Blight (game mechanic): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(added note regarding burning ground vs. fire tower resilience)
Line 29: Line 29:


For ring anointments, {{c|enchanted|Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams}} (Opalescent/Silver) is often considered to be one of the best in the game. Other generally good or budget ring anointments include:
For ring anointments, {{c|enchanted|Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams}} (Opalescent/Silver) is often considered to be one of the best in the game. Other generally good or budget ring anointments include:
* {{c|enchanted|Your Meteor Towers create Burning Ground for 3 seconds on Hit}} (Indigo/Violet)
* {{c|enchanted|Your Meteor Towers create Burning Ground for 3 seconds on Hit}} (Indigo/Violet) (This burning ground ignores resilience to fire towers)
* {{c|enchanted|Your Meteor Towers drop an additional Meteor}} (Verdant/Opalescent)
* {{c|enchanted|Your Meteor Towers drop an additional Meteor}} (Verdant/Opalescent)
* {{c|enchanted|Your Freezebolt Tower deal full damage to Cold Enemies}} (Verdant/Crimson)
* {{c|enchanted|Your Freezebolt Tower deal full damage to Cold Enemies}} (Verdant/Crimson)

Revision as of 23:38, 31 January 2024

For other uses, see Blight (disambiguation).
An exile during a Blight encounter

Blights are tower defense-like encounters that can spawn from Fungal Growths in any map area, which will always be accompanied by Sister Cassia. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.

Blight encounters are also found in Blighted maps, which are a modified version of existing maps, which contains no regular monsters and instead contains a single Blight encounter. Blights in Blighted maps are far larger, spawn a significantly increased amount of enemies and bosses, and provide a greater quantity and variety of rewards. Players can trade Blighted maps. Most Atlas passives that affect Blights in maps do not affect Blighted maps. There is also a pinnacle version of Blighted maps called Blight-ravaged maps.

Mechanics

A Fungal Growth

Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing a button that appears on the bottom right during this preparation period.

Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier) or contains a Blight boss (indicated by an icon on top). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which are given at the start and also acquired from killing blighted enemies. In a party, a tower belongs to the player who built or last upgraded it, using that player's ring anointments.[1]

When an enemy reaches the core, it will lower the pump's durability by a fixed amount and despawn. The pump has 10 durability in maps (20 in Blighted maps), and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.

Once all enemies from each portal/lane are defeated, reward chests will spawn at the location of each portal. These chests remain once spawned even if the pump is destroyed and the Blight encounter is failed. Blight encounters will have at least one lane that contains a Blight reward (Oils or Blighted map). Oil rewards chests have a baseline ~15% chance to drop a Blighted Map. Additionally, natural loot from killed monsters will drop at the pump's location. (Kills by towers are unaffected by any player's increases to item quantity or rarity.)

A maximum of one Blight can spawn per zone naturally; this maximum is shared between the random chance to spawn a Blight, and guaranteed Blight from Blight Scarabs, sextant mods, implicit map mods, or enchantments. However, it is possible to spawn up to two Blights:

  1. Random spawn chance, or guaranteed Blight from sextant, implicit, or enchantment
  2. From "Blight" or "Fortune Favours the Brave" map device craft, when Blight is available as a map crafting option, or while Mycelial Swarm is allocated on the Atlas Passive Tree

The Scarab cannot be used in combination with the map device craft.

Characters must complete least one map Blight encounter in a new league to complete Cassia's quest before she will anoint items. This also applies to the Blight Stash Tab.

Strategy

The most important thing to do in a Blight encounter is to keep the minions stalled. If you leave a lane unprotected, you'll have to scramble to defend the pump on your own, which takes away time for you to put down towers. Prioritize building stalling towers (Chilling, Seismic, Summoning) over damage towers (Fireball, Shock Nova) first and have them covered by Empowering Towers whenever possible. An empowered Tier 3 Chilling and/or Seismic tower is usually enough to hold down a lane. Tier 4 stalling towers are not that much better at defending than their Tier 3 counterparts. If the Blight encounter has delayed lanes, wait for them to spawn in if possible. Be sure to account for enemy tower resistances.

Damaging towers are more valuable in Blighted maps than small Blight encounters. Meteor Towers synergize well with stalling towers and are very effective at clearing enemies once you have your defenses established. Other damage towers aren't as damaging, but are effective in the right positions. They are significantly better as Tier 4 towers than Tier 3.

For ring anointments, Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams (Opalescent/Silver) is often considered to be one of the best in the game. Other generally good or budget ring anointments include:

  • Your Meteor Towers create Burning Ground for 3 seconds on Hit (Indigo/Violet) (This burning ground ignores resilience to fire towers)
  • Your Meteor Towers drop an additional Meteor (Verdant/Opalescent)
  • Your Freezebolt Tower deal full damage to Cold Enemies (Verdant/Crimson)
  • Your Scout Towers have 25% increased Range (Teal/Violet)
  • Your Empowering Towers have 25% increased Effect (Sepia/Azure)

Related items

Lua error: not enough memory.

