Recovery: Difference between revisions

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Recovery refers most often to life, mana or energy shield recovery. All gaining of life, mana and Energy shield is recovery, it can be found for example in flasks but is not unique to it.[1][2] There are multiple types of recovery, for example:[3]

Note that modifiers to Recovery Rate, such as Patient Reaper or "of Smothering" map modifiers are a multiplier to all recovery gained from recovery over time effects (Regeneration, non-instant Leech and Flasks, ...) and do not affect duration.
However, Flask Recovery Rate/Speed modifiers (like from Belly of the BeastBelly of the Beast
Full Wyrmscale
Armour: (635-876)
Evasion: (254-292)
Movement Speed: -3%
Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
There is no safer place
Than the Belly of the Beast
or Herbalism) will make you recover the same amount over a shorter period of time.

Unique Items

This is a list of unique items that contain explicit modifiers that grant recovery. Lua error: Error 1054: Unknown column 'cargo__item_stats.is_implicit' in 'where clause' Function: CargoSQLQuery::run Query: SELECT `cargo__items`.`_pageID` AS `items._pageID`,`cargo__items`.`_pageName` AS `items._pageName`,`cargo__items`.`name` AS `items.name`,`cargo__items`.`inventory_icon` AS `items.inventory_icon`,`cargo__items`.`html` AS `items.html`,`cargo__items`.`size_x` AS `items.size_x`,`cargo__items`.`size_y` AS `items.size_y`,`cargo__items`.`base_item` AS `items.base_item`,`cargo__items`.`base_item_page` AS `items.base_item_page`,`cargo__items`.`required_level_range_maximum` AS `items.required_level_range_maximum`,`cargo__items`.`required_level_range_text` AS `items.required_level_range_text`,`cargo__items`.`required_level_range_colour` AS `items.required_level_range_colour`,`cargo__items`.`stat_text` AS `items.stat_text` FROM `cargo__items` LEFT OUTER JOIN `cargo__versions` ON ((`cargo__items`.`release_version`=`cargo__versions`.`version`)) LEFT OUTER JOIN `cargo__item_stats` ON ((`cargo__items`.`_pageID`=`cargo__item_stats`.`_pageID`)) WHERE (`cargo__items`.`drop_enabled` = true

 AND (`cargo__items`.`release_version` IS NULL 
   OR `cargo__items`.`release_version` IS NOT NULL
   AND `cargo__versions`.`release_date` < 20240516200025
 ) AND `cargo__items`.`rarity_id` = "unique"
 AND (`cargo__item_stats`.`is_implicit`=0
 AND `cargo__item_stats`.`id` LIKE "%recover%"
 AND (
   `cargo__item_stats`.`id` LIKE "%life%"
   OR `cargo__item_stats`.`id` LIKE "%mana%"
   OR `cargo__item_stats`.`id` LIKE "%energy%"
 ))) AND `cargo__items`.`_pageNamespace` IN (0,10016)  GROUP BY `cargo__items`.`_pageID` ORDER BY `cargo__items`.`required_level_range_maximum`,`cargo__items`.`name` LIMIT 5000  

.

Passive skills

The following passive skills provide recovery:

Life recovery

NameStats
Life and Flasks
4% increased maximum Life
10% increased Life Recovery from Flasks [1] [2]
Life Flasks and Flask Duration
10% increased Life Recovery from Flasks
10% increased Flask Effect Duration [1] [2]
Spell Suppression and Life Flask Recovery
+5% chance to Suppress Spell Damage
12% increased Life Recovery from Flasks [1] [2] [3]
Field Medicine
30% increased Life Recovery from Flasks
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Profane Chemistry
7% increased maximum Life
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds [1]

No results found for the given query.

