]]
{{about|the buff|the Nemesis modifier datacard|Modifier:MonsterNemesisSoulEater}}


'''Soul Eater''' is a stackable [[buff]] that grants 5% increased [[attack speed]], 5% increased [[cast speed]] and 1% increased [[character size]] per stack. Every enemy killed grants 1 stack.
'''Soul Eater''' is a [[buff]] that causes affected [[character]]s and [[monster]]s to '''Eat a Soul''' when they kill an enemy, gaining an '''Eaten Soul'''. Souls are capped at 45 stacks. Per soul, characters and monsters gain 5% increased [[attack speed]], 5% increased [[cast speed]], and 1% increased [[character size]]. Monsters also gain 2% less Damage Taken per soul. A soul is lost every 0.5 seconds if a soul has not been gained [[recently]].


==Mechanics==
==Mechanics==
Soul eater buff will persist until the original source creating it expires. Therefore the player character can't gain soul eater buff while they already have soul eater buff and can't refresh buff duration until its expires and loses all stacks. When having this buff, there is no cap on how many soul stacked.
The Soul Eater buff itself will persist until the source of it expires. The effect does not stack or refresh, and Soul Eater cannot be gained while an entity already has Soul Eater.  


Soul eater has a limited [[radius]] of 60 [[unit]]s.<ref>{{cite web|url=https://www.youtube.com/watch?v=ovzG1UorA4Y|title=Soulthirst Juggernaut Build Guide
Soul Eater has a limited [[radius]] of 60 [[unit]]s.<ref>{{cite web|url=https://www.youtube.com/watch?v=ovzG1UorA4Y|title=Soulthirst Juggernaut Build Guide
|author=wwwaldo333|date=Aug 19, 2018|accessdate=December 9, 2020|publisher=Youtube}}</ref> Killing enemies farther away than this will not give stacks.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2475063|title=<nowiki>[3.6] The Broken Build | 40s Soul Eater & 80s Headhunter Buffs | Guaranteed to Crash Your Game |30ex </nowiki>|author=sodapop9|accessdate=14 January 2021|date=Narch 27, 2019}}</ref>
|author=wwwaldo333|date=Aug 19, 2018|accessdate=December 9, 2020|publisher=Youtube}}</ref> Killing enemies farther away than this will not give stacks.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2475063|title=<nowiki>[3.6] The Broken Build | 40s Soul Eater & 80s Headhunter Buffs | Guaranteed to Crash Your Game |30ex </nowiki>|author=sodapop9|accessdate=14 January 2021|date=Narch 27, 2019}}</ref> Monsters which have Soul Eater still gain souls while invulnerable; however, monsters that burrow (e.g. Devourers) are often out of the range to gain souls.<ref>https://www.pathofexile.com/forum/view-thread/3284453</ref>


'''Stacks''' - Soul eater has no cap for the buff stacks. Killing a large amount of enemies with a long soul eater duration can give a character large amounts of cast and attack speed. For Example:
[[Vaal skill]]s will not gain souls during the Soul Eater buff effect, as they share the resource.
*With a 20 second buff, killing 50 enemies in 10 seconds will give 250% attack and cast speed for the last 10 seconds of the buff. (This is not counting all kills made the last 10 seconds of the buff)


==Buff Interactions==
===On monsters===
[[Vaal skill]]s will not gain souls during the Soul Eater buff effect.
For monsters, in addition to increased attack speed and cast speed, Soul Eater also provides 2% less [[damage taken]] per soul consumed, up to 90% less damage taken at 45 souls.


==Monsters==
Soul Eater on monsters do not have a duration and will last indefinitely unless the monster has a phase transition. Soul Eater stacks are reset to zero if a monster becomes possessed by a [[Tormented Spirit]].<ref>https://youtu.be/QNOCgoMZKBw?t=3025</ref>
In addition to attack speed, cast speed and increased character size , nemesis version of Soul Eater buff on monster, gain {{c|mod|Grants 5% increased Damage Reduction to aura owner on death}} (Hidden).<ref>[[Modifier:MonsterNemesisSoulEater]]</ref> This means killing a pack of monsters around the pack leader that has Soul Eater nemesis mod/aura/buff, will make the monster with Soul Eater to have damage reduction. Due to game balancing, this damage reduction buff, however, did not apply to the player character who has Soul Eater.<ref>[[Version 3.0.0]] patch note</ref>


[[Witch of the Cauldron]], map version [[Alira]], uses its unique version of Soul Eater {{ml|MonsterNemesisSoulEaterMapAlira_}}. The damage reduction is 2% per stack for this version.
===On players===
Characters do not gain damage reduction from Soul Eater.<ref>[[Version 3.0.0]] patch notes</ref>


[[Simi, the Nature Touched]] also uses its own version of Soul Eater {{ml|MonsterNemesisSoulEaterSideAreaBoss}}. The damage reduction is 2% per stack for this version.
==Sources==
Character or minions can use various items to gain a Soul Eater buff, or steal it from non-unique monsters using {{il|Headhunter}} or similar items.


