Scion

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The Scion

The daughter of corrupt nobles, the Scion was exiled to Wraeclast for killing her husband on her wedding night. She is aligned with all three core attributes - Strength, Dexterity and Intelligence, which places her right in the center of the passive skill tree. This unique position allows her to develop into almost any type of character build, while lacking the dedicated specialisation that the six existing classes offer.

Because of her high learning curve, she's initially unavailable to new players. The player must rescue the Scion at the end of Act 3, just before the last boss, this will not require killing the last boss. This can be done on Path of Exile's Normal Difficulty (in any league) to unlock her as an accessible character.

Her starting attributes are 20 intelligence, 20 dexterity and 20 strength. Her starting skill is Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)
.


Unlocking The Scion

You can unlock Scion, simly by completing normal mode, with any other character.


Text and Speech

Intro speech

"The youngest daughter of a respect family. Dresses, dances, suitors... a fortunate life for one fortunately born. My life... had I not been different. Had I not thought more clearly, learned more quickly, dreamed more deeply and darkly than any child should.

There seems to be no limit to what I can do, no walls containing my talents. To my parents, I was a raw nugget to be battered and moulded into a prize for admiration, for envy... for sale. That life died on a wedding bed in Theopolis.

Today, Wraeclast offers me a new life, written not by birth, nor family, nor society. This life will be written to answer but on question: Who am I?"


Character Dialogue

Achieving Level 2: "Exile is a lesson, and I've always been a quick study."

Achieving Level 3: "Life is growth, even in a graveyard."

Achieving Level 5: "I live, I learn, I kill."

Achieving Level 10: "Building my nightmare, death by death."

Achieving Level 15: "Prior to exile I was but a shadow of myself."

Achieving Level 20: "Power corrupts, while corruption empowers."


On the Twilight Strand: "It's impossible, yet somehow I know this place."

On the Coast: "Nessa cares, Bestel laughs, and Tarkleigh fights on. Where do they find the strength?"

On the Mud Flats: "I thought there was no smell fouler than Theopolis in high summer. It seems I was wrong."

On the Tidal Island: "What does Wraeclast have that makes men risk their lives to come here?"

On the Submerged Passage: "I've survived the hungry dead, and the ravenous living. What's a little bit of darkness?"

On the Ledge: "This is like waking from one of my dreams."

On the Climb: "My heart beats faster, my breath shorter. Up there, something is waiting for me."

On the Lower Prison: "I know this smell. Age old, yet as fresh to me as the day I used my unholy gifts to end my marriage."

On the Prisoner's Gate: "My eyes are open, yet the nightmare continues."

On the Ship Graveyard: "To reach the truth, it's through the Siren's realm I must walk."

On the Ship Graveyard Cave: "There's something down here, I can feel it."

On the Coves: "Whether on the walls around me, or on the walls around my mind, those accursed symbols are always there."

On the Cavern of Wrath: "Back into the bowels of exile, where the darkness veritably slithers with hunger."

On the Southern Forest: "All about me is lush and vibrant, yet what do I see? Shadow without and shadow within."

On the Forest Encampment: "So different from Lioneye's Watch. This is a place of vigor and contentment, a home."

On the Old Fields: "These Azmeri have lived here all their lives, and their ancestors before them...yet they're whole of body and mind. How?"

On the Den: "Beneath the surface, the earth whimpers in the agony of transition."

On the Crossroads: "It was possible to be happy here once."

On the Fellshrine Ruins: "Faith offers little protection in Wraeclast."

On the Crypt: "I walked these halls in my nightmares. My ever step watched and hated as now."

On the Chamber of Sins: "The men here should have listened to their hearts, for their minds were not their own."

On the Riverways: "The only shadow they have is the one they cast. How do the Azmeri remain uncorrupted when all else twists and suffers?"

On the Blackwood: "The sickened trees cling to each other for comfort."

On the Weaver's Chambers: "The natural order has been overturned. That which was crushed underfoot now rules without question."

On the Western Forest: "Heart and limb: this land is in thrall to the shadows."

On the Vaal Ruins: "They died here, in the thousands, but not when the Empire fell. The shadows here feel much older."

On the Wetlands: "I thought myself so special. Turns out I'm just another vector for contagion."

On the Caverns: "I was born to walk from shadow to shadow."

On the City of Sarn: "The shadows flee from the glare of Solaris. What would it take to burn the shadows from this land forever?"

