Monster modifiers: Difference between revisions

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>Lumino6
>Magnanimous2
(Cleaned up descriptions and links)
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Some [[monsters]] spawn with [[affixes]] that make them more difficult. [[Rarity|Magic]] monsters have one affix, and [[Rarity|Rare]] monsters have three affixes and access to [[aura]]s. This is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.  
Some [[monsters]] spawn with [[affixes]] that make them more difficult. [[Rarity|Magic]] monsters have one affix; [[Rarity|Rare]] monsters have three affixes, one of which may be an aura. This system is similar to [[Rarity#Items|rarity on items]], in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.  


[[Conversion Trap|Converted]] or [[Dominating Blow|Dominated]] monsters will apply the aura to you and your party.
[[Conversion Trap|Converted]] or [[Dominating Blow|Dominated]] monsters will apply the aura to you and your party.
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! Name !! Effect
! Name !! Effect
|-
|-
| Hexproof || Immune to Curses
| Hexproof || Immune to [[Curses]]
|-
|-
| Massive<sup>1</sup> || Increased Life
| Massive<sup>1</sup> || Increased [[Life]]
|-
|-
| Plated || Takes Reduced Physical Damage
| Plated || Takes Reduced [[Physical Damage]]
|-
|-
| Precise || More Accurate
| Precise || More [[Accuracy|Accurate]]
|-
|-
| Sanguine || Regenerates Life
| Sanguine || Regenerates Life
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| Splitting || Fires Additional Projectiles
| Splitting || Fires Additional Projectiles
|-
|-
| Steadfast || Cannot Be Stunned
| Steadfast || Cannot Be [[Stun|Stunned]]
|-
|-
| Swift || Moves Quickly
| Swift || Moves Quickly
|-
|-
| Vengeful || Gives Frenzy charges to allies on death
| Vengeful || Gives [[Frenzy Charge]]s to allies on death
|}<sup>1</sup>Also makes the character model slightly bigger.
|}<sup>1</sup>Also makes the character model slightly bigger.
===Suffixes===
===Suffixes===
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| of Anger || Gains a Frenzy Charge for every quarter of Maximum Life lost
| of Anger || Gains a Frenzy Charge for every quarter of Maximum Life lost
|-
|-
| of Elemental Resistance || Resists Elemental Damage
| of Elemental Resistance || Resists [[Elemental Damage]]
|-
|-
| of Endurance || Chance to gain Endurance Charge on Hit
| of Endurance || Chance to gain [[Endurance Charge]] on [[Hit]]
|-
|-
| of Evasion || Evades Attacks
| of Evasion || [[Evasion|Evades]] Attacks
|-
|-
| of Fervor || Attacks Quickly
| of Fervor || Attacks Quickly
|-
|-
| of Flames || Extra Fire Damage
| of Flames || Extra [[Fire]] Damage
|-  
|-  
| of Frost || Extra Cold Damage
| of Frost || Extra [[Cold]] Damage
|-
|-
| of the Lamprey || Leeches Life
| of the Lamprey || [[Life#Life Leech|Leeches Life]]
|}
|}


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;Allies Have Increased Critical Strike Chance and Damage
;Allies Have Increased Critical Strike Chance and Damage
:Increases monsters' critical strike chance by ?% and critical multiplier by ?%.


;Allies Move and Attack Quickly
;Allies Move and Attack Quickly
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;Enemies Are Slowed
;Enemies Are Slowed
;Decreases enemy movement speed by ?%.


;Other Allies Cannot Die
;Other Allies Cannot Die
:Nearby monsters won't die until they leave the aura radius or the monster using this aura is killed. If two monsters have this aura, they must be lured apart from each other.
:Nearby monsters can't have less than 1 [[life]] until they leave the aura radius or the monster using this aura is killed. If two monsters have this aura, they must be lured apart from each other.


==Nemesis Affixes==
==Nemesis Affixes==
{{main|Nemesis}}
;Ancestral Power
;Ancestral Power
:Randomly casts [[Searing Bond]] totems, with instant cast speed. There is no totem limit.
:Randomly casts {{sl|Searing Bond}} [[totem]]s, with instant cast speed. There is no totem limit.
 
