Chilled ground

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File:Chilling Ground.png
Chilled ground

Chilled ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[1] Unless otherwise specified chilled ground slows for 10%.

Sources

  • Arctic Armour
  • Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"
  • Ice Shot
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
    TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
    TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
  • Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced Effect of Freeze on you
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Elemental Damage: (120-140) to (180-210)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.32-1.38)
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
  • The Brine CrownThe Brine Crown
    Prophet Crown
    Armour: (761-1032)
    Energy Shield: (108-148)
    Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
    +(80-100) to maximum Life
    +3% to maximum Cold Resistance
    Cannot be Frozen
    +1500 Armour while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
  • Freezing Shrines
  • Maps and corrupted areas with the 'of Ice' suffix
  • Vaal Oversoul's spray of ice shards.

Related effects

Version history

Version Changes
3.0.0 * Chill no longer slows enemies by a fixed amount for a variable duration. Now, Chill will slow enemies for a duration of 2 seconds by an amount based on the Cold damage dealt to the enemy. A purely Cold hit which removes 10% of an enemy's life will slow that enemy by 30% for 2 seconds, scaling linearly down to 0% at no Cold damage dealt.
  • Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps.
  • Chilled ground has a fixed slowing effect of 10%.
  • Other non-hit sources of Chill, unless otherwise specified in the debuff, will slow by 10%.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.0.0
  • The new Ground Ice looks awesome.
0.10.2
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
0.9.9
  • Added support for ground fire and other environmental hazards.

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.