Doomfletch: Difference between revisions
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|rarity_id = unique | |rarity_id = unique | ||
|name = Doomfletch | |name = Doomfletch | ||
|class_id = Bow | |class_id = Bow | ||
|base_item = Royal Bow | |base_item = Royal Bow | ||
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|explicit2 = LocalIncreasedAttackSpeedUniqueBow11 | |explicit2 = LocalIncreasedAttackSpeedUniqueBow11 | ||
|explicit3 = ManaRegenerationUniqueBow11 | |explicit3 = ManaRegenerationUniqueBow11 | ||
|explicit4 = | |explicit4 = LocalPhysicalDamageAddedAsEachElementUnique__1 | ||
|flavour_text = "Toasted or frozen<br />Or twitching in the light<br />I'm not fussy<br>And neither is Death."<br />- Koralus Doomfletch | |flavour_text = "Toasted or frozen<br />Or twitching in the light<br />I'm not fussy<br>And neither is Death."<br />- Koralus Doomfletch | ||
|flavour_text_id = UniqueBow11 | |||
|release_version = 1.1.3 | |release_version = 1.1.3 | ||
| | |recipe1_part1_item_name = Vile Power | ||
|recipe1_part1_amount = 5 | |||
| | |recipe1_description = {{c|unique|Doomfletch}} | ||
| | |||
}} | }} | ||
''' | |||
'''Doomfletch''' is a [[unique]] {{il|Royal Bow}}. | |||
==Mechanics== | ==Mechanics== | ||
* {{ml| | * {{ml|LocalPhysicalDamageAddedAsEachElementTransformed2|display=stat_text}}: 100% of Weapon Physical Damage is gained as Fire, Cold, and Lightning Damage. Scaling added flat Physical Damage is the most efficient way to increase damage with this weapon due to its quadrupled return on investment. {{il|Trinity Support}} works especially well with this weapon. | ||
{{Item acquisition}} | {{Item acquisition}} | ||
==Legacy variants== | ==Legacy variants== | ||
Doomfletch has [[legacy variant]]s. | |||
{{legacy variant table header}} | {{legacy variant table header}} | ||
{{legacy variant table row| 3.1.0 | {{legacy variant table row|3.19.0 | ||
| | |||
* (20-24)% increased Elemental Damage with Attack Skills | |||
| | |||
* Adds (12-16) to (20-24) Physical Damage | |||
* (10-14)% increased Attack Speed | |||
* 60% increased Mana Regeneration Rate | |||
* {{c|mod|Gain 100% of Weapon Physical Damage as Extra Damage of a random Element}} | |||
}} | |||
{{legacy variant table row|3.1.0 | |||
| | |||
* (20-24)% increased Elemental Damage with Attack Skills | |||
| | |||
* {{c|mod|Adds (8-12) to (16-20) Physical Damage}} | * {{c|mod|Adds (8-12) to (16-20) Physical Damage}} | ||
* (10-14)% increased Attack Speed | * (10-14)% increased Attack Speed | ||
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* {{c|mod|Gain 110% of Weapon Physical Damage as Extra Damage of a random Element}} | * {{c|mod|Gain 110% of Weapon Physical Damage as Extra Damage of a random Element}} | ||
}} | }} | ||
{{legacy variant table row| 2.6.0 | {{c|mod|(6-12)% increased Elemental Damage with Attack Skills}} | | {{legacy variant table row|2.6.0 | ||
| | |||
* {{c|mod|(6-12)% increased Elemental Damage with Attack Skills}} | |||
| | |||
* {{c|mod|Adds (8-12) to (16-20) Physical Damage}} | * {{c|mod|Adds (8-12) to (16-20) Physical Damage}} | ||
* (10-14)% increased Attack Speed | * (10-14)% increased Attack Speed | ||
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* {{c|mod|Gain 110% of Weapon Physical Damage as Extra Damage of a random Element}} | * {{c|mod|Gain 110% of Weapon Physical Damage as Extra Damage of a random Element}} | ||
}} | }} | ||
{{legacy variant table row| 2.0.0 | {{c| | {{legacy variant table row|2.0.0 | ||
| | |||
* {{c|help|No implicit modifier}} | |||
| | |||
* (10-14)% increased Attack Speed | * (10-14)% increased Attack Speed | ||
* {{c|mod|(30-40)% increased Critical Strike Chance}} | * {{c|mod|(30-40)% increased Critical Strike Chance}} | ||
Line 52: | Line 64: | ||
* {{c|mod|Gain 110% of Weapon Physical Damage as Extra Damage of a random Element}} | * {{c|mod|Gain 110% of Weapon Physical Damage as Extra Damage of a random Element}} | ||
}} | }} | ||
{{Legacy variant table end}} | |||
==Version history== | ==Version history== | ||
{{ | Before the removal of the [[prophecy]] system in [[version 3.17.0]], Doomfletch could be upgraded to {{il|Doomfletch's Prism}} by fulfilling the prophecy, {{il|Ancient Doom}}. | ||
{{ | |||
{{Version history table header}} | |||
{{Version history table row|3.19.0| | |||