;Apparition
:Adds no extra effect. See Soul Conduit below.


;Berserker
;Berserker
:On low health gains Fury (increases attack speed, increased movement speed, increased cast speed ... maybe more?).
:On [[Low Life|low life]] gains Fury (increases attack speed, increased movement speed, increased cast speed ... maybe more?).


;Blessing of Elements
;Blessing of Elements
:Randomly chills/ignites/shocks on hit.
:Randomly [[chill]]s/[[ignite]]s/[[shock]]s on [[hit]].


;Bringer of Bones
;Bringer of Bones
:Randomly casts [[Summon Skeletons]], with instant cast speed. Skeletons will not decay over time like regular ones.
:Randomly casts {{sl|Summon Skeletons}}, with instant cast speed. Skeletons will not decay over time like regular ones.


;Bringer of Fragility
;Bringer of Fragility
:Casts [[Vulnerability]] on hit.
:Casts {{sl|Vulnerability}} on hit.


;Bringer of Weakness
;Bringer of Weakness
:Casts [[Enfeeble]] on hit.
:Casts {{sl|Enfeeble}} on hit.


;Camouflaged Predator  
;Camouflaged Predator  
:Invisible (increased evasion?)
:Appears almost completely invisible (increased evasion?).


;Chronophage
;Chronophage
:Casts [[Temporal Chains]] on hit.
:Casts {{sl|Temporal Chains}} on hit.


;Corrupting Blood
;Corrupting Blood
:Attacker receives one stack of physical damage over time debuff per attack, similar to bleeding (stacks to 20).
:Attacker receives one stack of physical damage over time debuff per [[hit]], similar to [[Bleed|bleeding]] (stacks to 20).


;Fractured
;Fractured
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;Hexfont
;Hexfont
:Casts random curses every half second (estimated), with instant cast speed. You cannot be cursed with more than one curse at the same time.
:Casts random [[curse]]s every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.


;Inner Treasure
;Inner Treasure
:100% change to drop a Unique item on death (need to be confirmed)
:100% chance to drop a [[unique item]] on death (needs to be confirmed)


;Nullifier
;Nullifier
:Removes [[Charge|charges]] and pot effects on hit.
:Removes [[Charge|charges]] and [[flask]] effects on hit.


;Proximity Shield
;Proximity Shield
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;Shroud Walker
;Shroud Walker
:Teleports to you via [[Smoke_Mine|smoke mine]], smoke mine has blinding effect.
:Teleports to you via {{sl|Smoke Mine}}, and includes smoke mine's [[Blind|blinding]] effect.


;Soul Conduit
;Soul Conduit
:Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit who's replaced by Apparition. Note: Monsters with no corpses (Water Elementals for example) will not activate Soul Conduit.
:Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods (except for Soul Conduit, which is replaced by Apparition). Note: Monsters with no corpses (Water Elementals for example) and corpses destroyed with {{sl|Detonate Dead}} or {{sl|Raise Zombie}} will not be resurrected.  


;Soul Eater  
;Soul Eater  
:Consumes souls of other monsters around him upon their death (increases attack speed, might increases damage).
:Consumes souls of other nearby monsters upon their death to become stronger (increases attack speed, might increase damage?).


;Storm Herald
;Storm Herald
:Lightnings constantly strike from the sky (copy of the similar Piety skill), the skill is cast continuously, and stacks with itself.   
:Lightning bolts constantly strike from the sky (copy of the similar Piety skill); the skill is cast continuously, and stacks with itself.   


;Vile Touch
;Vile Touch
:Applies chaos damage over time debuff on hit, like Viper Strike.
:Applies [[chaos damage]] over time debuff on [[hit]], like {{sl|Viper Strike}}.


;Volatile Flame/Ice/Storm blood
;Volatile Flame/Ice/Storm blood
:Explodes upon death causing fire/cold/lightning damage.
:Explodes upon death causing fire/cold/lightning damage in a small radius.


