Unarmed
Unarmed damage is a form of melee attack damage dealt by a character that does not have a weapon equipped. While it unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using FacebreakerFacebreaker
Strapped MittsEvasion: (30-39)
Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra goreFly like a Storm Crow, crush like a Rhoa or Doryani's FistDoryani's Fist
Vaal GauntletsArmour: (232-266)
Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones..
Skills
The only melee skills that can be used while unarmed are Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page), Elemental Hit, Frenzy, Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Crash". Please choose only one of the following ids:
ExileIceCrash2 - (25-90)% increased Attack Speed, 50% of Physical Damage Converted to Cold Damage, 25% less Attack Speed, Melee Hits Fortify, Second Stage deals 25% less Damage, Third Stage deals 40% less Damage, Base radius is 1.1 metres, Base secondary radius is 2.1 metres, Base tertiary radius is 3.1 metres (page)
IceCrashRoyale - 100% of Physical Damage Converted to Cold Damage, Second Stage deals 15% less Damage, Third Stage deals 30% less Damage (page), Infernal Blow, and Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page).
Mechanics
Every character's unarmed attack has a base attack time of 1.2 seconds and a base critical strike chance of 0%. The range of unarmed attacks is 4 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:
Class | Base unarmed physical damage |
---|---|
Witch | 2–5 |
Shadow | 2–5 |
Scion | 2–6 |
Templar | 2–6 |
Ranger | 2–5 |
Marauder | 2–8 |
Duelist | 2–6 |
Unarmed damage is counted under the melee and attack keywords, but not the weapon keyword, and hence is not affected by modifiers to weapon damage, such as Weapon Elemental Damage.
A character with a shield or quiver equipped can still used an unarmed attack.
Items
The following items specifically mention the Unarmed keyword:
Equipment
- FacebreakerFacebreaker
Strapped MittsEvasion: (30-39)
Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra goreFly like a Storm Crow, crush like a Rhoa - Daresso's SaluteDaresso's Salute
Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring - Doryani's FistDoryani's Fist
Vaal GauntletsArmour: (232-266)
Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
Jewels
- PugilistPugilist
Viridian JewelRadius: Large1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in RadiusThe best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Martial ArtistryMartial Artistry
Crimson JewelLimited to: 1
Radius: Small+(0.3-0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee SkillsA gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Warlord's ReachWarlord's Reach
Crimson JewelLimited to: 110% increased Attack Damage
+0.2 metres to Melee Strike RangeA steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Passives
There are passive skill nodes that provide bonuses to Unarmed.