Towers

List of towers

Main page: List of towers
Name Tier Cost Radius Description Icon
Arc Tower IV 500 45 Damage: Medium
Casts Arc

Ineffective against Blighted Monsters of the same type
Chilling Tower Mk I I 100 35 Damage: Low
Chills and Damages nearby enemies

Ineffective against Blighted Monsters of the same type
Chilling Tower Mk II II 150 35 Increased Damage
Increased effect of Chill
Affects more Targets
Chilling Tower Mk III III 300 35 Increased Damage
Increased effect of Chill
Affects more targets
Empowering Tower Mk I I 100 35 Improves the effectiveness of other Towers
Does not Damage Enemies
Empowering Tower Mk II II 150 45 Improves the effectiveness of other Towers
Does not Damage Enemies
Empowering Tower Mk III III 300 55 Improves the effectiveness of other Towers
Does not Damage Enemies
Fireball Tower Mk I I 100 45 Damage: Medium
Casts a Fireball

Ineffective against Blighted Monsters of the same type
Fireball Tower Mk II II 150 60 Casts 3 Fireballs
Fireball Tower Mk III III 300 75 Casts 5 Fireballs
Flamethrower Tower IV 500 45 Damage: High
Casts a stream of Fire

Ineffective against Blighted Monsters of the same type
Freezebolt Tower IV 500 75 Damage: Very High
Shoots a Piercing projectile which Freezes enemies

Ineffective against Blighted Monsters of the same type
Glacial Cage Tower IV 500 60 Deals no Damage
Imprisons Enemies

Ineffective against Blighted Monsters of the same type
Imbuing Tower IV 500 55 Improves the effectiveness of Players in range.
Does not Damage Enemies
Lightning Storm Tower IV 500 45 Damage: High
Lightning rapidly strikes around the Tower

Ineffective against Blighted Monsters of the same type
Meteor Tower IV 500 100 Damage: Very High
Rains Meteors from the sky

Ineffective against Blighted Monsters of the same type
Scout Tower IV 500 75 Summons 10 Flying Minions
Minion Damage: High
Minion Life: Low
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Seismic Tower Mk I I 100 45 Damage: Low
Repeats 3 times
Always Stuns
Damages and Stuns nearby Enemies

Ineffective against Blighted Monsters of the same type
Seismic Tower Mk II II 150 45 Repeats 5 times
Seismic Tower Mk III III 300 45 Repeats 7 times
Sentinel Tower IV 500 45 Summons 1 Durable Minion
Minion Damage: Low
Minion Life: High
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk I I 100 20 Damage: Low
Creates Shocked Ground
Casts Shock Nova

Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk II II 150 25 Increased Damage
Increased chance to Shock
Increased Area of Effect
Shock Nova Tower Mk III III 300 30 Increased Damage
Increased chance to Shock
Increased Area of Effect
Smothering Tower IV 500 55 Weakens Enemies in range
Does not Damage Enemies
Stone Gaze Tower IV 500 45 Periodically Petrifies Monsters
Does not Damage Enemies

Ineffective against Blighted Monsters of the same type
Summoning Tower Mk I I 100 30 Summons 3 Minions
Minion Damage: Low
Minion Life: Low
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Summoning Tower Mk II II 150 30 Summons 5 Minions
Summoning Tower Mk III III 300 30 Summons 7 Minions
Temporal Tower IV 500 45 Persistently Slows Monsters
Does not Damage Enemies

Ineffective against Blighted Monsters of the same type
Tower Foundation 0 0 A powered base for one of Cassia's towers.

Tower upgrades

Upgrade paths
Tier I Tier II Tier III Upgrades Tier IV Upgrades
Chilling Tower Mk I
Chilling Tower Mk II
Chilling Tower Mk III
Increased Damage

Increased effect of Chill

Affects more Targets

Freezebolt Tower
Increased Damage (Very High)

Shoots a Piercing projectile which Freezes enemies

Glacial Cage Tower
Deals no Damage

Imprisons Enemies

Empowering Tower Mk I
Empowering Tower Mk II
Empowering Tower Mk III
Increased effect area
Imbuing Tower
Improves the effectiveness of Players in range
Smothering Tower
Weakens Enemies in range
Fireball Tower Mk I
Fireball Tower Mk II
Fireball Tower Mk III
Increased effect area

Cast more fireballs (1-3-5)

Flamethrower Tower
Increased Damage (High)

Casts a stream of Fire

Meteor Tower
Increased Damage (Very high)

Rains Meteors from the sky

Seismic Tower Mk I
Seismic Tower Mk II
Seismic Tower Mk III
Repeats more times (3-5-7)
Stone Gaze Tower
Periodically Petrifies Monsters

No longer does damage

Temporal Tower
Persistently Slows Monsters

No longer does damage

Shock Nova Tower Mk I
Shock Nova Tower Mk II
Shock Nova Tower Mk III
Increased Damage

