Spark: Difference between revisions

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Revision as of 07:41, 2 September 2014

Template:Gem Infobox Lightning is a fickle servant. However, skilled casters have learned to harness this frenetic element to devastating effect. With a single incantation, three pulsing strands of electric energy appear, and begin to move erratically around the battlefield. Whenever one contacts an enemy, it discharges, dealing tremendous damage and frequently causing paralysis.

Launches unpredictable sparks that move randomly until they hit an enemy.

Skill Functions and Interactions

  • Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
  • Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it has a chance to pierce.

A Note on Spark Duration and Cast Speed

Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 1.5 seconds, you can get about 6 sparks into play before the initial sparks expire. 1.5 seconds / 0.65 seconds = 2.3 casts or 6 sparks.

To figure out the required cast speed to get more sparks into play, divide 1.5 by the number of casts.

3 casts ( 9 sparks ): 1.5 / 3 = 0.5 seconds per cast.
4 casts ( 12 sparks ): 1.5 / 4 = 0.375 seconds per cast.

Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.

To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.

NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1

As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 5 || 1–10 || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 6 || 1–12 || 308 |- ! 3 | 4 || 16 || 7 || 1–14 || 2,560 |- ! 4 | 8 || 25 || || – || 8,813 |- ! 5 | 12 || 33 || 9 || 1–25 || 22,895 |- ! 6 | 16 || 41 || 10 || 2–32 || 68,427 |- ! 7 | 21 || 52 || 11 || 2–44 || 150,439 |- ! 8 | 26 || 62 || 12 || 3–58 || 581,328 |- ! 9 | 32 || 75 || 14 || 4–78 || 566,989 |- ! 10 | 38 || 88 || || – || 1,143,783 |- ! 11 | 42 || 96 || || – || 1,426,490 |- ! 12 | 46 || 104 || || – || 2,737,323 |- ! 13 | 49 || 111 || || – || 3,289,072 |- ! 14 | 52 || 117 || 20 || 10–192 || 3,351,223 |- ! 15 | 55 || 123 || || – || 9,936,267 |- ! 16 | 58 || 130 || || – || 21,346,397 |- ! 17 | 61 || 136 || || – || 50,694,186 |- ! 18 | 64 || 142 || 22 || 16–310 || 90,050,815 |- ! 19 | 66 || 146 || || – || 147,034,823 |- ! 20 | 68 || 151 || 23 || 19–362 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 151 || || – || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quests:

Alternate skill effects

Name Cost Description
Spark Spiders EffectSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energy 95 Replaces the standard lightning effects on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
gem with skittering, electrical spiders.

Preview

Version history

Version Changes
1.2.0
  • Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters.
1.1.0
  • Increased the damage of the following skills at low levels: Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    and to a lesser extent, Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
    BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
    StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
    .
1.0.0
  • Damage is increased at lower levels. Spark duration has been heavily reduced.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
0.11.0b
  • Fixed a bug where Projectile Speed bonuses did not apply to Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    when used with a Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem".
0.11.0
  • The base critical strike chance has been reduced from 6% to 4%.
0.10.0
  • Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than
    one second since the last time.
0.9.11i
  • Fixed the randomness when used with Traps.
0.9.7
  • Improved the effects.
  • Spark now fires three sparks by default.
0.9.6
  • Changed Spark to cast four sparks by default, but it is affected less by additional damage from support gems.
0.9.5g
0.9.4c
  • Set the default critical strike chance of Spark (5.5%),
0.9.3e
  • Reduced damage by 10%.
0.9.3
  • Spark now defaults to casting two sparks (with reduced damage). This makes it have less variance in outdoors areas.
0.9.1
  • Increased damage.