Fingers of Frost: Difference between revisions

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'''Fingers of Frost''' is a [[notable passive skill]] that grants increased [[cold damage]], increased effect of cold [[ailment]]s, and additional chance to {{Stl|Freeze}} enemies that are {{Stl|Chill}}ed.
'''Fingers of Frost''' is a [[notable passive skill]] that grants increased [[cold damage]], increased effect of cold [[ailment]]s, and additional chance to {{Stl|Freeze}} enemies that are {{Stl|Chill}}ed.
* Overwriting an existing freeze with a new freeze will trigger the chill when unfreeze stat.
* {{c|mod|Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed}} will attempt to chill enemies that are [[shatter]]ed, reflecting chill if {{il|The Fulcrum}} is equipped.


==Anointment==
==Anointment==

Revision as of 08:25, 7 December 2023

Fingers of Frost
Notable Passive Skill
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]

Fingers of Frost is a notable passive skill that grants increased cold damage, increased effect of cold ailments, and additional chance to Freeze enemies that are Chilled.

  • Overwriting an existing freeze with a new freeze will trigger the chill when unfreeze stat.
  • Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed will attempt to chill enemies that are shattered, reflecting chill if The FulcrumThe Fulcrum
    Ezomyte Staff
    Warstaff
    Physical Damage: (127.2-148.4) to (384-448)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
    (0-50)% of Physical Damage Converted to Fire Damage
    (0-50)% of Physical Damage Converted to Cold Damage
    (0-50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
    Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    is equipped.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Violet OilCrimson OilGolden OilFingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed

Version history

Version Changes
3.21.0
  • No longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments. Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed".
  • The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill.
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% chance to Freeze Enemies which are Chilled (up from 15%), 30% increased Cold Damage (up from 25%) and 30% increased Effect of Cold Ailments (up from 20%).
    • No longer grants Enemies Become Chilled as they Unfreeze.
3.12.0
  • Increased Effect of Chill changed to increased Effect of Cold Ailments. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0
  • No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). [1]
3.5.0
  • Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze.
  • This is now spread across 5 total passives (from 4).
3.0.0
  • Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect.
  • The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.