Knockback

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Revision as of 07:54, 17 July 2013 by >@DeletedUser40283032
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Whenever you score a knockback the target will be slightly pushed away from you. A knockback does not stun or interrupt the targets actions.[1]

Knockback always pushes the target away from the caster, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster.

The default knockback distance is 4 Units.


Skills

Always Knockback

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
    MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
    TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)

Chance to Knockback

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness"
  • Module Error: No skills found with q_where = skill.active_skill_name="Knockback"

Passives

Basic Passives

Template:Passive table header Knockback Distance (passive skill) |}

Notable Passives

Template:Passive table header

Blunt Trauma
Notable Passive Skill
Knocks Back Enemies if you get a Critical Strike with a Staff
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves [1]

Blunt Trauma is a notable passive skill that grants increased critical strike chance and additional critical strike multiplier with staves. It also adds knockback to critical strikes with staves.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilCrimson OilSilver OilBlunt Trauma
Knocks Back Enemies if you get a Critical Strike with a Staff
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves

Version history

Version Changes
3.16.0
  • No longer grants 15% increased Accuracy Rating with Staves. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 40% increased Critical Strike Chance with Staves (down from 50%).
    • Now grants 15% increased Accuracy Rating with Staves.
    • Now grants +20% to Critical Strike Multiplier with Staves.
3.6.0
  • Introduced to the game.
King of the Hill
Notable Passive Skill
100% increased Critical Strike Chance with Bows [1]

King of the Hill is a notable passive skill that grants increased critical strike chance with bows.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilViolet OilSilver OilKing of the Hill
100% increased Critical Strike Chance with Bows

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 100% increased Critical Strike Chance with Bows (up from 80%).
    • No longer grants Knocks Back Enemies if you get a Critical Strike with a Bow.
    • No longer grants 16% increased Damage with Bows.
    • No longer grants 16% increased Damage Over Time with Bow Skills.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 16% increased Damage with Bows.
    • Now grants 16% increased Damage Over Time with Bow Skills.


1.2.0
  • King of the Hill also grants critical strike chance with bows.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

Bullying

Fending
Notable Passive Skill
25% increased Knockback Distance
15% chance to Knock Enemies Back on hit [1]

Fending is a notable passive skill that grants additional chance to knockback on hit. It also grants increased knockback distance.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilSepia OilVerdant OilFending
25% increased Knockback Distance
15% chance to Knock Enemies Back on hit

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 15% chance to Knock Enemies Back on hit (up from 12%).


1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.

|}

For a total of 6 passives granting 15% chance to Knock enemies Back on hit, 40% increased Knockback Distance and "Knock Back Enemies if you get a Critical Strike with a Staff/Bow/Wand"

Items

Template:Item table header

Chin Sol
Assassin Bow
Bow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
As a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.
Vendor Offer
5x Alchemy Shard
14x Alteration Shard
Weapon DPS
Physical: (237.9-295.8)
Fire: (51.6-53.4)
Elemental: (51.6-53.4)
Phys+Chaos: (237.9-295.8)
Total: (289.4-349.3)
Metadata
Item class: Bow

Chin Sol is a unique Assassin BowAssassin BowBow
Physical Damage: 43-130
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier
.

Mechanics

Chin Sol grants 50% more bow damage at close range. This modifier can stack with the close range bonuses from the Point Blank keystone or Point Blank SupportPoint Blank SupportProjectile, Attack, Support
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills deal (0-38)% increased Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
support gem.

Chin Sol gains more bow damage at close range but has knockback at close range, making the weapon more effective against melee monsters than ranged monsters.

The 'Close Range' modifier applies to monsters within a distance of 20 units[2]. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Legacy variants

Chin Sol has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.17.0
  • +(15-25)% to Global Critical Strike Multiplier
  • +(10-20) to Dexterity
  • (200-260)% increased Physical Damage
  • Adds 25–50 Fire Damage
  • (10-14)% increased Attack Speed
  • 50% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range
3.9.0
  • No implicit modifier
  • +(10-20) to Dexterity
  • (200-260)% increased Physical Damage
  • Adds 25–50 Fire Damage
  • (10-14)% increased Attack Speed
  • 50% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range
3.5.0
  • No implicit modifier
  • +(10-20) to Dexterity
  • (150-180)% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • (10-14)% increased Attack Speed
  • 100% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range
2.0.0
  • (6-12)(20-24)% increased Elemental Damage with Attack Skills[a]
  • +(10-20) to Dexterity
  • (150-180)% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • (10-14)% increased Attack Speed
  • 100% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range
1.2.0
  • (6-12)(20-24)% increased Elemental Damage with Attack Skills[a]
  • +(10-20) to Dexterity
  • (75-100)% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • 5% increased Attack Speed
  • 100% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range
1.0.0
  • No implicit modifier
  • +(10-20) to Dexterity
  • (75-100)% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • 5% increased Attack Speed
  • 100% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range

Design attribution

Chin Sol was created by an anonymous supporter.[3][better source needed]

Gallery

See also

Version history

Version Changes
3.17.0
  • Chin Sol's basetype Assassin Bow now has 43-130 Physical Damage (previously 30-89).
  • Chin Sol now has 100-140% increased Physical Damage (previously 200-260%).
3.9.0
  • Chin Sol's basetype now have 6.7% base critical strike chance (From 6.5%). They now each have an implicit that grants +15 to 25% to Critical Strike Multiplier
3.5.0
  • Now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage.
  • Existing versions can be updated to these new values with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
3.3.0
  • Added 3D art.
2.0.0
  • Implicit removed from Chin Sol's base type. The basetype also renamed from Maraketh Bow to Assassin Bow.
1.2.0
  • Increased Physical Damage increased from 75-100% to 150-180% and its attack speed increased to 10-14%, from 5%.
1.0.0
  • Implicit added to Chin Sol's base type Maraketh BowAssassin BowBow
    Physical Damage: 43-130
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier
    (Weapon Elemental Damage).
0.10.0
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
0.9.11g
  • Introduced to the game.

Notes

  1. 1.0 1.1 Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy Chin Sol with the implicit modifier (6-12)% increased Elemental Damage with Attack Skills will increase the value of that modifier to (20-24)%.

References

  1. Mark_GGG (January 11, 2013 12:43 AM). "Knockback". Path of Exile Forum. Retrieved July 17, 2013.
  2. Mark_GGG (July 29, 2013). "some questions about point blank". Official Path of Exile Forums. Retrieved December 22, 2015.
  3. Chris (August 9, 2012). "0.9.11g Patch Notes". Official Path of Exile Forums. Retrieved January 1, 2023.

ru:Чин Сол |}

References