Mana recovery

NameStats
Mana and Flasks
10% increased maximum Mana
15% increased Mana Recovery from Flasks [1]
Mana Flasks
10% increased Mana Recovery from Flasks
5% increased Flask Charges gained [1] [2]
Arcane Chemistry
15% increased maximum Mana
30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every 3 seconds [1]

Flask recovery rate

NameStats
Herbalism
10% increased maximum Life
30% increased Flask Recovery rate [1]

Trap cooldown recovery rate

NameStats
Trap Cooldown Recovery
10% increased Cooldown Recovery Rate for throwing Traps [1] [2]

No results found for the given query.

Stun recovery rate

NameStats
Stun Recovery
15% increased Stun and Block Recovery [1] [2]
Conjured Barrier
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary [1]
Perfectionist
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
5% increased Movement Speed [1]
Trial of the Faith
50% increased Stun and Block Recovery
Regenerate 5% of Life over 1 second when Stunned
Regenerate 5% of Energy Shield over 1 second when Stunned [1]

Block recovery rate

NameStats
Block and Block Recovery
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Block Recovery [1]
Block Recovery and Energy Shield
50% increased Energy Shield from Equipped Shield
50% increased Block Recovery [1]
Shield Block and Block Recovery
+3% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]
Blade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]
Testudo
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block [1]

Other passives

NameStats
Armour and Guard Skill Cooldown Recovery
12% increased Armour
Guard Skills have 20% increased Cooldown Recovery Rate [1] [2]
Life and Mana on Kill against Cursed Enemies
Recover 1% of Life when you Kill a Cursed Enemy
Recover 1% of Mana when you Kill a Cursed Enemy [1]
Life Flask Charge Gain
Life Flasks gain 1 Charge every 3 seconds [1]
Life on Kill against Cursed Enemies
Recover 2% of Life when you Kill a Cursed Enemy [1]
Mana and Guard Skill Cooldown Recovery
10% increased maximum Mana
Guard Skills have 20% increased Cooldown Recovery Rate [1]
Mana on Kill against Cursed Enemies
Recover 2% of Mana when you Kill a Cursed Enemy [1]
Blood Drinker
10% increased maximum Life
Recover 2% of Life on Kill [1]
Essence Extraction
15% increased Mana Recovery Rate during Effect of any Mana Flask
25% increased Flask Charges gained [1]
Hired Killer
7% increased maximum Life
Recover 2% of Life on Kill [1]
Instinct
+12% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage [1]
Invigorating Blaze
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy [1]
Mind Drinker
20% increased maximum Mana
Recover 2% of Mana on Kill [1]
Profane Chemistry
7% increased maximum Life
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds [1]
Replenishing Remedies
Life Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 seconds
15% increased Flask Charges gained [1]
Safeguard
+6% chance to Block Spell Damage while holding a Staff or Shield
Recover 50 Energy Shield when you Block Spell Damage
+8% to all Elemental Resistances [1]
Soul Thief
10% increased maximum Energy Shield
15% increased Evasion Rating
Recover 2% of Energy Shield on Kill [1]
Testudo
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block [1]
Thrill Killer
16% increased maximum Mana
Recover 2% of Mana on Kill [1]
Unfaltering
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life [1]
Vampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Ascendant
Pathfinder
Removes Bleeding when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges [1]
Assassin
Noxious Strike
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]
Berserker
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Champion
Inspirational
Banner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage [1]
Guardian
Unwavering Faith
Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies [1]
Inquisitor
Pious Path
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies [1]
Pathfinder
Master Surgeon
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks [1]
Pathfinder
Nature's Adrenaline
Flasks gain 3 Charges every 3 seconds [1]
Trickster
Polymath
3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated [1]

References

  1. Mark_GGG (May 23, 2014). "Bino regen and Vaal Pact". Official Path of Exile Website. Retrieved December 14, 2015.
  2. Mark_GGG (Feb 28, 2016). "Q on Life Recovery, does Life Gain on Hit count?". Official Path of Exile Website. Retrieved Feb 25, 2019.
  3. Mark_GGG (Sep 20, 2013). "Vulnerability + half regen + ES?". Official Path of Exile Website. Retrieved Feb 25, 2019.

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