Lightning Warp: Difference between revisions

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==Skill functions and interactions==
==Skill functions and interactions==
* '''Description''': When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to.
* '''Description''': When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to.
* '''Usage time and modifiers''': Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 1 second. It can be modified by {{c|mod|cast speed}} modifiers. Delay time is ''skill effect duration'' and is affected by {{c|mod|skill effect duration}} modifiers including skill gem's one. Base time for delay is calculated as a time needed for character to nomally run the {{abbr|cartesian distance|shortest path ignoring anything}} between position where the spell was cast and exit position with character's current movement speed. Because of that {{c|mod|movement speed}} modifiers (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.<ref name="0-11-2PatchNotes" />
* '''Usage time and stats''': Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 1 second. It can be modified by {{c|mod|cast speed}} [[stat]]s. Delay time is ''skill effect duration'' and is affected by {{c|mod|skill effect duration}} [[stat]]s including skill gem's one. Base time for delay is calculated as a time needed for character to nomally run the {{abbr|cartesian distance|shortest path ignoring anything}} between position where the spell was cast and exit position with character's current movement speed. Because of that {{c|mod|movement speed}} [[stat]]s (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.<ref name="0-11-2PatchNotes" />
* '''Sequence of operations:''' The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.
* '''Sequence of operations:''' The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.
* '''Death:''' If the caster dies before the teleport executes, the teleport will still execute, transporting the caster's corpse to the targeted location.
* '''Death:''' If the caster dies before the teleport executes, the teleport will still execute, transporting the caster's corpse to the targeted location.

Revision as of 11:32, 19 May 2017

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For the Vaal-themed counterpart, see Vaal Lightning Warp.

They had the Witch pinned up against the cliffs, soaking in the waterfall, yet the Bandit leader somehow sensed a trap. Wary, he muttered a command that only half his men move forward to finish things. Those appointed advanced slowly, blades drawn, cautious. They encircled the Witch for one brief moment, now only an arm's length away. Then, in a flash of light, the frail woman vanished, and in her place crackled a ring of deadly lightning!

The surrounding enemies fell as one, burning, twitching, thrashing in the freezing water. The remaining bandits paused for a second, scarcely believing their eyes, and then the Witch reappeared among them. With her arrival came another shocking blast, and the remaining bandits fell at her feet, scorched and dead. On Wraeclast, even teleportation is a weapon.

Description on the official Path of Exile website [1]

Lightning Warp is a movement spell that causes the player to teleport to a location after a delay. When the teleport occurs, lightning damage is dealt in a small area around both the previous location and the new location.

Skill functions and interactions

  • Description: When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to.
  • Usage time and stats: Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 1 second. It can be modified by cast speed stats. Delay time is skill effect duration and is affected by skill effect duration stats including skill gem's one. Base time for delay is calculated as a time needed for character to nomally run the cartesian distance between position where the spell was cast and exit position with character's current movement speed. Because of that movement speed stats (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.[2]
  • Sequence of operations: The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.
  • Death: If the caster dies before the teleport executes, the teleport will still execute, transporting the caster's corpse to the targeted location.
  • Minimum Range: Lightning Warp has a minimum range, inside which a teleport won't occur unless it is blocked by a terrain obstacle. An attempt to teleport within the minimum range will default to the nearest allowable teleport distance.
  • Repeat: Lightning Warp cannot be Repeated and thus cannot be supported by Module Error: No skills found with q_where = skill.active_skill_name="Spell Echo". [3]

Strategy

Movement

Lightning Warp is primarily used as a movement skill. To improve Lightning Warp's effectiveness as a movement skill, one should support it with Module Error: No skills found with q_where = skill.active_skill_name="Less Duration", Module Error: No skills found with q_where = skill.active_skill_name="Faster Casting", and Module Error: No skills found with q_where = skill.active_skill_name="Rapid Decay". If only one support gem can be used, Module Error: No skills found with q_where = skill.active_skill_name="Less Duration" will generally result in faster travel. Taking increased Skill Effect Duration passives will render Lightning Warp much less useful as a movement skill, in which case you may want to consider alternatives such as Module Error: Too many skills found with q_where = skill.active_skill_name="Flame Dash". Please choose only one of the following ids:
FlameDashRoyale - Deals (10-147.8) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (4-56) to (6-84) Fire Damage (page)
FlameDashHardMode - Deals (19.7-1738.6) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (7-659) to (11-988) Fire Damage, (0-19)% increased Cooldown Recovery Rate (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
BoneGolemWhirl - N/A (page)
HeistCultistUnarmedLeap - N/A (page)
.