[[Category:Path of Exile]]
[[Category:Path of Exile]]

Revision as of 08:46, 25 October 2013

Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix; Rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.

Converted or Dominated monsters will apply the aura to you and your party.

List of Affixes

Prefixes

Name Effect
Hexproof Immune to Curses
Massive1 Increased Life
Plated Takes Reduced Physical Damage
Precise More Accurate
Sanguine Regenerates Life
Savage Deals Extra Damage
Splitting Fires Additional Projectiles
Steadfast Cannot Be Stunned
Swift Moves Quickly
Vengeful Gives Frenzy Charges to allies on death

1Also makes the character model slightly bigger.

Suffixes

Name Effect
of Anger Gains a Frenzy Charge for every quarter of Maximum Life lost
of Elemental Resistance Resists Elemental Damage
of Endurance Chance to gain Endurance Charge on Hit
of Evasion Evades Attacks
of Fervor Attacks Quickly
of Flames Extra Fire Damage
of Frost Extra Cold Damage
of the Lamprey Leeches Life

Auras

Note: These numbers are taken from an earlier version and may not be accurate.

Allies Have Energy Shield
Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
Allies Resist Elemental Damage
Increases monster elemental resistances by 35%.
Allies Reflect Physical Damage
Causes monsters to reflect 15% of the physical damage they receive back to their attacker.
Allies Reflect Elemental Damage
Causes monsters to reflect 15% of the elemental damage they receive back to their attacker.
Allies have Life Regeneration
Causes monsters to regenerate 2.5% of their maximum Life back per second.
Allies Deal Extra Physical Damage
Increases the damage that monsters deal by 30%.
Allies Deal Substantial Extra Physical Damage
Increases the damage that monsters deal by 50%.
Allies Have Increased Accuracy and Critical Strike Chance
Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
Allies Have Increased Critical Strike Chance and Damage
Increases monsters' critical strike chance by ?% and critical multiplier by ?%.
Allies Move and Attack Quickly
Increases monster cast speed, attack speed and movement speed.
Enemies Are Slowed
Decreases enemy movement speed by ?%.
Other Allies Cannot Die
Nearby monsters can't have less than 1 life until they leave the aura radius or the monster using this aura is killed. If two monsters have this aura, they must be lured apart from each other.

Nemesis Affixes

Main page: Nemesis
Ancestral Power
Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
totems, with instant cast speed. There is no totem limit.
Apparition
Adds no extra effect. See Soul Conduit below.
Berserker
On low life gains Fury (increases attack speed, increased movement speed, increased cast speed ... maybe more?).
Blessing of Elements
Randomly chills/ignites/shocks on hit.
Bringer of Bones
Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page)
, with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility
Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
on hit.
Bringer of Weakness
Casts Enfeeble on hit.
Camouflaged Predator
Appears almost completely invisible (increased evasion?).
Chronophage
Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page)
on hit.
Corrupting Blood
Attacker receives one stack of physical damage over time debuff per hit, similar to bleeding (stacks to 20).
Fractured
Splits into 8 lesser mobs of the same type upon death.
Hexfont
Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
Inner Treasure
100% chance to drop a unique item on death (needs to be confirmed)
Nullifier
Removes charges and flask effects on hit.
Proximity Shield
Can be damaged only in melee range.
Shroud Walker
Teleports to you via Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page)
, and includes smoke mine's blinding effect.
Soul Conduit
Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods (except for Soul Conduit, which is replaced by Apparition). Note: Monsters with no corpses (Water Elementals for example) and corpses destroyed with Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
or Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
will not be resurrected.
Soul Eater
Consumes souls of other nearby monsters upon their death to become stronger (increases attack speed, might increase damage?).
Storm Herald
Lightning bolts constantly strike from the sky (copy of the similar Piety skill); the skill is cast continuously, and stacks with itself.
Vile Touch
Applies chaos damage over time debuff on hit, like Viper Strike.
Volatile Flame/Ice/Storm blood
Explodes upon death causing fire/cold/lightning damage in a small radius.