Increased chance to Shock

Increased Area of Effect

Arc Tower
Increased Damage (Medium)

Casts Arc

Lightning Storm Tower
Increased Damage (High)

Lightning rapidly strikes around the Tower

Summoning Tower Mk I
Summoning Tower Mk II
Summoning Tower Mk III
Summons more minions (3-5-7)
Scout Tower
Summons 10 Flying Minions dealing high damage
Sentinel Tower
Summons one durable minion with a high life pool

Rewards

Completing a blighted map or a blight encounter on a regular map will grant many of the following:

Image Type Typical drops
Random Random assortment of items including armour, weapons and common currency
Blight Oils, small chance for rare oils like Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1. and Blighted Maps
Currency Common currency, can contain Lua error: Internal error: The interpreter exited with status 1.s
Small chance for Lua error: Internal error: The interpreter exited with status 1.s, Lua error: Internal error: The interpreter exited with status 1.s, Lua error: Internal error: The interpreter exited with status 1.s, Lua error: Internal error: The interpreter exited with status 1.s
Harbinger Lua error: Internal error: The interpreter exited with status 1.s, Beachhead map, chance for Lua error: Internal error: The interpreter exited with status 1.s and Lua error: Internal error: The interpreter exited with status 1.s
Jewelry Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced
Divination Cards 1 Lua error: Internal error: The interpreter exited with status 1.
Fossils Fossils, Resonators
Map Fragments Scarabs, Lua error: Internal error: The interpreter exited with status 1./Dawn/Noon/Midnight,
Lua error: Internal error: The interpreter exited with status 1., Small chance for valuable map fragments
Maps White and yellow maps (T1 to T10). Small chance for red maps (T11+).
Uniques Low level unique items, small chance for unique maps and valuable uniques like Lua error: Internal error: The interpreter exited with status 1..
Armour Armour, some of which may be veiled, fractured, 30 quality, or influenced
Weapons Weapons, some of which may be veiled, fractured, 30 quality, or influenced
Abyss Abyss Jewels, Stygian Vise belts
Essences All tiers of Essences, small chance for Deafening Essences or Lua error: Internal error: The interpreter exited with status 1.
Gems Skill gems, which may have levels and quality.
Does not contain Transfigured or Awakened gems
Talismans Corrupted Talismans
Labyrinth Lua error: Internal error: The interpreter exited with status 1.
Ultimatum Catalysts, small chance for valuable Lua error: Internal error: The interpreter exited with status 1.s and Lua error: Internal error: The interpreter exited with status 1.s
Delirium Lua error: Internal error: The interpreter exited with status 1.s, Cluster Jewels, Delirium orbs
Breach Breach Splinters, Lua error: Internal error: The interpreter exited with status 1., Breach Scarabs, and rarely Breachstones or Empowered Breachstones
Legion Legion Splinters, Incubators
Scarab Scarabs

Ruthless mode

Some Blight reward chests in Ruthless.

Reward chests from Blight encounters in Ruthless mode lack reward icons, and drop generic items, oils, or Blighted maps.

Related Atlas passive skills

Lua error: Internal error: The interpreter exited with status 1.

Related Sextant modifiers

Lua error: Internal error: The interpreter exited with status 1.

Version history

Version Changes
3.20.1
  • The Blight Atlas Passives that provided your Maps with Blight Encounters a chance to contain an additional Blight Encounter have irreconcilable issues that result in areas with two Blight Encounters failing to generate reliably, so we have replaced these stats.
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.17.0
  • It is now possible to have multiple Blight Encounters in a single Area through the new Blight Atlas Passive Skills.
3.14.3c
  • Fixed a bug where Blight chests were not displaying their reward type.
3.14.0c
  • Fixed a bug with Blight Encounters where Zombie Rhoas and Rattleback, Hollow Matriarch could become invulnerable.
3.14.0
3.12.0
  • Arc Towers now cast 74% faster.
  • Shock Nova Towers now cast 50% faster.
  • Chilling Towers now have 50% more Chill effect, and have a cooldown of 4 seconds (from 7).
  • Seismic Towers now have 50% more skill effect duration and have a cooldown of 4 seconds (from 7).
  • Minion Towers now wait 3 seconds before resummoning their dead minions (from 8).
  • Freezebolt Towers now cast twice as fast and have half their previous cooldown. They now fire an additional projectile.
  • Stone Gaze Towers now reduce action speed by 20% (from 15%) and have slight reduced cooldown.
  • Scouts from Scout Towers now have 38% more Attack Speed and deal 50% more damage.
3.8.0
  • Introduced to the game.

See also

References

  1. https://youtu.be/s1GNBQsNRUQ?t=2582
  2. Chris (April 9, 2021). "Path of Exile: Ultimatum Content Reveal". Path of Exile Youtube Channel. Retrieved April 9, 2021.