Freezing Pulse

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Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.

Description on the official Path of Exile website [1]

Freezing Pulse is a cold spell, launching a short-ranged projectile which passes through enemies with a chance of freezing them.

Skill functions and interactions

  • Automatic piercing: Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. Modifiers to pierce, aswell as other projectile effects (e.g. forking and chaining) do not have any effect.
  • Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze at the point of origin. The chance to freeze decreases in a linear fashion. The freeze chance along the projectile's path is defined as the difference of the initial chance to freeze and the percentage of the projectile's maximum lifetime that has already elapsed as a percentage. Therefore, after one quarter of the projectile's lifetime, Freezing Pulse's chance to freeze is 0%, in terms of the skill itself, excluiding any other chances to freeze the caster may have.[2]
  • Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units.[3] Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance travelled. Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile. This is true at all points along the projectile's path, while the chance to freeze is greater than zero.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Cold
Damage
Exp.Total Exp.
11058 to 1200
22059 to 157070
3416612 to 19308378
4722718 to 2715541932
51131727 to 4066678599
61641942 to 622604734646
720501057 to 864972584371
824581178 to 11795714180085
9286711104 to 157169595349680
10327512138 to 207283759633439
11368313181 to 2724539961087435
12409214236 to 3547031281790563
134410015305 to 45810612232851786
144810916393 to 58920658704917656
155211717503 to 75425071107424766
165612518641 to 961579893613223702
176013419814 to 12201508391928307621
1864142201030 to 15452779273556100356
1967148211226 to 18404386973999970095
2070155211458 to 2188242081556342051651
2172159221636 to 2453N/AN/A
2274N/A221833 to 2750N/AN/A
2376N/A232054 to 3081N/AN/A
2478N/A232299 to 3449N/AN/A
2580N/A242573 to 3860N/AN/A
2682N/A242878 to 4317N/AN/A
2784N/A253218 to 4826N/AN/A
2886N/A253595 to 5393N/AN/A
2988N/A264016 to 6024N/AN/A
3090N/A264484 to 6726N/AN/A
3191N/A264737 to 7106N/AN/A
3292N/A275004 to 7506N/AN/A
3393N/A275286 to 7929N/AN/A
3494N/A275583 to 8374N/AN/A
3595N/A275896 to 8844N/AN/A
3696N/A276226 to 9339N/AN/A
3797N/A286574 to 9861N/AN/A
3898N/A286941 to 10411N/AN/A
3999N/A287327 to 10991N/AN/A
40100N/A287735 to 11602N/AN/A

Quest reward

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Vendor reward

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Threshold jewel

The following threshold jewel augments Freezing Pulse:

  • First SnowFirst Snow
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
    With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
    you've Shattered an Enemy Recently
    Cadiro watched young Chitus play in the frostbitten grass, care-free, happy,
    and unburdened by the responsibility the Perandus scion would soon endure.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.


Related helmet enchantments

The following helmet enchantments affect Freezing Pulse.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Freezing Pulse Cast Speed 166Merciless Labyrinth8% increased Freezing Pulse Cast Speedhelmet 100
Enchantment Freezing Pulse Cast Speed 275Eternal Labyrinth12% increased Freezing Pulse Cast Speedhelmet 100
Enchantment Freezing Pulse Damage 166Merciless Labyrinth25% increased Freezing Pulse Damagehelmet 100
Enchantment Freezing Pulse Damage 275Eternal Labyrinth40% increased Freezing Pulse Damagehelmet 100
Enchantment Freezing Pulse Projectile Speed 166Merciless Labyrinth20% increased Freezing Pulse Projectile Speedhelmet 100
Enchantment Freezing Pulse Projectile Speed 275Eternal Labyrinth30% increased Freezing Pulse Projectile Speedhelmet 100

Version history

Version Changes
2.1.0
  • Damage has been increased by around 20% at all levels.
  • Now gains 1% projectile speed per gem level over 1.
2.0.0
  • Damage increased by 25% to compensate for the shotgunning mechanic change.
1.2.0
  • The mana cost of all skills has been revised.
  • We have increased its projectile speed. Damage is increased by 50% at level 1 (to 40% at level 20).
1.1.0
  • Increased the damage of the following skills at low levels: Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    and to a lesser extent, Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
    BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
    StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
    .
0.11.0
  • Damage has been reduced.
0.9.9
  • Increased cast speed, reduced mana cost, slightly reduced damage.
0.9.7b
  • Increased the damage of level 1.
0.9.7
  • The damage has been increased.
0.9.5
  • Increased damage progression.
0.9.4c
  • Set the default critical strike chance of Freezing Pulse (6%).
0.9.3c
  • Reduced damage by 10%.
0.9.3
  • Freezing Pulse now scales all damage from support gems in the same way as
    the main skill damage (Based on distance).
0.9.1
  • Updated effect for Freezing Pulse.
  • Reduced damage and collision size.
0.8.7
  • Freezing Pulse added to the game.

References

  1. "Intelligence skills". Official Path of Exile website.
  2. Mark_GGG (June 8, 2015). "Shock Nova tooltip is poorly worded and confuses many people". Official Path of Exile subreddit. Retrieved June 10, 2015.
  3. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.