Compared with Leap Slam, Lightning Warp has the advantages of not requiring any particular weapon, potentially higher speed, and slightly longer range. However, it costs more mana and requires two support gems to be fully effective. Compared with Flame Dash, Lightning Warp has the advantage of being able to be cast as many times as possible, but costs slightly more mana and has a noticeable delay.

With Arctic Armour

Lightning Warp can be used as a method of travel when using Arctic Armour, since this will allow the player to always remain stationary and thus always receive Arctic Armour's less Damage taken while stationary bonus.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
reduced
Duration
Exp.Total Exp.
1102991–1930%00
21335101–2531%95699569
31743112–3432%2818937758
42152122–4733%5914696904
52560133–6234%111192208096
62969144–8235%193800401896
73377166–10836%320280722176
83683167–13137%3590901081266
93990178–15938%4985081579774
1042961810–19139%6820572261831
11451021912–23040%9217773183608
12481092014–27541%17278794911487
13511152117–32942%17917696703256
14541212221–39143%23536799056935
15571272324–46544%307091212127847
16601342329–55245%909546621223313
17631402434–65446%1603989037263203
18661462541–77447%2981711767080320
19681512645–86448%62895056129975376
20701552651–96549%212051599342026975
21721592757–107750%N/AN/A
2274N/A2763–120051%N/AN/A
2376N/A2870–133852%N/AN/A
2478N/A2978–149053%N/AN/A
2580N/A2987–165954%N/AN/A
2682N/A3097–184655%N/AN/A
2784N/A30108–205356%N/AN/A
2886N/A31120–228257%N/AN/A
2988N/A32133–253658%N/AN/A
3090N/A32148–281759%N/AN/A
3191N/A32156–296860%N/AN/A
3292N/A33165–312860%N/AN/A
3393N/A33173–329561%N/AN/A
3494N/A33183–347161%N/AN/A
3595N/A34192–365662%N/AN/A
3696N/A34203–385162%N/AN/A
3797N/A34213–405663%N/AN/A
3898N/A34225–427163%N/AN/A
3999N/A35237–449764%N/AN/A
40100N/A35249–473564%N/AN/A

Quest reward

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Vendor reward

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Related helmet enchantments

The following helmet enchantments affect Lightning Warp.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Lightning Warp Cast Speed 166Merciless Labyrinth8% increased Lightning Warp Cast Speedhelmet 100
Enchantment Lightning Warp Cast Speed 275Eternal Labyrinth12% increased Lightning Warp Cast Speedhelmet 100
Enchantment Lightning Warp Damage 166Merciless Labyrinth25% increased Lightning Warp Damagehelmet 100
Enchantment Lightning Warp Damage 275Eternal Labyrinth40% increased Lightning Warp Damagehelmet 100
Enchantment Lightning Warp Duration 166Merciless Labyrinth20% reduced Lightning Warp Durationhelmet 100
Enchantment Lightning Warp Duration 275Eternal Labyrinth30% reduced Lightning Warp Durationhelmet 100

Version history

Version Changes
2.2.1d
  • Fixed a bug where Lightning Warp would often not show its effects when being cast in quick succession while using Lockstep networking mode.
2.1.0
  • Damage has been increased by around 20% at all levels.
  • Damage effectiveness increased from 50% to 60%.
2.0.0
  • Reduced the mana cost slightly at all levels.
  • Now grants 1% increased cast speed per 1% quality (down from 1.5% per 1% quality).
1.1.5b
  • Fixed a bug where Lightning Warp would not trigger with Trigger Gems.
1.0.2
  • Fixed a bug where Lightning Warp cast at the caster's feet would always default to casting in the same direction.
0.11.5
  • Fixed a bug where Lightning Warp was not affected by Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration".
0.11.2
  • Added a very short delay to Lightning Warp, to prevent a situation where rapidly casting Lightning Warp could play its visual effect without actually casting.
0.10.8
  • Lightning Warp now has increased damage at high levels and it now has a 3% reduced skill effect duration per level after the first.
0.10.0
  • Fixed a client crash related to Lightning Warp.
0.9.11l
  • Fixed problems with targeting of Lightning Warp.
0.9.11j
  • Fixed bugs with Lightning Warp's ability to target certain locations.
0.9.3d
  • Lightning Warp now lets you travel up and down cliffs or across chasms.
  • Fixed a bug that would make it easy to get out of sync with Lightning Warp.
0.9.3
  • Lightning Warp has been added to the game.

References

  1. "Intelligence skills". Official Path of Exile website.
  2. Mark_GGG (July 15, 2013). "0.11.2 Patch Notes". Official Path of Exile Forums. Retrieved June 20, 2014.
  3. Daniel_GGG (July 3, 2014). "lightning warp doesnt work with echo". Official Path of Exile Forum. Retrieved August 24, 2014.