On the Sarn Encampment: "Civilization rejects us, and yet we continue to build shrine in its honor."


Having killed the Hungry Corpse: "So this is your gift, your new life, Dominus? Why not execute us and be done with it?"

Having killed Hillock: "I'll not be joining your kind, dead man, not today."

Having killed Fire Fury: "Humanity has lost its mind here in Wraeclast."

Having killed the Deep Dweller: "I felt its pain, the very moment of its death. This corrupted creature and I...connected? God, I have to get out of here."

Having killed Kuduku: "I felt it - the moment this twisted thing gave up its hold on life. But how?"

To Brutus: "Please lord, just talk to me."

Having killed Fairgraves: "I am doomed to destroy the truth wherever I find it."

Having killed Amarissa: "She spoke to me as she died - the voice of a little girl imprisoned within a monster."

Having killed Merveil: "I'm so sorry my lady, we are cursed to bear the gifts bestowed upon us."

Having killed the Great White Beast: "I saw a man through this tortured animal's eyes. A man with ambitions as dark and vast as the night sky."

Having killed Geofri: "Please accept this mercy, Geofri."

Having killed Kraityn: "After all this land's been through, your kind still manages to make it worse, Kraityn."

Having killed Fidelitas: "Brutus transformed himself out of fear. Fidelitas did so out of love."

Having killed the Weaver: "Pull but one thread, and the fabric of the world unravels."

Having killed Alira: "Why did Wraeclast love you so, gutter witch?"

Having killed Oak: "There's your peace, Oak. The only peace anyone can expect in Wraeclast."

To the Vaal Oversoul: "I've known your kind since the day I was born, nightmare."


Full inventory: "Far too much baggage."

Out of mana: "I have nothing more to give."

Occasionally, after killing a rare: "Go to bed, little nightmare!"

On the Medicine Chest: "This is the first time in more years that I can remember that I've had the freedom to simply help someone."

On the Strange Glyph Wall: "Thaumaturgy - as marvelous as it is monstrous."

To Piety, in the Warden's Quarters: "That wonder child is dead. Drowned in blood on her wedding day. That woman you just saw, Piety? I don't know who she is."

On Piety, at the Prisoner's Gate: "Piety has become a true mistress of Thaumaturgy. I wonder what else she's learned here. I'll have to find another way inland to find out."

To Piety, in the Chamber of Sins: "As are rats and lions, Piety."

On the Allflame: "The, the warmth...it nestles itself onto my skin. I feel it in my bones. Though this is more intense, I've felt this same worth ever since I set foot on Wraeclast."

On Shavronne's Diary (Warden's Quarters): "Heroism is often just foulness by a different name."

On the Baleful Gem: "Everything that happened to the Empire lies right here, imprisoned within crystalline walls."

Having killed Lorrata: "I am forced to perpetuate the mistakes of the past."

Opening the Ancient Seal: "Determination made me open. Damnation made me regret it."

On the Weathered Carving (Mud Flats): "I've been haunted by such nightmares all my life."

On the Weathered Carving (Ledge): "Nightmares of the mind raising nightmares of the grave. What could've caused this?"

On the Weathered Carving (Climb): "It infects living flesh and bone. Even the very earth - perhaps I'm infected too."

On the Weathered Carving (Coves): "A Karui nation thousands strong and still they failed to unravel the nature of the black spirit. What hope have I?"

On Graffiti (City of Sarn): "It was meant to be the Eternal Empire, after all."

Unique NPC Dialogue

Bestel's Introduction: "Judging by those eyes of yours, I'd best count you a friend. I wouldn't last long as a foe. The name's Bestel, captain of the good ship 'Merry Gull'. Swift and pretty she was. Nothing like the High Templar's rubbish scow that brought you here. Alas the Merry Gull is gone... my crew is gone. But my wits remain... after a fashion."

Nessa's Introduction: "Welcome to our home away from home... for what it's worth. I'm Nessa. That putrid giant you just laid to rest? That was Hillock. You're lucky; he's eaten stronger exiles than you. Don't count on that luck lasting. It's in short supply here in Wraeclast. Still, you've rid us of a curse, and we owe you our thanks."

Grigor, on Clarissa: "When you've had your eyes-full of my twisted visage turns those fine jellies of yours eastward. A copper-headed lass and her boy-mate, they've procured themselves some strife."