Nemesis modifier: Difference between revisions
Jump to navigation
Jump to search
Neokowloon (talk | contribs) No edit summary |
Neokowloon (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{historical content}} | |||
{{redirect|Nemesis|the challenge league|Nemesis league}} | {{redirect|Nemesis|the challenge league|Nemesis league}} | ||
{{for|the datamined information|List of nemesis mods}} | {{for|the datamined information|List of nemesis mods}} | ||
Line 64: | Line 65: | ||
| [[Volatile Flameblood]] || 2 || On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. | | [[Volatile Flameblood]] || 2 || On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. | ||
|} | |} | ||
==Version history== | |||
The monster was the target of {{il|The Alchemist}} prophecy before the removal of prophecy system in version 3.17.0. | |||
{{Version history table header}} | |||
{{Version history table row|3.18.0}} | |||
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | |||
* Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system: | |||
** The {{c|nemesis|Snow Bolt}} and {{c|nemesis|Inferno Bolt}} Nemesis modifiers have been incorporated into the Frost Strider and Flame Strider Archnemesis modifiers. | |||
** The {{c|nemesis|Storm Herald}} and {{c|nemesis|Final Gasp}} Nemesis modifiers can now be found as Archnemesis modifiers on Rare Monsters. | |||
{{Version history table row|3.17.0}} | |||
* (Not in patch note) Berserker, Soul Conduit and [[Soul Eater]] have been ported as new Archnemesis monster modifier of the [[Archnemesis league]]. Other Archnemesis modifiers have also incorporated some elements of the nemesis modifiers, such as Magma Barrier mod periodically spawns [[Volatile Flameblood]], but not a on death effect. | |||
{{Version history table row|3.1.0}} | |||
* Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters. | |||
* (Not in patch note) They are known as {{c|nemesis|Physical Thorns}} and {{c|nemesis|Elemental Thorns}} mods | |||
{{Version history table row|3.0.0}} | |||
* The {{c|nemesis|Volatile Flameblood}}, {{c|nemesis|Volatile Iceblood}} and {{c|nemesis|Volatile Stormblood}} Nemesis mods have been disabled and replaced by {{c|nemesis|Volatile Core}}. {{c|nemesis|Volatile Core}} monsters create an entity on death which pursues players until it explodes. | |||
* (wiki editor note: {{c|nemesis|Volatile Flameblood}} was not disabled; {{c|nemesis|Volatile Core}} is not added to the game so that {{c|nemesis|Volatile Flameblood}} is the only active Volatile Blood variant) | |||
{{Version history table row|1.0.0}} | |||
* Introduced to the game. | |||
|} | |||
[[Category:Monster mod lists]] | [[Category:Monster mod lists]] |
Revision as of 08:23, 6 May 2022
This article describes historical game content.
"Nemesis" redirects here. For the challenge league, see Nemesis league.
For the datamined information, see List of nemesis mods.
Name | Lvl. | Effect(s) |
---|---|---|
Ancestral Power | 1 | Randomly casts Module Error: No results found for item using search term "item_name = Searing Bond" totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Benevolent Guardian | 15 | Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity. |
Berserker | 1 | On low life, switches to Berserker Fury. |
Berserker Fury | 1 | Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker. |
Blessing of Elements | 25 | Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Passively casts Module Error: No results found for item using search term "item_name = Summon Skeleton" with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with Module Error: No results found for item using search term "item_name = Vulnerability" on hit. |
Bringer of Weakness | 4 | Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Chronophage | 25 | Curses targets with Module Error: No results found for item using search term "item_name = Temporal Chains" on hit. |
Corrupting Blood | 40 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Elemental Thorns | 40 | When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot. |
Final Gasp | 40 | When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted. |
Fractured | 1 | Splits into 8–12 normal version of the same monster upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence. |
Inferno Bolt | 25 | Periodically charges up and launches a large fireball that deals fire damage. |
Inner Treasure | 40 | Always drops a unique item on death. |
Light Bolt | 25 | Periodically fires a row of projectiles that deals physical damage. |
Lightning Mirage | 40 | When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. |
Nullifier | 25 | Removes charges and flask effects on hit. |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Physical Thorns | 40 | When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot. |
Shroud Walker | 40 | Periodically teleports to you via Module Error: No results found for item using search term "item_name = Smoke Mine". Constantly creates a smoke cloud around itself. |
Snow Bolt | 25 | Periodically fires a bolt at the ground which explodes for cold damage after a delay. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Vine Snare | 15 | When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving. |
Volatile Flameblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. |
Version history
The monster was the target of Module Error: No results found for item using search term "item_name = The Alchemist" prophecy before the removal of prophecy system in version 3.17.0.
Version | Changes |
---|---|
3.18.0 |
|
3.17.0 |
|
3.1.0 |
|
3.0.0 |
|
1.0.0 |
|