Descent: Champions

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Revision as of 14:47, 3 June 2014 by >KLIKS (→‎Zones: more typos)
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1 Hour Descent: Champions
Race Information
Duration: 1 Hour
Rules: Hardcore
Solo
Specials: Dead characters go to Void League

Descent: Champions is an hour-long race league introduced in Season Five. It is also the signature event for Season Eight, meaning there is a separate leaderboard for Descent: Champions racers.

The race is similar to Descent and uses many aspects of roguelike games: the player's character starts at the beginning of a dungeon and gradually progresses through the levels, fighting increasingly tougher foes on the way to the final level where the boss awaits.

Dead characters will still be able to receive rewards in Descent: Champions.

Differences

Like Descent, Champions is a significant departure from the other race leagues. Here is a rundown of the main differences.

Interaction with other leagues and players

  • No partying is possible. A Descent: Champions race is purely a solo experience.
  • Dead characters are permanently transferred into a Void league where they reside until the end of the league. Once Descent ends, its characters and Void characters become permanently unplayable. Items are not carried across to Standard or any other league.

Area differences

  • Descent: Champions areas are unique among leagues, although they're based on existing tilesets. They have their own names and themes, and are considerably larger.
  • There is no town area or vendor, and therefore no reason to pick up valuable items that you won't use.
  • Once you enter an area, you can't go back. If you log out during the race, your character will respawn at the beginning of the current area.
  • There are no waypoints or any other quick means to travel between areas or skip them aside from running through.
  • All areas contain unique bosses similar to their map counterparts, but unlike most maps, bosses may be located near the beginning.
  • Areas don't loop.

Difficulty and ladder positioning

  • Descent: Champions doesn't have the same "NormalCruelMerciless" system where areas loop with increasing difficulty, but instead switches to Cruel and Merciless penalties starting with certain areas.
  • If a character dies during the race, it can still hold a position on that race's ladder, marked accordingly.
    • If a character dies in a Cruel or Merciless area, it is subject to experience loss, which is applied before the final experience value is put on the ladder.

Gear and drops

  • Item drops are improved compared to other leagues. The exact differences are unknown.
  • There is no stash and no vendors to trade items with. Everything that may be of use must be used or carried in inventory; everything else is just a burden.
  • Some gear is provided via special chests located in most areas, as well as at the start of the first area. See the next paragraph for more info.

Differences with Descent

  • Descent: Champions has totally different areas and bosses and uses a system forked paths and optional side-areas, while Descent has a linear area progression.
  • The use of more game systems such as map mods, skill book rewards, etc.
  • Custom uniques that are exclusive to Descent: Champions.

Special chests

Descent: Champions features special kinds of loot containers with fixed content. The content of these chests often varies depending on the class.

Unique item chests

At the start of the race, after the first provisions chest, there are two chests with unique items. The player can only choose one of each chest. All items will have white linked sockets.

First chest

Second chest

Curious and Alluring chests

Zones

The Entrance Hall
Level 2
The Chattering Halls
Level 4
The Croaking Halls
Level 4
The Rasping Halls
Level 6
The Freezing Chamber
Level 7
The Shrine of the Pagan God
Level 6
Boss
The Dungeon of Anarchy
Level 8
The Dungeon of Necromancy
Level 10
The Hollow Cave
Level 10
X
The Haunted Dungeon
Level 12
The Burning Cave
Level 12
The Obelisks of Faith
Level 12
The Cage
Level 12
Boss
The Chamber of Greed
Level 12
The Necromantic Crypt
Level 14
The Diabolic Crypt
Level 16
The Misty Cave
Level 16
The Ember Crypt
Level 18
The Stormy Ledge
Level 18
The Frozen Cave
Level 18
The Glittering Crypt
Level 18
Boss
The Glittering Cave
Level 18
Boss
The Inner Halls Level 1
Level 20
The Inner Halls Level 2
Level 22
The Inner Halls Level 3
Level 24
The Nexus
Level 24
Boss

See also

References