Version 0.9.11l

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Version History
0.9.11k
August 16, 2012
0.9.11l
August 22, 2012
0.9.11m
August 27, 2012

Patch notes

These are the official patch notes for version 0.9.11l released by Grinding Gear Games.[1]

Changes

  • Fixed the ignore/invite behaviour described in the 0.9.11k patch notes so that it now works correctly.
  • Removed the item quantity bonus for the "LabyrinthineLabyrinthine
    Intrinsic
    Area is a Maze
    " Map mod.
  • Changed the "MassiveMassive
    Intrinsic
    Area is (20-50)% larger
    " Map mod so that it can only spawn on outdoors maps.
  • Exploding Spawns above level 61 now do damage.
  • Increased the damage of Exploding Bandits.
  • Fixed problems with targeting of Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where the VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies take (15-30)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% increased Duration of Bleeding on Cursed Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    curse would cause extra non-physical damage on a shocked target.
  • Fixed a bug where shocked targets would only receive increased damage from degeneration effects, not normal damage.
  • Visual elemental damage effects now only play if more than 15% of the target's life was removed by damage of that element.

References

  1. Chris (August 23, 2012). "0.9.11l Patch Notes". Path of Exile forums. Retrieved December 8, 2020.