Abberath's Fury
Name | Abberath's Fury |
---|---|
Skill Id | RepeatingShockwave |
Icon | |
Cast Time | 1.00 sec |
Level Req. | 1 |
Critical Strike Chance | 5% |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you. | |
Deals 50 to 75 Fire Damage 10% chance to Ignite enemies This Skill cannot Knock Enemies Back This Spell is Triggered when Gained This Skill Costs nothing |
Abberath's Fury is a triggered spell that deals fire damage in an area.
Skill Functions and Interactions
Triggering: Abberath's Fury is triggered each time the character takes a step. Modifiers to movement speed will increase the frequency at which it triggers.
There is a limit to this effect at around +160% movement speed. If a player exceeds this limit, the trigger frequency is dramatically reduced and the spell sometimes skips a cast. This is possibly due to how "steps" are implemented.
Cast Speed: Modifiers to cast speed have no effect on the spell's cast rate or frequency, despite changing the tooltip. Sometimes the spell will lag behind the player's movement after a negative cast speed modifier is applied. This usually disappears after entering a new area.
Movement skills: The majority of movement skills will only trigger explosions when the player reaches the target location, and not while in transit. The only exception is Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., as player is technically still walking but at a greatly increased speed. An explosion is not triggered when landing from Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Drop restrictions
Abberath's Fury can only be obtained from Abberath's HoovesAbberath's Hooves
Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped
+(20-30) to Strength
15% increased Movement Speed
(6-10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning HoofprintsThe goat king knew not of war,
of the lands and laws he trampled.
The goat king knew only joy
at turning life into ash..
Version history
Version | Changes |
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2.5.0 |
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