List of monster suffix mods: Difference between revisions
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{{Modifier table | {{Modifier table | ||
|q_tables= | |q_tables=mod_spawn_weights | ||
|q_join=mods._pageID= | |q_join=mods._pageID=mod_spawn_weights._pageID | ||
|q_where=mods.domain=3 AND mods.generation_type=2 AND | |q_where=mods.domain=3 AND mods.generation_type=2 AND mod_spawn_weights.value > 0 | ||
|q_orderBy = mods.name | |q_orderBy = mods.name | ||
|stat_text=1 | |stat_text=1 |
Revision as of 16:12, 21 October 2022
List of suffix modifiers that can appear on Monsters.
Name | Stats |
---|---|
of Arcane Energy | Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden) |
of Blinding | 100% Global chance to Blind Enemies on hit (Hidden) 100% increased Blind Effect (Hidden) |
of Bloodletting | Attacks cause Bleeding (Hidden) |
of Bombardment | N/A |
of Chilling Death | N/A |
of Clones | N/A |
of Congealment | Enemies Cannot Leech Life From you |
of Cycling | N/A |
of Damaging | N/A |
of Deadliness | All hits are Critical Strikes (Hidden) |
of Detonation | N/A |
of Discipline | N/A |
of Drought | N/A |
of Effigies | N/A |
of Electricity | Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden) |
of Endurance | Gain 1 Endurance Charge every second if you've been Hit Recently (Hidden) |
of Enervation | Always removes Charges on Hit (Hidden) |
of Exile | +60% to Chaos Resistance (Hidden) |
of Far Shot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets (Hidden) |
of Flames | Gain 50% of Physical Damage as Extra Fire Damage (Hidden) Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden) |
of Flaming Death | N/A |
of Fleeing | N/A |
of Freezing | 25% chance to Freeze (Hidden) |
of Frenzy | 100% chance to gain a Frenzy Charge on Hit (Hidden) |
of Giants | 80% increased Area of Effect (Hidden) |
of Haste | N/A |
of Hindering | N/A |
of Ignition | Hits always Ignite (Hidden) |
of Impact | Always Stuns Enemies on Hit (Hidden) |
of Incision | 300% increased Global Critical Strike Chance (Hidden) |
of Power | N/A |
of Precision | N/A |
of Recovery | N/A |
of Revival | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) |
of Rime | Gain 50% of Physical Damage as Extra Cold Damage (Hidden) Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden) |
of Shocking | Hits always Shock (Hidden) |
of Shocking Death | N/A |
of Splintering | Skills fire 4 additional Projectiles (Hidden) |
of the Barrier | N/A |
of the Cold Walker | N/A |
of the Equilibrium | Gain 60% of Physical Damage as Extra Damage of a random Element (Hidden) Elemental Equilibrium (Hidden) |
of the Executioner | N/A |
of the Fire Walker | N/A |
of the Fire Walker | N/A |
of the Hydra | Regenerate 3% of Life per second (Hidden) |
of the Ice | +75% to Cold Resistance (Hidden) 80% reduced Effect of Chill on you (Hidden) 80% increased Freeze Duration on you (Hidden) |
of the Lightning Walker | N/A |
of the Magma | +75% to Fire Resistance (Hidden) 80% reduced Ignite Duration on you (Hidden) |
of the Marksman | 100% increased Global Accuracy Rating (Hidden) |
of the Taskmaster | N/A |
of the Tempest | +75% to Lightning Resistance (Hidden) 80% reduced Effect of Shock on you (Hidden) |
of the Undead | N/A |
of the Void | Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden) |
of Toughness | Take no Extra Damage from Critical Strikes (Hidden) |
of Venom | Poison on Hit (Hidden) |