* '''A {{il|Divine Orb}} can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:''' | |||
* No longer has {{c|mod|Gain 100% of Weapon Physical Damage as Extra Damage of a random Element}}. | |||
* Now has {{c|mod|Gain 100% of Weapon Physical Damage as Extra Damage of each Element}}. | |||
}} | |||
{{Version history table row|3.3.0| | |||
* Added 3D art. | * Added 3D art. | ||
{{ | }} | ||
{{Version history table row|3.1.0| | |||
* Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). | * Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). | ||
* It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage. | * It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage. | ||
* Divining an existing Doomfletch will change the added physical damage and the added damage of a random element, but will not remove the critical strike chance. | * Divining an existing Doomfletch will change the added physical damage and the added damage of a random element, but will not remove the critical strike chance. | ||
{{ | }} | ||
{{Version history table row|2.6.0| | |||
* Base type implicit mod increased to {{c|mod|(20-24)% increased Elemental Damage with Weapons}} (up from 6-12%). | * Base type implicit mod increased to {{c|mod|(20-24)% increased Elemental Damage with Weapons}} (up from 6-12%). | ||
{{ | }} | ||
{{Version history table row|2.0.0| | |||
* Added a new mod for Added Local Physical Damage at 8-12 to 16-20. | * Added a new mod for Added Local Physical Damage at 8-12 to 16-20. | ||
{{ | * Doomfletch's basetype now has a Elemental Damage with Weapons implicit. | ||
}} | |||
{{Version history table row|1.1.3| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[Category:Unique items with fated variants]] | [[Category:Unique items with fated variants]] | ||
[[Category:Unique bows with 3D art]] | [[Category:Unique bows with 3D art]] | ||
[[ru:Стрелы рока]] |
Latest revision as of 20:41, 1 December 2022
Royal BowBow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
4x Alchemy Shard
9x Alteration ShardWeapon DPS
Physical: (81.3-90.9)
Phys+Chaos: (81.3-90.9)
Total: (81.3-90.9)Metadata
Item class: Bow
Doomfletch is a unique Royal BowRoyal BowBow
Physical Damage: 14-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.45Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills.
Mechanics
- Gain 100% of Weapon Physical Damage as Extra Damage of each Element: 100% of Weapon Physical Damage is gained as Fire, Cold, and Lightning Damage. Scaling added flat Physical Damage is the most efficient way to increase damage with this weapon due to its quadrupled return on investment. Trinity SupportTrinity SupportSupport
Icon: y
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds
Lose 5 Resonance per second of each Element you are not gaining
Supported Skills deal 3% more Elemental Damage per 5 of lowest Resonance
Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. works especially well with this weapon.
Item acquisition
Doomfletch can drop anywhere. It can be chanced.
Recipes
Doomfletch can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
5 | Vile PowerVile Power5DoomfletchDread and danger makes the air feel thin. Above, power slumbers, tempting fate. Greed and ambition draws countless in, For those who seek power can never wait. | Doomfletch | M |
8 | Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek. Decisive and final. For malice and righteousness. There's but one solution. | Random bow | A |
4 | Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows. | Random corrupted weapon | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Legacy variants
Doomfletch has legacy variants.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
3.19.0 |
|
3.1.0 |
|
2.6.0 |
|
2.0.0 |
|
Version history
Before the removal of the prophecy system in version 3.17.0, Doomfletch could be upgraded to Doomfletch's PrismDoomfletch's Prism
Royal BowBow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element"The Vaal, a thousand years ago,
came up with more delightful methods of murder
than I could ever wish for."
- Koralus Doomfletch by fulfilling the prophecy, Ancient DoomAncient DoomDoom grows at the apex of the pyramid.You will defeat the Vaal Oversoul while holding Doomfletch.Right-click to add this prophecy to your character..
Version | Changes |
---|---|
3.19.0 |
|
3.3.0 |
|
3.1.0 |
|
2.6.0 |
|
2.0.0 |
|
1.1.3 |
|
Gallery