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Version 0.9.11l
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| Version History | ||
|---|---|---|
| ← 0.9.11k August 16, 2012 | 0.9.11l August 22, 2012 | 0.9.11m → August 27, 2012 |
Patch notes
These are the official patch notes for version 0.9.11l released by Grinding Gear Games.[1]
Changes
- Fixed the ignore/invite behaviour described in the 0.9.11k patch notes so that it now works correctly.
- Removed the item quantity bonus for the "Module Error: No results found." Map mod.
- Changed the "Module Error: No results found." Map mod so that it can only spawn on outdoors maps.
- Exploding Spawns above level 61 now do damage.
- Increased the damage of Exploding Bandits.
- Fixed problems with targeting of
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Fixed a bug where the
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.curse would cause extra non-physical damage on a shocked target.
- Fixed a bug where shocked targets would only receive increased damage from degeneration effects, not normal damage.
Visual elemental damage effects now only play if more than 15% of the target's life was removed by damage of that element.
References
- ↑ Chris (August 23, 2012). "0.9.11l Patch Notes". Path of Exile forums. Retrieved December 8, 2020.