==Sources==
Player character or minion can use unique item listed below to gain Soul Eater buff, or using {{il|Headhunter}}, etc. to steal the nemesis monster modifier from slaying monster.
===Unique items===
===Unique items===
{{Query unique items
{{Query unique items
|tables=item_stats
|tables=item_stats
|join=items._pageID=item_stats._pageID
|join=items._pageID=item_stats._pageID
|where=items.class !=item_stats.id LIKE "%Soul%Eater%"
|where=item_stats.id LIKE "%Soul%Eater%"
OR item_stats.id LIKE "%Eaten%Soul%"
|large=1
|large=1
|level=1
|level=1
|stat=1
|stat=1
}}
}}
===Modifiers===
Except the nemesis modifier, the other version are unique/implicit monster modifiers:
{{Modifier table
|q_tables = mod_stats, spawn_weights
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
|q_where = mods.mod_type LIKE "%MonsterNemesisSoulEater%" AND mods.id NOT LIKE "%Monster%Mission%" AND mods.id NOT LIKE "%Monster%Int%" AND mods.id != "MonsterImplicitNemesisSoulEaterDescent2"
|stat_text=1
|level=1
|generation_type =1
|spawn_weights=1
|domain=1
}}
==Archnemesis version==
There is another monster modifier that also known as Soul Eater, which is crafted by combining Soul Conduit, Necromancer and Gargantuan (all Archnemesis versions).
This version of Soul Eater, according to mod text on the item, is {{c|mod|Monsters empowers when nearby allies die. Periodically summons Phantasms}}.
However, the actual mods are almost identical to Nemesis version:
{{ml|MonsterArchnemesisSoulEater_|display=stat_text}}
Archnemesis' Soul Eater is one of the ingredients of [[Shakari-touched]] Archnemesis modifier.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.0.0}}
{{Version history table row|3.24.0|
* The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently.
}}
{{Version history table row|3.18.0|
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
}}
{{Version history table row|3.17.0|
* Archnemesis version of the Soul Eater mod is added to the game. {{Undocumented}}
}}
{{Version history table row|3.0.0|
* Soul Eater will no longer grant reduced physical damage taken or elemental resistances for players who have it. Monsters and minions will still benefit from both reduced physical damage taken and elemental resistances per eaten soul.
* Soul Eater will no longer grant reduced physical damage taken or elemental resistances for players who have it. Monsters and minions will still benefit from both reduced physical damage taken and elemental resistances per eaten soul.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 11:39, 30 March 2024

Soul Eater
Soul Eater status icon.png
You have increased Attack speed, Cast speed and Character Size
A player with a Headhunter equipped to steal the Soul Eater buff displaying how stacks increase character size.

Soul Eater is a buff that causes affected characters and monsters to Eat a Soul when they kill an enemy, gaining an Eaten Soul. Souls are capped at 45 stacks. Per soul, characters and monsters gain 5% increased attack speed, 5% increased cast speed, and 1% increased character size. Monsters also gain 2% less Damage Taken per soul. A soul is lost every 0.5 seconds if a soul has not been gained recently.

Mechanics

The Soul Eater buff itself will persist until the source of it expires. The effect does not stack or refresh, and Soul Eater cannot be gained while an entity already has Soul Eater.

Soul Eater has a limited radius of 60 units.[1] Killing enemies farther away than this will not give stacks.[2] Monsters which have Soul Eater still gain souls while invulnerable; however, monsters that burrow (e.g. Devourers) are often out of the range to gain souls.[3]

Vaal skills will not gain souls during the Soul Eater buff effect, as they share the resource.

On monsters

For monsters, in addition to increased attack speed and cast speed, Soul Eater also provides 2% less damage taken per soul consumed, up to 90% less damage taken at 45 souls.

Soul Eater on monsters do not have a duration and will last indefinitely unless the monster has a phase transition. Soul Eater stacks are reset to zero if a monster becomes possessed by a Tormented Spirit.[4]

On players

Characters do not gain damage reduction from Soul Eater.[5]

Sources

Character or minions can use various items to gain a Soul Eater buff, or steal it from non-unique monsters using HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or similar items.

Unique items

ItemRequired levelStats
Unending HungerUnending Hunger
Cobalt Jewel
Limited to: 2
Radius: Medium
Minions have (6-8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
They roamed, they fed, they grew,
Killing as they went,
Conquer though they may,
Their hearts will never be content.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Minions have (6-8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
SoulthirstSoulthirst
Cloth Belt
Requires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
"They say a draught of fine spirits will ward off
the elements and promote a longer, merrier life.
I have found this to be true on all counts."
- Zerphi of the Vaal
45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life
+15% to all Elemental Resistances
(20-30)% increased Mana Recovery from Flasks
(30-20)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
Soul AscensionSoul Ascension
Carnal Mitts
Evasion: (198-252)
Energy Shield: (41-52)
Requires Level 50, 39 Dex, 39 Int(120-150)% increased Evasion and Energy Shield
+(17-29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
+(-10-10) to maximum number of Eaten Souls
Fear can be instilled by the smallest entity.
50(120-150)% increased Evasion and Energy Shield
+(17-29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
+(-10-10) to maximum number of Eaten Souls
Zerphi's HeartZerphi's Heart
Paua Amulet
Requires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
We are incapable of change without sacrifice, for we are both the iron and the forge.
70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill

Version history

Version Changes
3.24.0
  • The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently.
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
3.17.0
  • Archnemesis version of the Soul Eater mod is added to the game. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • Soul Eater will no longer grant reduced physical damage taken or elemental resistances for players who have it. Monsters and minions will still benefit from both reduced physical damage taken and elemental resistances per eaten soul.
1.0.0
  • Introduced to the game.

References

ru:Пожиратель душ (Эффект)