Chilled ground
Chilled ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[1] Unless otherwise specified chilled ground slows for 10%.
Sources
- Arctic Armour
- Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"
- Ice Shot
- Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page) - Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced Effect of Freeze on youRequires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. - Nuro's HarpNuro's Harp
Harbinger BowBow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled GroundNight's frost becomes morning's dew
Darkness cleansed, pure and new. - The Brine CrownThe Brine Crown
Prophet CrownArmour: (761-1032)
Energy Shield: (108-148)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience. - Freezing Shrines
- Maps and corrupted areas with the 'of Ice' suffix
- Vaal Oversoul's spray of ice shards.
Related effects
- A character equipped with Mutewind WhisperstepsMutewind Whispersteps
Serpentscale BootsArmour: (76-90)
Evasion: (152-225)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled GroundCorruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so. is unaffected by chilled ground. - A character equipped with Steppan EardSteppan Eard
Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. has 2% of life regenerated per second on chilled ground.
Version history
Version | Changes |
---|---|
3.0.0 | * Chill no longer slows enemies by a fixed amount for a variable duration. Now, Chill will slow enemies for a duration of 2 seconds by an amount based on the Cold damage dealt to the enemy. A purely Cold hit which removes 10% of an enemy's life will slow that enemy by 30% for 2 seconds, scaling linearly down to 0% at no Cold damage dealt.
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2.1.0 |
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1.0.0 |
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0.10.2 |
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0.10.0 |
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0.9.9 |
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References
- ↑ Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.