Kill: Difference between revisions

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When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}}
When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}}


Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the Caustic Cloud effect from the [[Necromancer|Necromancer's]] [[Beacon of Corruption]] ascendancy passive. Likewise, players wearing a {{il|Soul Mantle}} will be cursed when their totems despawn.
Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the [[Caustic Cloud]] effect from the [[Necromancer|Necromancer's]] [[Beacon of Corruption]] ascendancy passive. Likewise, players wearing a {{il|Soul Mantle}} will be cursed when their totems despawn.


==Corpses==
==Corpses==

Revision as of 05:49, 28 December 2017

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The term kill refers to causing death of a creature.

When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.[citation needed] However, there is currently a bug that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.[citation needed]

Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the Caustic Cloud effect from the Necromancer's Beacon of Corruption ascendancy passive. Likewise, players wearing a Soul MantleSoul Mantle
Spidersilk Robe
Energy Shield: (202-257)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
will be cursed when their totems despawn.

Corpses

Most creatures leave corpses on death. Totems and non-unique monsters killed when frozen or under certain effects (e.g. PyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Let winter come. It will only make my fire burn brighter.
) don't leave corpses.

Corpses can be:

  • raised (Raise Spectre, Necromancer monsters)
  • created (Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    , Unearth)
  • exploded (Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
    DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
    DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
    , Volatile Dead, strongboxes with the Template:SMW query mod prefix, etc.)
  • consumed (such as Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
    FleshOfferingFairgravesMapBoss - Base duration is 20.00 seconds, Additional 4.00 seconds Base Duration per extra corpse Consumed, Grants Minions 100% increased Attack Speed, Grants Minions 100% increased Cast Speed, Grants Minions 100% increased Movement Speed (page)
    BlightNecromancerChampionFleshOffering - Base duration is 3.00 seconds, Additional 1.00 seconds Base Duration per extra corpse Consumed, Grants Minions 25% increased Attack Speed, Grants Minions 25% increased Cast Speed, Grants Minions 25% increased Movement Speed (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Devouring Totem". Please choose only one of the following ids:
    TalismanDaemonDevour - Base duration is 60.00 seconds, Leeches (47-29198) Life to you for each corpse Consumed (page)
    BossDevour - Leeches (2040-31644) Life to you for each corpse Consumed, Leeches (0-2000) Mana to you for each corpse Consumed (page)
    , Monsters with the "Mark of Cannibalism" Bloodline, etc.)

On/when kill effects

Similarly to on-hit effects, there are effects that trigger when creature has been killed: