Precursor's Emblem (Endurance, Frenzy and Power Charge)
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Main page: Precursor's Emblem
Precursor's Emblem is a unique Prismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances.
Item acquisition
Precursor's Emblem has restrictions on where or how it can drop. It cannot be chanced. Cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Recipes
Precursor's Emblem can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
1 | Ahkeli's MeadowAhkeli's Meadow Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor. | Requires 3 rings total (Meadow, Mountain & Valley); one Ahkeli's Ring, Uzaza's and Putembo's Ring each | M |
1 | Ahkeli's MountainAhkeli's Mountain Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor. | ||
1 | Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. | ||
1 | Uzaza's MeadowUzaza's Meadow Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor. | ||
1 | Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor. | ||
1 | Uzaza's ValleyUzaza's Valley Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor. | ||
1 | Putembo's MeadowPutembo's Meadow Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor. | ||
1 | Putembo's MountainPutembo's Mountain Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor. | ||
1 | Putembo's ValleyPutembo's Valley Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeWith no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there.This item can be combined with a Meadow and Mountain ring at a Vendor. | ||
8 | RemembranceRemembrance8Precursor's Emblem Corrupted"For all your struggles, all your achievements, even for the greatest of us, a story is all that remains. Write it well." -Julius Perandus, Father of Chitus | Random corrupted Precursor's Emblem | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Modifiers
Endurance Charge Modifiers
Endurance Charge Mod |
---|
(7-9) to (13-14) Fire Damage per Endurance Charge |
10% chance to gain an Endurance Charge on Kill |
6% increased Armour per Endurance Charge |
5% increased Damage per Endurance Charge |
1% increased Movement Speed per Endurance Charge |
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges |
(20-40)% increased Endurance Charge Duration |
1% increased Attack and Cast Speed per Endurance Charge |
1% chance to Dodge Attack Hits per Endurance Charge |
+4% to Chaos Resistance per Endurance Charge |
Frenzy Charge Modifiers
Frenzy Charge Mod |
---|
(6-8) to (12-13) Cold Damage per Frenzy Charge |
10% chance to gain an Frenzy Charge on Kill |
8% increased Evasion Rating per Frenzy Charge |
5% increased Damage per Frenzy Charge |
1% increased Movement Speed per Frenzy Charge |
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
(20-40)% increased Frenzy Charge Duration |
+1% Chance to Block Attack Damage per Frenzy Charge |
10% increased Accuracy Rating per Frenzy Charge |
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge |
Power Charge Modifiers
Power Charge Mod |
---|
(1-2) to (18-20) Lightning Damage per Power Charge |
10% chance to gain an Power Charge on Kill |
3% increased Energy Shield per Power Charge |
5% increased Damage per Power Charge |
1% increased Movement Speed per Power Charge |
15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
(20-40)% increased Power Charge Duration |
1% increased Attack and Cast Speed per Power Charge |
1% chance to Dodge Attack Hits per Power Charge |
+1% Chance to Block Attack Damage per Power Charge |
Version history
Version | Changes |
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3.4.0 |
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