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{{Passive skill box|Fingers of Frost}} | |||
'''Fingers of Frost''' is a [[notable passive skill]] that grants | '''Fingers of Frost''' is a [[notable passive skill]] that grants chance to {{Stl|Freeze}} against enemies that are {{Stl|Chill}}ed, and causes Frozen debuffs to inflict a 30% Chilled debuff on removal. | ||
==Mechanics== | |||
{{c|mod|Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed}}: | |||
* The base magnitude of 30% can be scaled with increases to ailment effect, if the maximum is higher due to {{psl|Shaper of Winter}}. | |||
* The chill originates from the creator of the freeze debuff. It is not inflicted by a specific [[skill]]: it cannot apply stats from {{il|Bonechill Support}}, is not prevented by skills that cannot chill, and does not inherit the player's chill-related stats when caused by freeze from [[proxies]]. | |||
* Because elemental ailments are removed if they could never become active, Freezing a Frozen enemy will normally remove one of the Frozen debuffs, causing it to chill. | |||
** This is not useful for {{il|Frostblink of Wintry Blast}}; its {{c|mod|Removes Chill after Damaging}} effect occurs after chill is inflicted by freeze this way.<ref>https://www.youtube.com/watch?v=qIvd-fr9R-0</ref> | |||
* A freeze reflected to the player by {{il|The Fulcrum}} will chill the player on removal. Chill is also reflected when enemies are chilled by unfreezing, including when they unfreeze by dying. | |||
==Anointment== | |||
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive: | |||
{{Blight crafting table | |||
|id=0 | |||
|type=0 | |||
|no_html=1 | |||
|q_where=passive_skills.id = "breath_of_rime344" | |||
}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.21.0| | ||
* No longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments. Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed". | |||
* The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Announced via github as [[Passive Skill Tree JSON|JSON]]:<ref>https://github.com/grindinggear/skilltree-export/commit/d0ecf0758419e3b12b1e1c85e3ca542d84ba671d</ref> | |||
**Now grants {{c|mod|30% chance to Freeze Enemies which are Chilled}} (up from 15%), {{c|mod|30% increased Cold Damage}} (up from 25%) and {{c|mod|30% increased Effect of Cold Ailments}} (up from 20%). | |||
**No longer grants {{c|mod|Enemies Become Chilled as they Unfreeze}}. | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Announced via [[Passive Skill Tree JSON|JSON]] file<ref>https://www.pathofexile.com/forum/view-thread/2935826</ref> | |||
** Increased Effect of Chill changed to increased Effect of Cold Ailments. | |||
}} | |||
{{Version history table row|3.11.0| | |||
* No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). <ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 5, 2021|publisher=Official Path of Exile forums}}</ref> | |||
}} | |||
{{Version history table row|3.5.0| | |||
* Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze. | |||
* This is now spread across 5 total passives (from 4). | |||
}} | |||
{{Version history table row|3.0.0| | |||
* Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect. | * Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect. | ||
* The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance. | * The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist | {{reflist}} | ||
}} |
Latest revision as of 03:17, 26 January 2024
Fingers of Frost
Notable Passive Skill
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
Fingers of Frost is a notable passive skill that grants chance to Freeze against enemies that are
Chilled, and causes Frozen debuffs to inflict a 30% Chilled debuff on removal.
Mechanics
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed:
- The base magnitude of 30% can be scaled with increases to ailment effect, if the maximum is higher due to
Shaper of Winter.
- The chill originates from the creator of the freeze debuff. It is not inflicted by a specific skill: it cannot apply stats from
Bonechill SupportBonechill SupportCold, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported Skills
Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
Supported Skills deal (5-14)% more Cold Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., is not prevented by skills that cannot chill, and does not inherit the player's chill-related stats when caused by freeze from proxies.
- Because elemental ailments are removed if they could never become active, Freezing a Frozen enemy will normally remove one of the Frozen debuffs, causing it to chill.
- This is not useful for
Frostblink of Wintry BlastFrostblink of Wintry BlastSpell, Movement, Cold, Travel, AoE
Level: (1-20)
Cost: (12-30) Mana
Cast Time: 0.85 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%Requires Level 4Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Deals (7-916) to (11-1374) Cold Damage
+(0-0.3) metres to radius
This Spell's Cast Time is added to its Cooldown if Triggered
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging
Additional Effects From 1-20% Quality:
(0.2-4)% more Damage with Hits per 5% Chill Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.; its Removes Chill after Damaging effect occurs after chill is inflicted by freeze this way.[1]
- This is not useful for
- A freeze reflected to the player by
The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance.will chill the player on removal. Chill is also reflected when enemies are chilled by unfreezing, including when they unfreeze by dying.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
![]() ![]() | ![]() ![]() | ![]() ![]() | Fingers of Frost | 30% chance to Freeze Enemies which are Chilled Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed |
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.16.0 | |
3.12.0 | |
3.11.0 |
|
3.5.0 |
|
3.0.0 |
|
1.2.0 |
|
References
- ↑ https://www.youtube.com/watch?v=qIvd-fr9R-0
- ↑ https://github.com/grindinggear/skilltree-export/commit/d0ecf0758419e3b12b1e1c85e3ca542d84ba671d
- ↑ https://www.pathofexile.com/forum/view-thread/2935826
- ↑ Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.